battleship/client/index.js

913 lines
25 KiB
JavaScript

(function ($) {
let io = window.io.connect()
let Battleship = {
DOM: {},
mobile: false,
playerName: '',
playerID: '',
verified: null,
locked: false,
waitlist: [],
played: 0,
Game: {
gameId: null,
myTurn: true,
opponentID: '',
opponentName: '',
gridHome: {ships: [], strikes: []},
gridOpponent: []
}
}
let activityNotice = {
timeout: null,
doctitle: '',
focused: true,
off: (temp) => {
document.title = activityNotice.doctitle
clearTimeout(activityNotice.timeout)
activityNotice.timeout = null
if (temp) {
activityNotice.timeout = setTimeout(() => {
activityNotice.on(temp)
}, 1000)
}
},
on: (msg) => {
if (activityNotice.timeout) {
activityNotice.off(null)
}
if (activityNotice.focused) return
document.title = msg
activityNotice.timeout = setTimeout(() => {
activityNotice.off(msg)
}, 1000)
}
}
window.requestAnimFrame = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 1000 / 60)
}
})()
function mustacheTempl (tmlTag, data) {
let html = ''
const tag = document.querySelector('#' + tmlTag)
if (!tag) return ''
html = tag.innerHTML
html = window.Mustache.to_html(html, data)
return html
}
function modalAlert (msg) {
Battleship.DOM.modalMsg.innerHTML = msg
Battleship.DOM.alertModal.showModal()
activityNotice.on(msg)
}
function pointerOnCanvas (e) {
let x
let y
if (e.changedTouches) {
let touch = e.changedTouches[0]
if (touch) {
e.pageX = touch.pageX
e.pageY = touch.pageY
}
}
if (e.pageX || e.pageY) {
x = e.pageX
y = e.pageY
} else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop
}
x -= Battleship.DOM.canvas.offsetLeft
y -= Battleship.DOM.canvas.offsetTop
return {x: x, y: y}
}
let GameDrawer = {
drawMyBoard: true,
boardStaticState: null,
mX: 0,
mY: 0,
gridX: 0,
gridY: 0,
gridSize: 32,
mouseOn: false,
bw: 512,
bh: 512,
placingShips: true,
canPlace: false,
shipIndex: 0,
shipOrientation: 0,
shipTiles: [],
startGame: () => {
GameDrawer.placingShips = true
GameDrawer.canPlace = false
GameDrawer.shipIndex = 0
GameDrawer.shipOrientation = 0
GameDrawer.shipTiles = []
Battleship.ctx.clearRect(0, 0, Battleship.canvasW, Battleship.canvasH)
Battleship.Game.myTurn = true
if (Battleship.mobile) {
Battleship.DOM.mobRotate.style.display = 'block'
}
let p = 0
let context = Battleship.ctx
for (let x = 0; x <= GameDrawer.bw; x += GameDrawer.gridSize) {
context.moveTo(0.5 + x + p, p)
context.lineTo(0.5 + x + p, GameDrawer.bh + p)
}
for (let x = 0; x <= GameDrawer.bh; x += GameDrawer.gridSize) {
context.moveTo(p, 0.5 + x + p)
context.lineTo(GameDrawer.bw + p, 0.5 + x + p)
}
context.strokeStyle = "black"
context.stroke()
GameDrawer.boardStaticState = new Image()
GameDrawer.boardStaticState.src = Battleship.DOM.canvas.toDataURL()
GameDrawer.boardStaticState.onload = () => {
GameDrawer.gameLoop()
}
},
endResultCellRenderer(cells, ctx, ship) {
for (let i in cells) {
let cell = cells[i]
let destVar = (cell.destroyed != null ? cell.destroyed : cell.destroy)
let color = '#dddd00'
if (destVar || (ship != null && ship.sunken)) {
color = '#ff0000'
} else {
if (ship) {
color = '#dddddd'
}
}
ctx.fillStyle = color
ctx.fillRect(cell.x * GameDrawer.gridSize, cell.y * GameDrawer.gridSize, GameDrawer.gridSize, GameDrawer.gridSize)
}
},
resultScreen(myShips, enemyShips, myHits, enemyHits) {
let c1 = Battleship.DOM.resultScreen.querySelector('#opponent_result_canvas')
