import Entity from '../entity' class AnimatedEntity extends Entity { constructor (mesh, pos, scale, rotation) { super(mesh, pos, scale, rotation) this.animPlayer = null this.animation = null this.keyframe = 0 } setAnimation (name) { } playAnimation () { } stopAnimation () { } update (dt) { } draw (gl, shader) { super.draw(gl, shader) } } export default AnimatedEntity