bechunked/src/input.js

223 lines
4.3 KiB
JavaScript

const specialKeyMap = {
'backspace': 8,
'tab': 9,
'enter': 13,
'shift': 16,
'ctrl': 17,
'alt': 18,
'pausebreak': 19,
'capslock': 20,
'escape': 27,
'pgup': 33,
'pgdown': 34,
'end': 35,
'home': 36,
'left': 37,
'up': 38,
'right': 39,
'down': 40,
'insert': 45,
'delete': 46,
'left-window': 91,
'right-window': 92,
'select': 93,
'numpad0': 96,
'numpad1': 97,
'numpad2': 98,
'numpad3': 99,
'numpad4': 100,
'numpad5': 101,
'numpad6': 102,
'numpad7': 103,
'numpad8': 104,
'numpad9': 105,
'multiply': 106,
'add': 107,
'subtract': 109,
'decimal': 110,
'divide': 111,
'f1': 112,
'f2': 113,
'f3': 114,
'f4': 115,
'f5': 116,
'f6': 117,
'f7': 118,
'f8': 119,
'f9': 120,
'f10': 121,
'f11': 122,
'f12': 123,
'numlock': 144,
'scrolllock': 145,
'semi-colon': 186,
'equals': 187,
'comma': 188,
'dash': 189,
'period': 190,
'fwdslash': 191,
'grave': 192,
'open-bracket': 219,
'bkslash': 220,
'close-braket': 221,
'single-quote': 222
}
class Input {
constructor (canvas) {
this.keyList = {}
this.previousKeyList = {}
this.canvas = canvas
this.mouse = {
pos: { x: 0, y: 0 },
frame: { x: 0, y: 0 },
previous: { x: 0, y: 0 }
}
window.addEventListener('keydown', (e) => this.keyDown(e), false)
window.addEventListener('keyup', (e) => this.keyUp(e), false)
canvas.addEventListener('mousemove', (e) => {
let x
let y
if (e.changedTouches) {
let touch = e.changedTouches[0]
if (touch) {
e.pageX = touch.pageX
e.pageY = touch.pageY
}
}
if (e.pageX || e.pageY) {
x = e.pageX
y = e.pageY
} else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop
}
x -= canvas.offsetLeft
y -= canvas.offsetTop
this.mouse.frame.x = x
this.mouse.frame.y = y
}, false)
canvas.addEventListener('mousedown', (e) => {
e.preventDefault()
this.mouse['btn' + e.button] = true
})
canvas.addEventListener('mouseup', (e) => {
e.preventDefault()
this.mouse['btn' + e.button] = false
})
canvas.addEventListener('contextmenu', (e) => {
e.preventDefault()
})
}
get mousePos () {
return this.mouse.pos
}
get mouseMoved () {
return (this.mouse.pos.x !== this.mouse.previous.x ||
this.mouse.pos.y !== this.mouse.previous.y)
}
get mouseOffset () {
return {
x: this.mouse.previous.x - this.mouse.pos.x,
y: this.mouse.previous.y - this.mouse.pos.y
}
}
toggleKey (keyCode, on) {
// Find key in special key list
let key = null
for (let k in specialKeyMap) {
let val = specialKeyMap[k]
if (keyCode === val) {
key = k
break
}
}
// Use fromCharCode
if (!key) {
key = String.fromCharCode(keyCode).toLowerCase()
}
this.keyList[key] = (on === true)
}
keyDown (e) {
let keycode
if (window.event) {
keycode = window.event.keyCode
} else if (e) {
keycode = e.which
}
this.toggleKey(keycode, true)
}
keyUp (e) {
let keycode
if (window.event) {
keycode = window.event.keyCode
} else if (e) {
keycode = e.which
}
this.toggleKey(keycode, false)
}
down (key) {
return this.keyList[key] != null ? this.keyList[key] : false
}
downLast (key) {
return this.previousKeyList[key] != null ? this.previousKeyList[key] : false
}
isDown (key) {
return this.down(key) && this.downLast(key)
}
isUp (key) {
return !this.isDown(key)
}
isPressed (key) {
return this.down(key) === true && this.downLast(key) === false
}
update () {
this.previousKeyList = {}
for (let k in this.keyList) {
if (this.keyList[k] === true) {
this.previousKeyList[k] = true
}
}
// Mouse positions in the previous frame
this.mouse.previous.x = this.mouse.pos.x
this.mouse.previous.y = this.mouse.pos.y
// Mouse positions in the current frame
// Convert to OpenGL coordinate system
this.mouse.pos.x = this.mouse.frame.x / this.canvas.width * 2 - 1
this.mouse.pos.y = this.mouse.frame.y / this.canvas.height * 2 - 1
}
}
export default Input