3dexperiments/assets/shaders/skybox.vs

14 lines
254 B
GLSL

precision mediump float;
attribute vec3 aVertexPosition;
uniform mat4 uViewMatrix;
uniform mat4 uProjectionMatrix;
varying vec3 uv;
void main() {
gl_Position = uProjectionMatrix * uViewMatrix * vec4(aVertexPosition, 1.0);
uv = aVertexPosition;
}