2019-01-22 03:09:12 +00:00
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local recipes = {
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{
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input = "elepower_dynamics:lithium_gas 100",
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output = "elepower_nuclear:tritium 20",
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time = 5,
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}
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}
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local function get_recipe(input)
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local recipe = {time = 0}
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for _,r in pairs(recipes) do
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local istack = ItemStack(r.input)
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if input.amount >= istack:get_count() and input.fluid == istack:get_name() then
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recipe = {
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input = istack,
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output = ItemStack(r.output),
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time = r.time,
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}
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break
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end
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end
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return recipe
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end
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local function get_formspec(inp, outp, solar, percent)
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local bar = "image[3.5,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"
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if percent ~= nil then
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bar = "image[3.5,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
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(percent)..":gui_furnace_arrow_fg.png^[transformR270]"
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end
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return "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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ele.formspec.fluid_bar(0, 0, inp)..
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bar..
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"label[3.4,0.5;Light: "..solar.."%]"..
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ele.formspec.fluid_bar(7, 0, outp)..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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local function on_timer (pos, elapsed)
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local meta = minetest.get_meta(pos)
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local refresh = true
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local inp = fluid_lib.get_buffer_data(pos, "input")
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local outp = fluid_lib.get_buffer_data(pos, "output")
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local recipe = get_recipe(inp)
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local status = "Idle"
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local time = meta:get_int("src_time")
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local time_res = meta:get_int("src_time_max")
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local solarp = 0
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while true do
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if recipe.time == 0 then
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refresh = false
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break
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end
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time_res = recipe.time
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local result_t = recipe.output:get_count()
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local input_t = recipe.input:get_count()
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if result_t + outp.amount > outp.capacity or (outp.fluid ~= recipe.output:get_name() and outp.fluid ~= "") then
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status = "Output full!"
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refresh = false
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break
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end
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local pos1 = vector.add(pos, {x=0,y=1,z=0})
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local light = minetest.get_node_light(pos1, nil) or 0
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local time_of_day = minetest.get_timeofday()
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solarp = light / (minetest.LIGHT_MAX + 1)
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if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 then
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status = "Active"
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time = time + 1
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outp.amount = outp.amount + result_t * solarp
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inp.amount = inp.amount - input_t * solarp
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outp.fluid = recipe.output:get_name()
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else
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status = "Not enough light!"
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end
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if time >= time_res then
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time = 0
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end
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break
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end
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if inp.amount == 0 then
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inp.fluid = ""
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end
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meta:set_string("input_fluid", inp.fluid)
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meta:set_int("input_fluid_storage", inp.amount)
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meta:set_string("output_fluid", outp.fluid)
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meta:set_int("output_fluid_storage", outp.amount)
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meta:set_int("src_time", time)
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meta:set_int("src_time_max", time_res)
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local pcrt = 0
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if time_res > 0 then
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pcrt = math.floor(100 * time / time_res)
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end
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meta:set_string("infotext", ("Solar Neutron Activator %s"):format(status))
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meta:set_string("formspec", get_formspec(inp, outp, solarp * 100, pcrt))
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return refresh
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end
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ele.register_base_device("elepower_nuclear:solar_neutron_activator", {
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description = "Solar Neutron Activator",
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drawtype = "mesh",
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mesh = "elenuclear_solar_activator.obj",
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tiles = {"elenuclear_solar_activator.png"},
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paramtype2 = "facedir",
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fluid_buffers = {
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input = {
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capacity = 8000,
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accepts = {"elepower_dynamics:lithium_gas"},
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drainable = false,
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},
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output = {
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capacity = 8000,
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drainable = true,
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},
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},
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groups = {fluid_container = 1, oddly_breakable_by_hand = 1},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.3750, 0.5000, -0.3750, 0.3750, 1.188, 0.3750},
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{-0.5000, -0.5000, -0.5000, 0.5000, 0.5000, 0.5000}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.3750, 0.5000, -0.3750, 0.3750, 1.188, 0.3750},
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{-0.5000, -0.5000, -0.5000, 0.5000, 0.5000, 0.5000}
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}
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},
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on_timer = on_timer,
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on_punch = function (pos, node, puncher, pointed_thing)
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2019-11-26 17:42:50 +00:00
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ele.helpers.start_timer(pos)
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2019-01-22 03:09:12 +00:00
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minetest.node_punch(pos, node, puncher, pointed_thing)
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end,
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", get_formspec(nil, nil, 0))
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end
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})
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