13 lines
277 B
Plaintext
13 lines
277 B
Plaintext
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precision mediump float;
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attribute vec3 aVertexPosition;
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attribute vec2 aTexCoords;
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uniform mat4 uModelMatrix;
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uniform mat4 uViewMatrix;
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uniform mat4 uProjectionMatrix;
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void main() {
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gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(aVertexPosition,1);
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}
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