14 lines
258 B
GLSL
14 lines
258 B
GLSL
precision mediump float;
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varying vec2 uv1;
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varying vec2 uv2;
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varying float blend;
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uniform sampler2D texture0;
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void main() {
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vec4 color1 = texture2D(texture0, uv1);
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vec4 color2 = texture2D(texture0, uv2);
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gl_FragColor = mix(color1, color2, blend);
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}
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