2017-04-05 20:14:57 +00:00
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(function ($) {
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let io = window.io.connect()
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let Connect4 = {
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DOM: {},
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playerName: '',
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playerID: '',
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verified: null,
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locked: false,
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waitlist: [],
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played: 0,
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renderTick: false,
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Game: {
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gameId: null,
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myTurn: false,
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myColor: '',
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opponentID: '',
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opponentName: '',
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places: [[],[],[],[],[],[],[],[],[]]
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},
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color: {
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blue: '#102aed',
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red: '#ed1010'
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}
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}
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window.requestAnimFrame = (function() {
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return window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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function (callback) {
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window.setTimeout(callback, 1000 / 60)
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}
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})()
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function mustacheTempl (tmlTag, data) {
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let html = ''
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const tag = document.querySelector('#' + tmlTag)
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if (!tag) return ''
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html = tag.innerHTML
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html = window.Mustache.to_html(html, data)
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return html
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}
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function pointerOnCanvas (e) {
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let x
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let y
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if (e.changedTouches) {
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let touch = e.changedTouches[0]
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if (touch) {
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e.pageX = touch.pageX
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e.pageY = touch.pageY
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}
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}
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if (e.pageX || e.pageY) {
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x = e.pageX
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y = e.pageY
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} else {
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x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft
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y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop
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}
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x -= Connect4.DOM.canvas.offsetLeft
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y -= Connect4.DOM.canvas.offsetTop
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return {x: x, y: y}
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}
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let GameDrawer = {
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drawMyBoard: true,
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boardStaticState: null,
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mX: 0,
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mY: 0,
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padding: 32,
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gridX: 0,
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gridY: 0,
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gridSize: 64,
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mouseOn: false,
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bw: 576,
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bh: 576,
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startGame: () => {
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Connect4.Game.places = [[],[],[],[],[],[],[],[],[]]
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Connect4.ctx.clearRect(0, 0, Connect4.canvasW, Connect4.canvasH)
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let p = GameDrawer.padding
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Connect4.ctx.beginPath()
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for (let x = 0; x <= GameDrawer.bw; x += GameDrawer.gridSize) {
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Connect4.ctx.moveTo(0.5 + x + p, p)
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Connect4.ctx.lineTo(0.5 + x + p, GameDrawer.bh + p)
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}
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for (let x = 0; x <= GameDrawer.bh; x += GameDrawer.gridSize) {
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Connect4.ctx.moveTo(p, 0.5 + x + p)
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Connect4.ctx.lineTo(GameDrawer.bw + p, 0.5 + x + p)
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}
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Connect4.ctx.closePath()
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Connect4.ctx.lineWidth = 1
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Connect4.ctx.strokeStyle = "black"
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Connect4.ctx.stroke()
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GameDrawer.boardStaticState = new Image()
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GameDrawer.boardStaticState.src = Connect4.DOM.canvas.toDataURL()
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GameDrawer.boardStaticState.onload = () => {
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Connect4.renderTick = true
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GameDrawer.gameLoop()
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}
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},
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possible: (column) => {
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let inTable = Connect4.Game.places[column]
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if (inTable.length === 9) {
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return false
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}
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return true
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},
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click: () => {
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if (!Connect4.Game.gameId) return
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if (Connect4.Game.myTurn && GameDrawer.mouseOn) {
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let column = GameDrawer.gridX - 1
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if (GameDrawer.possible(column)) {
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2017-04-05 20:23:37 +00:00
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Connect4.Game.myTurn = false
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2017-04-05 20:30:59 +00:00
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io.emit('place_at', {column: column, gameId: Connect4.Game.gameId})
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2017-04-05 20:14:57 +00:00
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}
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}
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},
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updater: () => {
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for (let i in Connect4.Game.places) {
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let col = Connect4.Game.places[i]
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for (let p in col) {
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let piece = col[p]
