3dexperiments/assets/shaders/particles.fs

14 lines
258 B
GLSL

precision mediump float;
varying vec2 uv1;
varying vec2 uv2;
varying float blend;
uniform sampler2D texture0;
void main() {
vec4 color1 = texture2D(texture0, uv1);
vec4 color2 = texture2D(texture0, uv2);
gl_FragColor = mix(color1, color2, blend);
}