custom alert dialogs and compatibility improvement
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c71b29212c
commit
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@ -182,6 +182,10 @@ button#lobby {
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background-color: #f9f9f9;
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border: 1px solid #ddd;
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border-radius: 5px;
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max-width: 254px;
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}
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.chatbox input {
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max-width: 245px;
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}
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#messages {
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height: 250px;
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@ -192,3 +196,33 @@ button#lobby {
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white-space: pre-line;
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max-width: 254px;
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}
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#alertModal {
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top: 80px;
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border: 1px solid #ddd;
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border-radius: 5px;
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font-size: 120%;
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text-align: center;
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}
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#am_text {
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display: block;
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}
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#alertModal button {
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font-size: 80%;
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margin-top: 10px;
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}
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dialog.unsupported {
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position: absolute;
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left: 0px;
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right: 0px;
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width: -moz-fit-content;
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height: -moz-fit-content;
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width: -webkit-fit-content;
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height: -webkit-fit-content;
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width: fit-content;
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height: fit-content;
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color: black;
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margin: auto;
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padding: 1em;
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background: white;
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display: none;
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}
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@ -13,6 +13,10 @@
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<title>HTML5 Connect Four</title>
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</head>
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<body>
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<dialog id="alertModal">
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<span class="message" id="am_text"></span>
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<button id="close">Close this</button>
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</dialog>
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<div class="wrapper">
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<div class="screen" id="start">
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<div class="dialog">
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@ -42,6 +42,11 @@
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return html
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}
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function modalAlert (msg) {
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Connect4.DOM.modalMsg.innerHTML = msg
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Connect4.DOM.alertModal.showModal()
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}
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function pointerOnCanvas (e) {
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let x
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let y
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@ -278,7 +283,7 @@
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function joinGame (game) {
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Connect4.played += 1
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alert('Game has started!')
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modalAlert('Game has started!')
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//io.emit('leave_game', {gameId: Connect4.Game.gameId})
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Connect4.Game.gameId = game.gameId
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Connect4.Game.opponentID = game.opponentId
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@ -355,23 +360,23 @@
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function gameEnds (reason, winner) {
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if (reason === 1) {
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if (winner === true) {
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alert('You won!')
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modalAlert('You won!')
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logStatus('You won!')
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} else {
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alert('You lost.')
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modalAlert('You lost.')
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logStatus('You lost.')
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}
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}
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if (reason === 0 && winner === true) {
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alert('Your opponent left the game.')
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modalAlert('Your opponent left the game.')
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Connect4.DOM.gameScreen.style.display = 'none'
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Connect4.DOM.selectionScreen.style.display = 'block'
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Connect4.renderTick = false
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}
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if (reason === 2) {
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alert('You tied!')
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modalAlert('You tied!')
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logStatus('It\'s a tie!.')
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}
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@ -420,6 +425,18 @@
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Connect4.DOM.chatbox.scrollTop = Connect4.DOM.chatbox.scrollHeight
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}
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function unsupportedModalFix (elem) {
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if (!elem.showModal) {
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elem.className = 'unsupported'
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elem.showModal = () => {
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elem.style.display = 'block'
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}
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elem.close = () => {
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elem.style.display = 'none'
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}
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}
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}
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window.onload = () => {
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const startScreen = Connect4.DOM.startScreen = $.querySelector('#start')
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const selectionScreen = Connect4.DOM.selectionScreen = $.querySelector('#selection')
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@ -455,6 +472,11 @@
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const chatbox = Connect4.DOM.chatbox = gameScreen.querySelector('#messages')
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const chatfield = Connect4.DOM.chatfield = gameScreen.querySelector('#message_send')
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const alertModal = Connect4.DOM.alertModal = $.querySelector('#alertModal')
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const alertClose = alertModal.querySelector('#close')
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Connect4.DOM.modalMsg = alertModal.querySelector('#am_text')
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unsupportedModalFix(alertModal)
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GameDrawer.initialize()
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let uname = getStored('name')
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@ -468,6 +490,10 @@
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}
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}, false)
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alertClose.addEventListener('click', () => {
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alertModal.close()
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})
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chatfield.addEventListener('keydown', (e) => {
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if (e.keyCode === 13 && Connect4.Game.gameId) {
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if (chatfield.value != '') {
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@ -545,7 +571,7 @@
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})
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io.on('game_error', (data) => {
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alert(data.message)
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modalAlert(data.message)
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gameEnds(0, null)
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io.emit('poll_games')
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})
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