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if (piece.dy < piece.y) {
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piece.dy += 0.5
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} else {
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piece.dy = piece.y
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}
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Connect4.ctx.fillStyle = Connect4.color[piece.color]
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Connect4.ctx.fillRect((parseInt(i) * GameDrawer.gridSize) + GameDrawer.padding,
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(piece.dy * GameDrawer.gridSize) + GameDrawer.padding, GameDrawer.gridSize, GameDrawer.gridSize)
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}
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}
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if (!Connect4.renderTick || !Connect4.Game.gameId) return
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if (Connect4.Game.myTurn) {
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if (GameDrawer.mouseOn) {
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let pos = (GameDrawer.gridX * GameDrawer.gridSize)
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Connect4.ctx.beginPath()
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Connect4.ctx.moveTo(pos - 8, (GameDrawer.padding / 2) - 4)
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Connect4.ctx.lineTo(pos, (GameDrawer.padding / 2) + 4)
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Connect4.ctx.lineTo(pos + 8, (GameDrawer.padding / 2) - 4)
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Connect4.ctx.closePath()
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Connect4.ctx.lineWidth = 10
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Connect4.ctx.strokeStyle = Connect4.color[Connect4.Game.myColor]
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Connect4.ctx.stroke()
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}
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}
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},
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gameLoop: () => {
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Connect4.ctx.clearRect(0, 0, Connect4.canvasW, Connect4.canvasH)
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if (!Connect4.renderTick) return
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GameDrawer.updater()
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Connect4.ctx.drawImage(GameDrawer.boardStaticState, 0, 0)
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requestAnimFrame(GameDrawer.gameLoop)
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},
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initialize: () => {
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Connect4.DOM.canvas.addEventListener('mousemove', (e) => {
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let p = pointerOnCanvas(e)
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if (p.x > GameDrawer.padding && p.y > GameDrawer.padding) {
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let gridX = Math.floor((p.x + GameDrawer.padding) / GameDrawer.gridSize)
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let gridY = Math.floor((p.y + GameDrawer.padding) / GameDrawer.gridSize)
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if (gridX <= 9 && gridY <= 9) {
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GameDrawer.mouseOn = true
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GameDrawer.gridX = gridX
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GameDrawer.gridY = gridY
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} else {
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GameDrawer.mouseOn = false
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}
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} else {
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GameDrawer.mouseOn = false
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}
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})
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Connect4.DOM.canvas.addEventListener('mouseleave', (e) => {
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GameDrawer.mouseOn = false
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})
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Connect4.DOM.canvas.addEventListener('click', (e) => {
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GameDrawer.click()
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})
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document.addEventListener('keydown', (e) => {
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if (GameDrawer.placingShips && e.keyCode === 82) {
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if (GameDrawer.shipOrientation === 0) {
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GameDrawer.shipOrientation = 1
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} else {
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GameDrawer.shipOrientation = 0
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}
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}
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})
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}
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}
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function getStored (variable) {
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let result = null
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if (!window.localStorage) {
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return null
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}
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if (window.localStorage.game_store) {
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try {
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let obj = JSON.parse(window.localStorage.game_store)
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if (obj[variable] != null) {
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result = obj[variable]
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}
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} catch (e) {
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result = null
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}
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}
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return result
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}
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function storeVar (variable, value) {
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if (!window.localStorage) {
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return null
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}
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if (window.localStorage.game_store) {
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try {
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let obj = JSON.parse(window.localStorage.game_store)
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obj[variable] = value
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window.localStorage.game_store = JSON.stringify(obj)
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} catch (e) {
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return null
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}
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} else {
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let obj = {}
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obj[variable] = value
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window.localStorage.game_store = JSON.stringify(obj)
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}
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}
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function playerNameValidation (name) {
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if (/^([A-Z0-9_\-@]{3,20})$/i.test(name)) {
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return true
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}
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return false
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}
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function logWarning (msg) {
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Connect4.DOM.joinWarn.innerHTML = msg
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}
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function logStatus (msg) {
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Connect4.DOM.statusCurrent.innerHTML = msg
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}
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function joinGame (game) {
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Connect4.played += 1
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alert('Game has started!')