let c2 = Battleship.DOM.resultScreen.querySelector('#my_result_canvas')
let ctx1 = c1.getContext('2d')
let ctx2 = c2.getContext('2d')
ctx1.clearRect(0, 0, Battleship.canvasW, Battleship.canvasH)
ctx2.clearRect(0, 0, Battleship.canvasW, Battleship.canvasH)
ctx1.drawImage(GameDrawer.boardStaticState, 0, 0)
ctx2.drawImage(GameDrawer.boardStaticState, 0, 0)
GameDrawer.endResultCellRenderer(myHits, ctx1, null)
// Render my ship tiles
for (let i in myShips) {
let ship = myShips[i]
GameDrawer.endResultCellRenderer(ship.cells, ctx2, ship)
}
// Render enemy ship tiles
for (let i in enemyShips) {
let ship = enemyShips[i]
GameDrawer.endResultCellRenderer(ship.cells, ctx1, ship)
}
GameDrawer.endResultCellRenderer(enemyHits, ctx2, null)
},
click: () => {
if (GameDrawer.placingShips && GameDrawer.canPlace && GameDrawer.shipIndex != -1) {
let shipData = Battleship.ships[GameDrawer.shipIndex]
let placed = {
name: shipData.name,
sunken: false,
cells: GameDrawer.shipTiles
}
io.emit('ship_place', {ship: placed, gameId: Battleship.Game.gameId})
if (GameDrawer.shipIndex + 1 < Battleship.ships.length) {
GameDrawer.shipIndex += 1
} else {
GameDrawer.shipIndex = -1
logStatus('Waiting for opponent')
}
} else if (!GameDrawer.placingShips && Battleship.Game.myTurn) {
io.emit('set_bomb', {x: GameDrawer.gridX, y: GameDrawer.gridY, gameId: Battleship.Game.gameId})
}
},
intersectsExisting: (cx, cy) => {
let is = false
for (let i in Battleship.Game.gridHome.ships) {
let ship = Battleship.Game.gridHome.ships[i]
for (let j in ship.cells) {
let cell = ship.cells[j]
if (cell.x === cx && cell.y === cy) {
is = true
}
}
}
return is
},
updater: () => {
if (Battleship.Game.myTurn && !GameDrawer.placingShips) {
if (GameDrawer.mouseOn) {
Battleship.ctx.fillStyle = '#f4b002'
Battleship.ctx.fillRect(GameDrawer.gridX * GameDrawer.gridSize, GameDrawer.gridY * GameDrawer.gridSize, GameDrawer.gridSize, GameDrawer.gridSize)
}
for (let i in Battleship.Game.gridHome.strikes) {
let strike = Battleship.Game.gridHome.strikes[i]
if (strike.destroy) {
Battleship.ctx.fillStyle = '#ff0000'
} else {
Battleship.ctx.fillStyle = '#dddd00'
}
Battleship.ctx.fillRect(strike.x * GameDrawer.gridSize, strike.y * GameDrawer.gridSize, GameDrawer.gridSize, GameDrawer.gridSize)
}
} else if ((!Battleship.Game.myTurn && !GameDrawer.placingShips) || (Battleship.Game.myTurn && GameDrawer.placingShips)) {
for (let i in Battleship.Game.gridOpponent) {
let strike = Battleship.Game.gridOpponent[i]
Battleship.ctx.fillStyle = '#dddd00'
Battleship.ctx.fillRect(strike.x * GameDrawer.gridSize, strike.y * GameDrawer.gridSize, GameDrawer.gridSize, GameDrawer.gridSize)
}
for (let i in Battleship.Game.gridHome.ships) {
let ship = Battleship.Game.gridHome.ships[i]
for (let j in ship.cells) {
let cell = ship.cells[j]
let color = '#dddddd'
if (cell.destroyed || ship.sunken) {
color = '#ff0000'
}
Battleship.ctx.fillStyle = color
Battleship.ctx.fillRect(cell.x * GameDrawer.gridSize, cell.y * GameDrawer.gridSize, GameDrawer.gridSize, GameDrawer.gridSize)
}
}
}
if (Battleship.Game.myTurn && GameDrawer.placingShips) {
let shipData = Battleship.ships[GameDrawer.shipIndex]
if (!shipData) return
let shipCenter = Math.floor(shipData.tiles / 2)
let cellsOff = 0
let positions = []
let color = '#00dd00'
for (let i = 0; i < shipData.tiles; i++) {
let sx = 0
let sy = 0
