fix test code
This commit is contained in:
parent
4ec5c6a045
commit
c785db574c
@ -9,7 +9,7 @@ const ZFAR = 1000.0
|
||||
|
||||
class Camera extends Node {
|
||||
constructor (pos, rotation) {
|
||||
super(pos, rotation)
|
||||
super(pos, null, rotation)
|
||||
this.fov = FOV
|
||||
this.speed = SPEED
|
||||
this.sensitivity = SENSITIVTY
|
||||
|
@ -1,9 +1,4 @@
|
||||
import Resource from '../resource'
|
||||
import { mat4, quat, vec3 } from 'gl-matrix'
|
||||
import { Mesh } from '../mesh'
|
||||
import { Material } from '../mesh/material'
|
||||
|
||||
let meshCache = {}
|
||||
|
||||
/**
|
||||
* Returns an euler angle representation of a quaternion
|
||||
@ -48,7 +43,7 @@ class Node {
|
||||
// Scaling
|
||||
this.scale = scale || [1.0, 1.0, 1.0]
|
||||
|
||||
// Rotation in Euler angles (yaw, pitch, roll) in radians
|
||||
// Rotation in Euler angles (pitch, yaw, roll) in degrees
|
||||
this.rotation = rotation || [0.0, 0.0, 0.0]
|
||||
|
||||
this.transform = mat4.create()
|
||||
@ -60,31 +55,23 @@ class Node {
|
||||
|
||||
updateTransform () {
|
||||
let matrix = mat4.create()
|
||||
|
||||
// Add parent node's transform
|
||||
if (this.parent) {
|
||||
mat4.mul(matrix, matrix, this.parent.transform)
|
||||
}
|
||||
|
||||
// Set translation
|
||||
mat4.translate(matrix, matrix, this.pos)
|
||||
let rot = quat.create()
|
||||
|
||||
// Set rotation
|
||||
if (this.rotation[0] !== 0) {
|
||||
mat4.rotateX(matrix, matrix, this.rotation[0])
|
||||
quat.fromEuler(rot, this.rotation[0], this.rotation[1], this.rotation[2])
|
||||
mat4.fromRotationTranslationScale(matrix, rot, this.pos, this.scale)
|
||||
|
||||
// Add local transform to the global transform, if present
|
||||
// Will be present in loaded models
|
||||
if (this._rootTransform) {
|
||||
mat4.mul(matrix, matrix, this._rootTransform)
|
||||
}
|
||||
|
||||
if (this.rotation[1] !== 0) {
|
||||
mat4.rotateY(matrix, matrix, this.rotation[1])
|
||||
// Add parent's transform to this
|
||||
if (this.parent) {
|
||||
mat4.mul(matrix, this.parent.transform, matrix)
|
||||
}
|
||||
|
||||
if (this.rotation[2] !== 0) {
|
||||
mat4.rotateZ(matrix, matrix, this.rotation[2])
|
||||
}
|
||||
|
||||
// Set scale
|
||||
mat4.scale(matrix, matrix, this.scale)
|
||||
|
||||
// Set the matrix
|
||||
this.transform = matrix
|
||||
|
||||
@ -96,12 +83,14 @@ class Node {
|
||||
}
|
||||
}
|
||||
|
||||
setTransformation (transform) {
|
||||
fromLocalTransform (transform) {
|
||||
let quaternion = quat.create()
|
||||
let translation = vec3.create()
|
||||
let rotation = vec3.create()
|
||||
let scale = vec3.create()
|
||||
|
||||
mat4.transpose(transform, transform)
|
||||
|
||||
mat4.getScaling(scale, transform)
|
||||
mat4.getRotation(quaternion, transform)
|
||||
mat4.getTranslation(translation, transform)
|
||||
@ -187,6 +176,7 @@ class Node {
|
||||
}
|
||||
}
|
||||
|
||||
// A node defining a single mesh
|
||||
class MeshInstance extends Node {
|
||||
constructor (mesh, pos, scale, rot) {
|
||||
super(pos, scale, rot)
|
||||
@ -210,6 +200,7 @@ class MeshInstance extends Node {
|
||||
}
|
||||
}
|
||||
|
||||
// A node that contains multiple meshes
|
||||
class MultiMeshInstance extends Node {
|
||||
constructor (meshes, pos) {
|
||||
super(pos)
|
||||
|
@ -10,7 +10,7 @@ let meshCache = {}
|
||||
|
||||
// Parse an assimp2json formatted mesh file
|
||||
// Supports multiple geometries
|
||||
async function assimp2json (gl, file, dat, pos) {
|
||||
async function assimp2json (gl, file, dat) {
|
||||
let cleaned = []
|
||||
let materials = []
|
||||
for (let mi in dat.meshes) {
|
||||
@ -85,6 +85,7 @@ async function assimp2json (gl, file, dat, pos) {
|
||||
}
|
||||
|
||||
let finished = []
|
||||
let lastTransform = dat.rootnode.transformation
|
||||
function setChildren (parent, chMeshes, last) {
|
||||
if (!chMeshes.meshes) {
|
||||
if (chMeshes.children) {
|
||||
@ -100,7 +101,7 @@ async function assimp2json (gl, file, dat, pos) {
|
||||
|
||||
let meshIndex = chMeshes.meshes[0]
|
||||
let mesh = loadComplete[meshIndex]
|
||||
let meshInstance = new MeshInstance(mesh, parent == null ? pos : null)
|
||||
let meshInstance = new MeshInstance(mesh)
|
||||
|
||||
meshInstance.mesh = mesh
|
||||
|
||||
@ -114,15 +115,15 @@ async function assimp2json (gl, file, dat, pos) {
|
||||
meshInstance.name = chMeshes.name
|
||||
|
||||
if (parent == null) {
|
||||
// Multiply the last meshless node's transform in order to preserve it
|
||||
|
||||
finished.push(meshInstance)
|
||||
} else {
|
||||
parent.children.push(meshInstance)
|
||||
meshInstance.parent = parent
|
||||
}
|
||||
|
||||
meshInstance.setTransformation(transform)
|
||||
mat4.transpose(transform, transform)
|
||||
meshInstance._rootTransform = transform
|
||||
meshInstance.updateTransform()
|
||||
}
|
||||
|
||||
setChildren(null, dat.rootnode)
|
||||
@ -135,6 +136,9 @@ async function assimp2json (gl, file, dat, pos) {
|
||||
let returnType
|
||||
if (finished.length > 1) {
|
||||
returnType = new MultiMeshInstance(finished)
|
||||
mat4.transpose(lastTransform, lastTransform)
|
||||
returnType._rootTransform = lastTransform
|
||||
returnType.updateTransform()
|
||||
} else {
|
||||
returnType = finished[0]
|
||||
}
|
||||
@ -143,22 +147,22 @@ async function assimp2json (gl, file, dat, pos) {
|
||||
}
|
||||
|
||||
// Parse a collada mesh
|
||||
async function collada (gl, file, dat, pos) {
|
||||
async function collada (gl, file, dat) {
|
||||
// TODO...