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//io.emit('leave_game', {gameId: Connect4.Game.gameId})
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Connect4.Game.gameId = game.gameId
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Connect4.Game.opponentID = game.opponentId
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Connect4.Game.opponentName = game.opponentName
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Connect4.Game.myColor = game.color
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Connect4.DOM.opponentName.innerHTML = game.opponentName
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Connect4.DOM.chatbox.innerHTML = ''
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io.emit('game_poll', {gameId: Connect4.Game.gameId})
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Connect4.DOM.gameScreen.style.display = 'block'
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Connect4.DOM.selectionScreen.style.display = 'none'
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Connect4.DOM.waitlistBtns.style.display = 'block'
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Connect4.DOM.waitlistQuit.style.display = 'none'
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GameDrawer.startGame()
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addChatMessage('event', null, 'Game started!')
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}
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function attemptJoin (name) {
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if (Connect4.locked) return
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if (!io.connected) {
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return logWarning('Disconnected from server socket.')
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}
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if (playerNameValidation(name) == false) {
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return logWarning('Username not allowed.')
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}
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logWarning('Attempting to join..')
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Connect4.locked = true
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io.emit('session_create', {name: name})
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}
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function joinSuccess (data) {
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Connect4.playerName = data.name
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Connect4.playerID = data.uid
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Connect4.DOM.selectionScreen.style.display = 'block'
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storeVar('name', data.name)
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io.emit('poll_games')
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Connect4.locked = false
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}
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function joinResponse (data) {
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if (data.success !== true) {
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Connect4.locked = false
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return logWarning(data.message)
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}
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Connect4.DOM.startScreen.style.display = 'none'
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joinSuccess(data)
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}
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function getRandomInt(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min
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}
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function constructWaitList() {
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let finalML = ''
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for (let i in Connect4.waitlist) {
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let game = Connect4.waitlist[i]
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finalML += mustacheTempl('waitlistInstance', game)
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}
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waitlist.innerHTML = finalML
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}
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window.joinWaiting = (gameId) => {
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if (Connect4.Game.gameId) return
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io.emit('game_attempt_join', {gameId: gameId})
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}
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function gameEnds (reason, winner) {
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if (reason === 1) {
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if (winner === true) {
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alert('You won!')
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logStatus('You won!')
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} else {
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alert('You lost.')
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logStatus('You lost.')
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}
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}
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if (reason === 0 && winner === true) {
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alert('Your opponent left the game.')
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Connect4.DOM.gameScreen.style.display = 'none'
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Connect4.DOM.selectionScreen.style.display = 'block'
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Connect4.renderTick = false
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}
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if (reason === 2) {
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alert('You tied!')
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logStatus('It\'s a tie!.')
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}
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Connect4.locked = false
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Connect4.Game.gameId = null
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Connect4.Game.myTurn = false
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io.emit('poll_games')
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//Connect4.DOM.gameScreen.style.display = 'none'
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//Connect4.DOM.selectionScreen.style.display = 'block'
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Connect4.DOM.waitlistBtns.style.display = 'block'
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Connect4.DOM.waitlistQuit.style.display = 'none'
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addChatMessage('event', null, 'Disconnected')
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}
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function forceRelogin () {
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logWarning('Please log in again.')