i = parseInt(i)
let rx = 0
let ry = 0
if (i < shipCenter) {
if (GameDrawer.shipOrientation === 0) {
sx = GameDrawer.gridX - (shipCenter - i)
sy = GameDrawer.gridY
} else {
sx = GameDrawer.gridX
sy = GameDrawer.gridY - (shipCenter - i)
}
} else if (i === shipCenter) {
sx = GameDrawer.gridX
sy = GameDrawer.gridY
} else {
if (GameDrawer.shipOrientation === 0) {
sx = GameDrawer.gridX + (i - shipCenter)
sy = GameDrawer.gridY
} else {
sx = GameDrawer.gridX
sy = GameDrawer.gridY + (i - shipCenter)
}
}
if (sx < 0 || sy < 0 || sx > 15 || sy > 15) {
cellsOff += 1
}
if (GameDrawer.intersectsExisting(sx, sy)) {
cellsOff += 1
}
positions.push({x: sx, y: sy, destroyed: false})
}
for (let i in positions) {
let pos = positions[i]
if (cellsOff > 0) {
color = '#dd0000'
GameDrawer.canPlace = false
} else {
GameDrawer.canPlace = true
}
Battleship.ctx.fillStyle = color
Battleship.ctx.fillRect(pos.x * GameDrawer.gridSize, pos.y * GameDrawer.gridSize, GameDrawer.gridSize, GameDrawer.gridSize)
}
GameDrawer.shipTiles = positions
}
},
clearCanvas: () => {
Battleship.ctx.clearRect(0, 0, Battleship.canvasW, Battleship.canvasH)
Battleship.ctx.drawImage(GameDrawer.boardStaticState, 0, 0)
},
gameLoop: () => {
GameDrawer.clearCanvas()
if (!Battleship.Game.gameId) return
GameDrawer.updater()
requestAnimFrame(GameDrawer.gameLoop)
},
rotate: () => {
if (GameDrawer.placingShips) {
if (GameDrawer.shipOrientation === 0) {
GameDrawer.shipOrientation = 1
} else {
GameDrawer.shipOrientation = 0
}
}
},
initialize: () => {
Battleship.DOM.canvas.addEventListener('mousemove', (e) => {
let posOnCanvas = pointerOnCanvas(e)
GameDrawer.mX = posOnCanvas.x
GameDrawer.mY = posOnCanvas.y
GameDrawer.mouseOn = true
let rowCount = GameDrawer.gridSize
GameDrawer.gridX = Math.floor(GameDrawer.mX / rowCount)
GameDrawer.gridY = Math.floor(GameDrawer.mY / rowCount)
})
Battleship.DOM.canvas.addEventListener('mouseleave', (e) => {
GameDrawer.mouseOn = false
})
Battleship.DOM.canvas.addEventListener('contextmenu', (e) => {
e.preventDefault()
GameDrawer.rotate()
return false
})
Battleship.DOM.canvas.addEventListener('click', (e) => {
GameDrawer.click()
})
Battleship.DOM.canvas.addEventListener('keydown', (e) => {
if (e.keyCode === 82) {
GameDrawer.rotate()
}
})
Battleship.DOM.mobRotate.addEventListener('click', (e) => {
GameDrawer.rotate()
})
}
}
function getStored (variable) {
let result = null
if (!window.localStorage) {
return null
}
if (window.localStorage.game_store) {
try {
let obj = JSON.parse(window.localStorage.game_store)
if (obj[variable] != null) {
result = obj[variable]
}
} catch (e) {
result = null
}
}
return result
}
function storeVar (variable, value) {
if (!window.localStorage) {
return null
}
if (window.localStorage.game_store) {
try {
let obj = JSON.parse(window.localStorage.game_store)
obj[variable] = value
window.localStorage.game_store = JSON.stringify(obj)
} catch (e) {
return null
}
} else {
let obj = {}
obj[variable] = value
window.localStorage.game_store = JSON.stringify(obj)
}
}
function playerNameValidation (name) {
if (/^([A-Z0-9_\-@]{3,20})$/i.test(name)) {
return true
}
return false
}
function logWarning (msg) {
Battleship.DOM.joinWarn.innerHTML = msg
}
function logStatus (msg) {
Battleship.DOM.statusCurrent.innerHTML = msg
}
function joinGame (game) {
Battleship.played += 1
activityNotice.on('Game has started!')
