13 lines
236 B
Plaintext
13 lines
236 B
Plaintext
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precision mediump float;
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attribute vec2 aVertexPosition;
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attribute vec2 aTexCoords;
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varying vec2 uv;
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uniform mat4 uTransformation;
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void main() {
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gl_Position = uTransformation * vec4(aVertexPosition, 0.0, 1.0);
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uv = aTexCoords;
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}
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