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Connect4.DOM.gameScreen.style.display = 'none'
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Connect4.DOM.selectionScreen.style.display = 'none'
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Connect4.DOM.startScreen.style.display = 'block'
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Connect4.DOM.resultScreen.style.display = 'none'
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Connect4.locked = false
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Connect4.playerName = ''
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Connect4.Game.gameId = null
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}
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function escapeHtml(unsafe) {
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return unsafe
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.replace(/&/g, "&")
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.replace(/</g, "<")
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.replace(/>/g, ">")
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.replace(/"/g, """)
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.replace(/'/g, "'")
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}
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function addChatMessage (type, senderName, message) {
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let msgElem = '<div class="message t_' + type + '">'
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if (senderName) {
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msgElem += '<span class="sender">' + senderName + '</span> '
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}
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msgElem += '<span class="line">' + escapeHtml(message) + '</span>'
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Connect4.DOM.chatbox.innerHTML += msgElem
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Connect4.DOM.chatbox.scrollTop = Connect4.DOM.chatbox.scrollHeight
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}
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window.onload = () => {
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const startScreen = Connect4.DOM.startScreen = $.querySelector('#start')
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const selectionScreen = Connect4.DOM.selectionScreen = $.querySelector('#selection')
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const gameScreen = Connect4.DOM.gameScreen = $.querySelector('#game')
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const warning = Connect4.DOM.joinWarn = startScreen.querySelector('#warning_message')
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const playerName = startScreen.querySelector('#player_name')
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const startButton = startScreen.querySelector('#sock_player_init')
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const waitlist = Connect4.DOM.waitlist = selectionScreen.querySelector('#waitlist')
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const random = selectionScreen.querySelector('#waitlist_join_random')
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const newGame = selectionScreen.querySelector('#waitlist_join')
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const refresh = selectionScreen.querySelector('#waitlist_join_refresh')
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const waitlistQuit = Connect4.DOM.waitlistQuit = selectionScreen.querySelector('#waitlist_quit')
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const waitlistBtns = Connect4.DOM.waitlistBtns = selectionScreen.querySelector('.idbuttons')
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const stat_ingame = selectionScreen.querySelector('#stats_players')
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const stat_total = selectionScreen.querySelector('#stats_games')
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const stat_client = selectionScreen.querySelector('#stats_clientgames')
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const leaveBtn = gameScreen.querySelector('#leave')
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const opponentName = Connect4.DOM.opponentName = gameScreen.querySelector('#opponent_name')
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let canvas = Connect4.DOM.canvas = gameScreen.querySelector('#game_canvas')
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let ctx = Connect4.ctx = canvas.getContext('2d')
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Connect4.canvasW = canvas.width
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Connect4.canvasH = canvas.height
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Connect4.DOM.statusCurrent = gameScreen.querySelector('#g_s_stat')
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const chatbox = Connect4.DOM.chatbox = gameScreen.querySelector('#messages')
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const chatfield = Connect4.DOM.chatfield = gameScreen.querySelector('#message_send')
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GameDrawer.initialize()
|
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let uname = getStored('name')
|
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|
if (uname) {
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|
playerName.value = uname
|
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}
|
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playerName.addEventListener('keydown', (e) => {
|
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|
if (e.keyCode === 13) {
|
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|
attemptJoin(playerName.value)
|
|
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|
}
|
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|
}, false)
|
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chatfield.addEventListener('keydown', (e) => {
|
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|
if (e.keyCode === 13 && Connect4.Game.gameId) {
|
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|
if (chatfield.value != '') {
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|
io.emit('chat_send', {message: chatfield.value, gameId: Connect4.Game.gameId})
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addChatMessage('chat me', Connect4.playerName, chatfield.value)
|
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|
chatfield.value = ''
|
|
|
|
}
|
|
|
|
}
|
|
|
|
})
|
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|
|
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|
startButton.addEventListener('click', (e) => {
|
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|
|
attemptJoin(playerName.value)
|
|
|
|
}, false)
|
|
|
|
|
|
|
|
newGame.addEventListener('click', (e) => {
|
|
|
|
if (Connect4.locked) return
|
|
|
|
if (Connect4.Game.gameId) return
|
|
|
|
io.emit('new_game')
|
|
|
|
Connect4.locked = true
|
|
|
|
})
|
|
|
|
|
|
|
|
refresh.addEventListener('click', (e) => {
|
|
|
|
if (Connect4.locked) return
|
|
|
|
io.emit('poll_games')
|
|
|
|
})
|
|
|
|
|
|
|
|
waitlistQuit.addEventListener('click', (e) => {
|
|
|
|
io.emit('leave_game', {gameId: Connect4.Game.gameId})
|
|
|
|
})
|
|
|
|
|
|
|
|
leaveBtn.addEventListener('click', (e) => {
|
|
|
|
if (Connect4.Game.gameId) {
|
|
|
|
io.emit('leave_game', {gameId: Connect4.Game.gameId})
|
|
|
|
}
|
|
|
|
Connect4.DOM.gameScreen.style.display = 'none'
|
|
|
|
Connect4.DOM.selectionScreen.style.display = 'block'
|
|
|
|
Connect4.renderTick = false
|
|
|
|
})
|
|
|
|
|
|
|
|
random.addEventListener('click', (e) => {
|
|
|
|
Connect4.joinRandomWhenDone = true
|
|
|
|
io.emit('poll_games')
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('chat', (data) => {
|
|
|
|
addChatMessage('chat', data.name, data.message)
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('infmessage', (message) => {
|
|
|
|
logStatus(message)
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('game_start', (data) => {
|
|
|
|
leaveBtn.innerHTML = 'Leave game'
|
|
|
|
joinGame(data)
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('left_success', () => {
|
|
|
|
gameEnds(0, null)
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('turn', (val) => {
|
|
|
|
if (val === true) {
|
|
|
|
Connect4.Game.myTurn = true
|
|
|
|
logStatus('Your turn.')