|
||||
}
|
||||
|
||||
async function loadMesh (gl, file, pos) {
|
||||
async function loadMesh (gl, file) {
|
||||
file = '/assets/models/' + file + '.json'
|
||||
|
||||
// Ensure each mesh file is loaded only once
|
||||
if (meshCache[file]) return meshCache[file].length > 1 ? new MultiMeshInstance(meshCache[file], pos) : meshCache[file][0]
|
||||
if (meshCache[file]) return meshCache[file].length > 1 ? new MultiMeshInstance(meshCache[file]) : meshCache[file][0]
|
||||
|
||||
let dat = await Resource.GET({ type: 'json', url: file })
|
||||
|
||||
// Recognize a assimp2json file format
|
||||
if (dat['__metadata__'] && dat['__metadata__'].format === 'assimp2json') {
|
||||
if (!dat.meshes) throw new Error('No geometries found in file ' + file)
|
||||
return assimp2json(gl, file, dat, pos)
|
||||
return assimp2json(gl, file, dat)
|
||||
}
|
||||
|
||||
throw new Error('Unsupported mesh format.')
|
||||
|
14
src/index.js
14
src/index.js
@ -7,19 +7,16 @@ import { Terrain } from './engine/components/terrain'
|
||||
import { SimplexHeightMap } from './engine/components/terrain/heightmap'
|
||||
import { Material } from './engine/mesh/material'
|
||||
|
||||
// import { glMatrix } from 'gl-matrix'
|
||||
|
||||
let game = new Engine()
|
||||
let env = new Environment()
|
||||
|
||||
let t = 0
|
||||
async function pipeline () {
|
||||
let entity = await loadMesh(game.gl, 'test', [0.0, 0.0, 0.0])
|
||||
let entity = await loadMesh(game.gl, 'test')
|
||||
let shader = await game.shaders.createShaderFromFiles(game.gl, 'basic', false)
|
||||
let terrainShader = await game.shaders.createShaderFromFiles(game.gl, 'terrain', false)
|
||||
|
||||
console.log(entity)
|
||||
|
||||
// entity.setRotation([glMatrix.toRadian(-90), 0.0, 0.0])
|
||||
entity.setRotation([0.0, 0.0, -90.0])
|
||||
|
||||
// Create a height map based on OpenSimplex noise
|
||||
let hmap = new SimplexHeightMap(1, 1, 256, 50)
|
||||
@ -55,6 +52,10 @@ async function pipeline () {
|
||||
if (game.input.mouseMoved && game.input.mouse.btn0) {
|
||||
cam.processMouseMove(game.input.mouseOffset)
|
||||
}
|
||||
|
||||
// TESTING: Move model forward
|
||||
t = t + 0.1
|
||||
entity.setPosition([t, 0.0, 0.0])
|
||||
})
|
||||
|
||||
// Render function for the triangle
|
||||
@ -79,6 +80,7 @@ async function pipeline () {
|
||||
game.startGameLoop()
|
||||
}
|
||||
|
||||
// Start the game, catch any errors thrown
|
||||
pipeline().catch(function (e) {
|
||||
console.error(e)
|
||||
})
|
||||
|
@ -1,7 +1,8 @@
|
||||
const path = require('path')
|
||||
const HtmlWebpackPlugin = require('html-webpack-plugin')
|
||||
|
||||
module.exports = {
|
||||
module.exports = (env) => {
|
||||
return {
|
||||
entry: './src/index.js',
|
||||
output: {
|
||||
path: path.resolve(__dirname, 'dist'),
|
||||
@ -21,8 +22,9 @@ module.exports = {
|
||||
}
|
||||
]
|
||||
},
|
||||
devtool: 'inline-source-map',
|
||||
devtool: env.mode === 'development' ? 'inline-source-map' : '',
|
||||
plugins: [
|
||||
new HtmlWebpackPlugin({ template: 'index.html' })
|
||||
]
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user