elepower/elepower_nuclear/machines/solar_neutron_activator.lua

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local recipes = {
{
input = "elepower_dynamics:lithium_gas 100",
output = "elepower_nuclear:tritium 20",
time = 5,
}
}
local function get_recipe(input)
local recipe = {time = 0}
for _,r in pairs(recipes) do
local istack = ItemStack(r.input)
if input.amount >= istack:get_count() and input.fluid == istack:get_name() then
recipe = {
input = istack,
output = ItemStack(r.output),
time = r.time,
}
break
end
end
return recipe
end
local function get_formspec(inp, outp, solar, percent)
local bar = "image[3.5,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"
if percent ~= nil then
bar = "image[3.5,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(percent)..":gui_furnace_arrow_fg.png^[transformR270]"
end
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
ele.formspec.fluid_bar(0, 0, inp)..
bar..
"label[3.4,0.5;Light: "..solar.."%]"..
ele.formspec.fluid_bar(7, 0, outp)..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
local function on_timer (pos, elapsed)
local meta = minetest.get_meta(pos)
local refresh = true
local inp = fluid_lib.get_buffer_data(pos, "input")
local outp = fluid_lib.get_buffer_data(pos, "output")
local recipe = get_recipe(inp)
local status = "Idle"
local time = meta:get_int("src_time")
local time_res = meta:get_int("src_time_max")
local solarp = 0
while true do
if recipe.time == 0 then
refresh = false
break
end
time_res = recipe.time
local result_t = recipe.output:get_count()
local input_t = recipe.input:get_count()
if result_t + outp.amount > outp.capacity or (outp.fluid ~= recipe.output:get_name() and outp.fluid ~= "") then
status = "Output full!"
refresh = false
break
end
local pos1 = vector.add(pos, {x=0,y=1,z=0})
local light = minetest.get_node_light(pos1, nil) or 0
local time_of_day = minetest.get_timeofday()
solarp = light / (minetest.LIGHT_MAX + 1)
if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 then
status = "Active"
time = time + 1
outp.amount = outp.amount + result_t * solarp
inp.amount = inp.amount - input_t * solarp
outp.fluid = recipe.output:get_name()
else
status = "Not enough light!"
end
if time >= time_res then
time = 0
end
break
end
if inp.amount == 0 then
inp.fluid = ""
end
meta:set_string("input_fluid", inp.fluid)
meta:set_int("input_fluid_storage", inp.amount)
meta:set_string("output_fluid", outp.fluid)
meta:set_int("output_fluid_storage", outp.amount)
meta:set_int("src_time", time)
meta:set_int("src_time_max", time_res)
local pcrt = 0
if time_res > 0 then
pcrt = math.floor(100 * time / time_res)
end
meta:set_string("infotext", ("Solar Neutron Activator %s"):format(status))
meta:set_string("formspec", get_formspec(inp, outp, solarp * 100, pcrt))
return refresh
end
ele.register_base_device("elepower_nuclear:solar_neutron_activator", {
description = "Solar Neutron Activator",
drawtype = "mesh",
mesh = "elenuclear_solar_activator.obj",
tiles = {"elenuclear_solar_activator.png"},
paramtype2 = "facedir",
fluid_buffers = {
input = {
capacity = 8000,
accepts = {"elepower_dynamics:lithium_gas"},
drainable = false,
},
output = {
capacity = 8000,
drainable = true,
},
},
groups = {fluid_container = 1, oddly_breakable_by_hand = 1},
collision_box = {
type = "fixed",
fixed = {
{-0.3750, 0.5000, -0.3750, 0.3750, 1.188, 0.3750},
{-0.5000, -0.5000, -0.5000, 0.5000, 0.5000, 0.5000}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.3750, 0.5000, -0.3750, 0.3750, 1.188, 0.3750},
{-0.5000, -0.5000, -0.5000, 0.5000, 0.5000, 0.5000}
}
},
on_timer = on_timer,
on_punch = function (pos, node, puncher, pointed_thing)
ele.helpers.start_timer(pos)
minetest.node_punch(pos, node, puncher, pointed_thing)
end,
on_construct = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_formspec(nil, nil, 0))
end
})