|
|
|
|
} else {
|
|
|
|
Connect4.Game.myTurn = false
|
|
|
|
logStatus('Your opponent\'s turn.')
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('place', (data) => {
|
|
|
|
let col = Connect4.Game.places[data.column]
|
|
|
|
col.push({y: 8 - col.length, color: data.color, dy: 0})
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('game_error', (data) => {
|
|
|
|
alert(data.message)
|
|
|
|
gameEnds(0, null)
|
|
|
|
io.emit('poll_games')
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('force_relog', () => {
|
|
|
|
forceRelogin()
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('game_end', (data) => {
|
|
|
|
gameEnds(data.result, data.win)
|
|
|
|
leaveBtn.innerHTML = 'Back to lobby'
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('game_new_done', (data) => {
|
|
|
|
Connect4.locked = true
|
|
|
|
Connect4.DOM.waitlist.innerHTML = '<div class="green">Waiting for an opponent..</div>'
|
|
|
|
Connect4.DOM.waitlistBtns.style.display = 'none'
|
|
|
|
Connect4.DOM.waitlistQuit.style.display = 'block'
|
|
|
|
Connect4.Game.gameId = data.gameId
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('current_stats', (data) => {
|
|
|
|
dataOpponentDestroyed.innerHTML = data.opponentShipsLeft
|
|
|
|
dataMineDestroyed.innerHTML = data.myShipsLeft
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('login_status', joinResponse)
|
|
|
|
io.on('poll_games_res', (data) => {
|
|
|
|
Connect4.DOM.waitlistQuit.style.display = 'none'
|
|
|
|
|
|
|
|
let list = data.list
|
|
|
|
|
|
|
|
if (data.sessions != null) {
|
|
|
|
stat_ingame.innerHTML = data.sessions
|
|
|
|
}
|
|
|
|
|
|
|
|
if (data.totalGames != null) {
|
|
|
|
stat_total.innerHTML = data.totalGames
|
|
|
|
}
|
|
|
|
|
|
|
|
stat_client.innerHTML = Connect4.played
|
|
|
|
|
|
|
|
if (!list.length) {
|
|
|
|
waitlist.innerHTML = '<div class="red">No people currently waiting, press <b>Join Wait List</b> to enter.</div>'
|
|
|
|
Connect4.waitlist = []
|
|
|
|
|
|
|
|
if(Connect4.joinRandomWhenDone) {
|
|
|
|
delete Connect4.joinRandomWhenDone
|
|
|
|
}
|
|
|
|
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
Connect4.waitlist = list
|
|
|
|
|
|
|
|
if (Connect4.joinRandomWhenDone && Connect4.waitlist.length) {
|
|
|
|
delete Connect4.joinRandomWhenDone
|
|
|
|
|
|
|
|
let rand = getRandomInt(1, Connect4.waitlist.length)
|
|
|
|
|
|
|
|
io.emit('game_attempt_join', {gameId: Connect4.waitlist[rand - 1].gameId})
|
|
|
|
}
|
|
|
|
|
|
|
|
constructWaitList()
|
|
|
|
})
|
|
|
|
|
|
|
|
io.on('disconnect', () => {
|
|
|
|
gameEnds(0, null)
|
|
|
|
forceRelogin()
|
|
|
|
logWarning('Server disconnected')
|
|
|
|
})
|
|
|
|
}
|
|
|
|
})(document)
|