//io.emit('leave_game', {gameId: Battleship.Game.gameId})
Battleship.Game.gameId = game.gameId
Battleship.Game.opponentID = game.opponentId
Battleship.Game.opponentName = game.opponentName
Battleship.DOM.opponentName.innerHTML = game.opponentName
Battleship.DOM.chatbox.innerHTML = ''
io.emit('game_poll', {gameId: Battleship.Game.gameId})
logStatus('Place your ships onto the board.<br>Right Click to rotate')
Battleship.DOM.gameScreen.style.display = 'block'
Battleship.DOM.selectionScreen.style.display = 'none'
Battleship.DOM.waitlistBtns.style.display = 'block'
Battleship.DOM.waitlistQuit.style.display = 'none'
GameDrawer.startGame()
addChatMessage('event', null, 'Game started!')
}
function attemptJoin (name) {
if (Battleship.locked) return
if (!io.connected) {
return logWarning('Disconnected from server socket.')
}
if (playerNameValidation(name) == false) {
return logWarning('Username not allowed.')
}
logWarning('Attempting to join..')
Battleship.locked = true
io.emit('session_create', {name: name})
}
function joinSuccess (data) {
Battleship.playerName = data.name
Battleship.playerID = data.uid
Battleship.DOM.selectionScreen.style.display = 'block'
storeVar('name', data.name)
io.emit('poll_games')
Battleship.locked = false
}
function joinResponse (data) {
if (data.success !== true) {
Battleship.locked = false
return logWarning(data.message)
}
Battleship.DOM.startScreen.style.display = 'none'
joinSuccess(data)
}
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min
}
function constructWaitList() {
let finalML = ''
for (let i in Battleship.waitlist) {
let game = Battleship.waitlist[i]
finalML += mustacheTempl('waitlistInstance', game)
}
waitlist.innerHTML = finalML
}
window.joinWaiting = (gameId) => {
if (Battleship.Game.gameId) return
io.emit('game_attempt_join', {gameId: gameId})
}
function gameEnds (reason, winner) {
if (reason === 1) {
if (winner === true) {
activityNotice.on('You won!')
Battleship.DOM.winStatus.innerHTML = 'Won'
} else {
activityNotice.on('You lost.')
Battleship.DOM.winStatus.innerHTML = 'Lost'
}
}
if (reason === 0 && winner === true) {
modalAlert('Your opponent left the game.')
}
Battleship.locked = false
Battleship.Game.gameId = null
io.emit('poll_games')
Battleship.DOM.gameScreen.style.display = 'none'
if (reason === 1) {
Battleship.DOM.resultScreen.style.display = 'block'
} else {
Battleship.DOM.selectionScreen.style.display = 'block'
Battleship.DOM.resultScreen.style.display = 'none'
}
Battleship.DOM.waitlistBtns.style.display = 'block'
Battleship.DOM.waitlistQuit.style.display = 'none'
Battleship.Game.gridHome = {ships: [], strikes: []}
Battleship.Game.gridOpponent = []
Battleship.DOM.dataOpponentDestroyed.innerHTML = '0'
Battleship.DOM.dataMineDestroyed.innerHTML = '0'
}
function forceRelogin () {
logWarning('Please log in again.')
Battleship.DOM.gameScreen.style.display = 'none'
Battleship.DOM.selectionScreen.style.display = 'none'
Battleship.DOM.startScreen.style.display = 'block'
Battleship.DOM.resultScreen.style.display = 'none'
Battleship.locked = false
Battleship.playerName = ''
Battleship.Game.gameId = null
}
function escapeHtml(unsafe) {
return unsafe
.replace(/&/g, "&amp;")
.replace(/</g, "&lt;")
.replace(/>/g, "&gt;")
.replace(/"/g, "&quot;")
.replace(/'/g, "&#039;")
}
function addChatMessage (type, senderName, message) {
if (type === 'chat') {
activityNotice.on('Chat message!')
