3dexperiments/src/engine/mesh/loader.js

168 lines
4.5 KiB
JavaScript

import { Mesh } from './'
import { MeshInstance, MultiMeshInstance } from '../components'
import { Material } from './material'
import { mat4 } from 'gl-matrix'
import Resource from '../resource'
let meshCache = {}
// Parse an assimp2json formatted mesh file
// Supports multiple geometries
async function assimp2json (gl, file, dat, pos) {
let cleaned = []
let materials = []
for (let mi in dat.meshes) {
let mesh = dat.meshes[mi]
let material
if (mesh.materialindex != null && dat.materials && dat.materials.length) {
// Ensure we don't re-create materials with the same index
if (materials[mesh.materialindex]) {
material = materials[mesh.materialindex]
} else {
// Load a new material
material = new Material()
let matdata = dat.materials[mesh.materialindex].properties
// Parse material information
for (let pi in matdata) {
let property = matdata[pi]
if (!property || !property.key) continue
if (property.key === '?mat.name') material.name = property.value
else if (property.key.indexOf('$clr.') === 0) {
let dproperty = property.key.substr(5)
switch (dproperty) {
case 'specular':
case 'diffuse':
case 'shininess':
case 'ambient':
case 'reflective':
material[dproperty] = property.value
break
}
} else if (property.key.indexOf('$tex.file') === 0) {
if (!material.textures) {
material.textures = []
}
material.textures.push(property.value)
}
}
materials[mesh.materialindex] = material
}
}
cleaned.push({
vertices: mesh.vertices,
indices: [].concat.apply([], mesh.faces),
uv: mesh.texturecoords ? mesh.texturecoords[0] : null,
normals: mesh.normals ? mesh.normals : null,
material
})
}
// Load everything
let loadComplete = []
for (let i in cleaned) {
let meshdata = cleaned[i]
let mesh = Mesh.construct(gl, meshdata.vertices, meshdata.indices,
meshdata.uv, meshdata.normals)
// Initialize the material's texture if present
if (meshdata.material) {
mesh.material = meshdata.material
// Ensure all textures get loaded before finishing
if (meshdata.material.textures) {
await meshdata.material.loadTextures(gl)
}
}
loadComplete.push(mesh)
}
let finished = []
function setChildren (parent, chMeshes, last) {
if (!chMeshes.meshes) {
if (chMeshes.children) {
for (let j in chMeshes.children) {
setChildren(null, chMeshes.children[j], chMeshes)
}
}
return
}
// Transpose the mesh's transform
let transform = chMeshes.transformation
let meshIndex = chMeshes.meshes[0]
let mesh = loadComplete[meshIndex]
let meshInstance = new MeshInstance(mesh, parent == null ? pos : null)
meshInstance.mesh = mesh
if (chMeshes.children) {
for (let i in chMeshes.children) {
if (!chMeshes.children[i].meshes) continue
setChildren(meshInstance, chMeshes.children[i], chMeshes)
}
}
meshInstance.name = chMeshes.name
if (parent == null) {
// Multiply the last meshless node's transform in order to preserve it
finished.push(meshInstance)
} else {
parent.children.push(meshInstance)
meshInstance.parent = parent
}
meshInstance.setTransformation(transform)
}
setChildren(null, dat.rootnode)
if (!finished.length) throw new Error('Failed to build mesh.')
// Cache the mesh
meshCache[file] = finished
let returnType
if (finished.length > 1) {
returnType = new MultiMeshInstance(finished)
} else {
returnType = finished[0]
}
return returnType
}
// Parse a collada mesh
async function collada (gl, file, dat, pos) {
// TODO...
}
async function loadMesh (gl, file, pos) {
file = '/assets/models/' + file + '.json'
// Ensure each mesh file is loaded only once
if (meshCache[file]) return meshCache[file].length > 1 ? new MultiMeshInstance(meshCache[file], pos) : meshCache[file][0]
let dat = await Resource.GET({ type: 'json', url: file })
// Recognize a assimp2json file format
if (dat['__metadata__'] && dat['__metadata__'].format === 'assimp2json') {
if (!dat.meshes) throw new Error('No geometries found in file ' + file)
return assimp2json(gl, file, dat, pos)
}
throw new Error('Unsupported mesh format.')
}
export default loadMesh