elepower/elepower_tools/tools.lua

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ele.register_tool("elepower_tools:hand_drill", {
description = "Electric Hand Drill",
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inventory_image = "eletools_hand_drill.png",
wield_image = "eletools_hand_drill.png^[transformFX",
tool_capabilities = {
full_punch_interval = 0.2,
max_drop_level = 1,
groupcaps={
cracky = {times={[1]=5, [2]=2, [3]=1}, maxlevel=4},
},
damage_groups = {fleshy=4},
},
ele_capacity = 8000,
})
ele.register_tool("elepower_tools:chainsaw", {
description = "Electric Chainsaw",
inventory_image = "eletools_chainsaw.png",
wield_image = "eletools_chainsaw.png^[transformFX",
ele_capacity = 8000,
ele_usage = 250,
on_use = function (itemstack, user, pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if not ele.helpers.get_item_group(node.name, "tree") then
return nil
end
local drops = elefarm.tc.capitate_tree(vector.subtract(pos, {x=0,y=1,z=0}), user)
if not drops or #drops == 0 then
return nil
end
local inv = user:get_inventory()
for _,drop in pairs(drops) do
local st = ItemStack(drop)
if inv:room_for_item("main", st) then
inv:add_item("main", st)
else
minetest.item_drop(st, user, pos)
end
end
return itemstack
end
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})