2020-03-31 13:32:59 +00:00
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precision mediump float;
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uniform float g;
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uniform float g2;
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varying vec3 c0;
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varying vec3 c1;
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2020-04-03 16:50:08 +00:00
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varying vec3 vColor;
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2020-03-31 13:32:59 +00:00
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void main (void) {
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2020-04-03 16:50:08 +00:00
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gl_FragColor = vec4(c1, 1.0) + vec4(vColor * c0, 1.0);
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2020-03-31 13:32:59 +00:00
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}
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