}
let msgElem = '<div class="message t_' + type + '">'
if (senderName) {
msgElem += '<span class="sender">' + senderName + '</span>&nbsp;'
}
msgElem += '<span class="line">' + escapeHtml(message) + '</span>'
Battleship.DOM.chatbox.innerHTML += msgElem
Battleship.DOM.chatbox.scrollTop = Battleship.DOM.chatbox.scrollHeight
}
function unsupportedModalFix (elem) {
if (!elem.showModal) {
elem.className = 'unsupported'
elem.showModal = () => {
elem.style.display = 'block'
}
elem.close = () => {
elem.style.display = 'none'
}
}
}
window.onfocus = () => {
activityNotice.focused = true
activityNotice.off(null)
}
window.onblur = () => {
activityNotice.focused = false
}
window.onload = () => {
const startScreen = Battleship.DOM.startScreen = $.querySelector('#start')
const selectionScreen = Battleship.DOM.selectionScreen = $.querySelector('#selection')
const gameScreen = Battleship.DOM.gameScreen = $.querySelector('#game')
const resultScreen = Battleship.DOM.resultScreen = $.querySelector('#endresult')
const warning = Battleship.DOM.joinWarn = startScreen.querySelector('#warning_message')
const playerName = startScreen.querySelector('#player_name')
const startButton = startScreen.querySelector('#sock_player_init')
const waitlist = Battleship.DOM.waitlist = selectionScreen.querySelector('#waitlist')
const random = selectionScreen.querySelector('#waitlist_join_random')
const newGame = selectionScreen.querySelector('#waitlist_join')
const refresh = selectionScreen.querySelector('#waitlist_join_refresh')
const waitlistQuit = Battleship.DOM.waitlistQuit = selectionScreen.querySelector('#waitlist_quit')
const waitlistBtns = Battleship.DOM.waitlistBtns = selectionScreen.querySelector('.idbuttons')
const stat_online = selectionScreen.querySelector('#stats_players_online')
const stat_ingame = selectionScreen.querySelector('#stats_players')
const stat_total = selectionScreen.querySelector('#stats_games')
const stat_client = selectionScreen.querySelector('#stats_clientgames')
const leaveBtn = gameScreen.querySelector('#leave')
const opponentName = Battleship.DOM.opponentName = gameScreen.querySelector('#opponent_name')
let canvas = Battleship.DOM.canvas = gameScreen.querySelector('#game_canvas')
let ctx = Battleship.ctx = canvas.getContext('2d')
Battleship.canvasW = canvas.width
Battleship.canvasH = canvas.height
const dataOpponentDestroyed = Battleship.DOM.dataOpponentDestroyed = gameScreen.querySelector('#o_s_num')
const dataMineDestroyed = Battleship.DOM.dataMineDestroyed = gameScreen.querySelector('#g_s_num')
Battleship.DOM.statusCurrent = gameScreen.querySelector('#g_s_stat')
const doneBtn = resultScreen.querySelector('#lobby')
Battleship.DOM.winStatus = resultScreen.querySelector('#wonlost')
const chatbox = Battleship.DOM.chatbox = gameScreen.querySelector('#messages')
const chatfield = Battleship.DOM.chatfield = gameScreen.querySelector('#message_send')
const alertModal = Battleship.DOM.alertModal = $.querySelector('#alertModal')
const alertClose = alertModal.querySelector('#close')
Battleship.DOM.modalMsg = alertModal.querySelector('#am_text')
unsupportedModalFix(alertModal)
const mobRotate = Battleship.DOM.mobRotate = gameScreen.querySelector('#mob_rotate')
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|BB|PlayBook|IEMobile|Windows Phone|Kindle|Silk|Opera Mini/i.test(navigator.userAgent)) {
Battleship.mobile = true
}
GameDrawer.initialize()
let uname = getStored('name')
if (uname) {
playerName.value = uname
}
playerName.addEventListener('keydown', (e) => {
if (e.keyCode === 13) {
attemptJoin(playerName.value)
}
}, false)
alertClose.addEventListener('click', () => {
alertModal.close()
})
chatfield.addEventListener('keydown', (e) => {
if (e.keyCode === 13 && Battleship.Game.gameId) {
if (chatfield.value != '') {
io.emit('chat_send', {message: chatfield.value, gameId: Battleship.Game.gameId})
addChatMessage('chat me', Battleship.playerName, chatfield.value)
chatfield.value = ''
}
}
})
chatbox.addEventListener('click', (e) => {
chatfield.focus()
})
startButton.addEventListener('click', (e) => {
attemptJoin(playerName.value)
}, false)
newGame.addEventListener('click', (e) => {
if (Battleship.locked) return
if (Battleship.Game.gameId) return
io.emit('new_game')
Battleship.locked = true
})
refresh.addEventListener('click', (e) => {
if (Battleship.locked) return
io.emit('poll_games')
})
doneBtn.addEventListener('click', (e) => {
gameEnds(0, null)
})
waitlistQuit.addEventListener('click', (e) => {
io.emit('leave_game', {gameId: Battleship.Game.gameId})
})
leaveBtn.addEventListener('click', (e) => {
io.emit('leave_game', {gameId: Battleship.Game.gameId})
})
random.addEventListener('click', (e) => {
Battleship.joinRandomWhenDone = true
io.emit('poll_games')
})
io.on('destroy_turn', (val) => {
if (GameDrawer.placingShips) {
Battleship.DOM.mobRotate.style.display = 'none'
GameDrawer.placingShips = false
}
if (val === true) {
Battleship.Game.myTurn = true
logStatus('It\'s your turn!')
