merged pull request #4 to fix #3 - add ping check to fix crash when last logged-out server is offline
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commit
d83c9c9851
@ -1,5 +1,8 @@
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# Remember Me
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Remember Me is a plugin for the Velocity Minecraft Proxy that allows users to login to the server they last logged out on
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Remember Me is a plugin for the Velocity Minecraft Proxy that allows users to login to the server they last logged out on.
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At the moment of writing the latest version of RememberMe requires Velocity 1.1 to work. Velocity 1.1 is not fully released yet but can be downloaded from their jenkins.
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RememberMe versions < 1.2 can be used with the currently released version of Velocity, but have a mandatory dependency on Luckperms and have no further support.
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## Permissions
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@ -19,6 +19,8 @@ import net.luckperms.api.LuckPermsProvider;
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import org.slf4j.Logger;
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import java.nio.file.Path;
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import java.util.concurrent.CancellationException;
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import java.util.concurrent.CompletionException;
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@Plugin(id = "@ID@", name = "@NAME@", version = "@VERSION@", description = "@DESCRIPTION@", authors = {"ActualPlayer"}, dependencies = { @Dependency(id = "luckperms", optional = true) })
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public class RememberMe {
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@ -71,7 +73,14 @@ public class RememberMe {
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if (!chooseServerEvent.getPlayer().hasPermission("rememberme.notransfer")) {
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handler.getLastServerName(chooseServerEvent.getPlayer().getUniqueId()).thenAcceptAsync(lastServerName -> {
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if (lastServerName != null) {
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getServer().getServer(lastServerName).ifPresent(chooseServerEvent::setInitialServer);
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getServer().getServer(lastServerName).ifPresent((registeredServer) -> {
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try {
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registeredServer.ping().join();
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} catch(CancellationException|CompletionException exception) {
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return;
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}
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chooseServerEvent.setInitialServer(registeredServer);
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});
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}
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}).join();
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}
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@ -12,7 +12,6 @@ import net.luckperms.api.node.NodeType;
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import net.luckperms.api.node.types.MetaNode;
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import net.luckperms.api.query.QueryMode;
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import net.luckperms.api.query.QueryOptions;
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import org.checkerframework.checker.nullness.Opt;
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import java.util.Collection;
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import java.util.Optional;
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