11 lines
168 B
GLSL
11 lines
168 B
GLSL
precision mediump float;
|
|
|
|
varying vec2 uv;
|
|
|
|
uniform vec3 uColor;
|
|
uniform sampler2D texture0;
|
|
|
|
void main() {
|
|
gl_FragColor = vec4(uColor, texture2D(texture0, uv).a);
|
|
}
|