} else {
Battleship.Game.myTurn = false
logStatus(Battleship.Game.opponentName + '\'s turn.')
}
})
io.on('chat', (data) => {
addChatMessage('chat', data.name, data.message)
})
io.on('update_hits', (data) => {
if (data.me) {
Battleship.Game.gridHome.strikes = data.strikes
} else {
Battleship.Game.gridOpponent = data.strikes
}
})
io.on('update_ship', (dship) => {
for (let i in Battleship.Game.gridHome.ships) {
let ship = Battleship.Game.gridHome.ships[i]
if (ship.name === dship.name) {
for (let j in ship.cells) {
let cell = ship.cells[j]
cell.destroyed = dship.cells[j].destroyed
}
ship.sunken = dship.sunken
if (ship.sunken) {
logStatus('Opponent sunk one of your ships!')
}
}
}
})
io.on('infmessage', (message) => {
logStatus(message)
})
io.on('game_settings', (data) => {
Battleship.ships = data.ships
})
io.on('verified_place', (ship) => {
Battleship.Game.gridHome.ships.push(ship)
})
io.on('game_start', (data) => {
joinGame(data)
})
io.on('left_success', () => {
gameEnds(0, null)
})
io.on('game_error', (data) => {
modalAlert(data.message)
gameEnds(0, null)
io.emit('poll_games')
})
io.on('force_relog', () => {
forceRelogin()
})
io.on('display_result', (data) => {
GameDrawer.resultScreen(Battleship.Game.gridHome.ships, data.enemyShips, Battleship.Game.gridHome.strikes, Battleship.Game.gridOpponent)
})
io.on('game_end', (data) => {
gameEnds(data.result, data.win)
})
io.on('game_new_done', (data) => {
Battleship.locked = true
Battleship.DOM.waitlist.innerHTML = '<div class="green">Waiting for an opponent..</div>'
Battleship.DOM.waitlistBtns.style.display = 'none'
Battleship.DOM.waitlistQuit.style.display = 'block'
Battleship.Game.gameId = data.gameId
})
io.on('current_stats', (data) => {
dataOpponentDestroyed.innerHTML = data.opponentShipsLeft
dataMineDestroyed.innerHTML = data.myShipsLeft
})
io.on('login_status', joinResponse)
io.on('poll_games_res', (data) => {
Battleship.DOM.waitlistQuit.style.display = 'none'
let list = data.list
if (data.sessions != null) {
stat_ingame.innerHTML = data.sessions
}
if (data.totalGames != null) {
stat_total.innerHTML = data.totalGames
}
if (data.online != null) {
stat_online.innerHTML = data.online
}
stat_client.innerHTML = Battleship.played
if (!list.length) {
waitlist.innerHTML = '<div class="red">No people currently waiting, press <b>Join Wait List</b> to enter.</div>'
Battleship.waitlist = []
if(Battleship.joinRandomWhenDone) {
delete Battleship.joinRandomWhenDone
}
return
}
Battleship.waitlist = list
if (Battleship.joinRandomWhenDone && Battleship.waitlist.length) {
delete Battleship.joinRandomWhenDone
let rand = getRandomInt(1, Battleship.waitlist.length)
io.emit('game_attempt_join', {gameId: Battleship.waitlist[rand - 1].gameId})
}
constructWaitList()
})
io.on('disconnect', () => {
gameEnds(0, null)
forceRelogin()
logWarning('Server disconnected')
})
activityNotice.doctitle = document.title
}
})(document)