elepower/elepower_dynamics/conduits.lua

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2018-06-18 07:09:43 +00:00
-- see elepower_papi >> external_nodes_items.lua for explanation
-- shorten table ref
local epg = ele.external.graphic
local eps = ele.external.sounds
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-- Electric power
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ele.register_conduit("elepower_dynamics:conduit", {
description = "Power Conduit",
tiles = {"elepower_conduit.png"},
use_texture_alpha = "clip",
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groups = {oddly_breakable_by_hand = 1, cracky = 1}
})
ele.register_conduit("elepower_dynamics:conduit_wall", {
description = "Power Conduit Wall Pass Through",
tiles = {"elepower_conduit_wall.png"},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {cracky = 1}
})
if ele.external.conduit_dirt_with_grass == true then
ele.register_conduit("elepower_dynamics:conduit_dirt_with_grass", {
description = "Power Conduit Grass Outlet",
tiles = {epg.grass.."^elepower_conduit_node_socket.png",
epg.dirt,
epg.dirt.."^"..epg.grass_side
},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {crumbly = 3, soil = 1},
sounds = eps.node_sound_dirt_c
})
end
if ele.external.conduit_dirt_with_dry_grass == true then
ele.register_conduit("elepower_dynamics:conduit_dirt_with_dry_grass", {
description = "Power Conduit Dry Grass Outlet",
tiles = {epg.grass_dry.."^elepower_conduit_node_socket.png",
epg.dirt,
epg.dirt.."^"..epg.grass_side_dry
},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {crumbly = 3, soil = 1},
sounds = eps.node_sound_dirt_c
})
end
if ele.external.conduit_stone_block == true then
ele.register_conduit("elepower_dynamics:conduit_stone_block", {
description = "Power Conduit Stone Block",
tiles = {epg.stone_block.."^elepower_conduit_node_socket.png",
epg.stone_block.."^elepower_conduit_node_socket.png",
epg.stone_block.."^elepower_conduit_node_socket.png"
},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {cracky = 2, stone = 1},
sounds = eps.node_sound_stone
})
end
if ele.external.conduit_stone_block_desert == true then
ele.register_conduit("elepower_dynamics:conduit_stone_block_desert", {
description = "Power Conduit Desert Stone Block",
tiles = {epg.desert_stone_block.."^elepower_conduit_node_socket.png",
epg.desert_stone_block.."^elepower_conduit_node_socket.png",
epg.desert_stone_block.."^elepower_conduit_node_socket.png"
},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {cracky = 2, stone = 1},
sounds = eps.node_sound_stone
})
end
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-- Fluid
fluid_lib.register_transfer_node("elepower_dynamics:opaque_duct", {
description = "Opaque Fluid Duct",
tiles = {"elepower_opaque_duct.png"},
use_texture_alpha = "clip",
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duct_density = 1/5,
groups = {oddly_breakable_by_hand = 1, cracky = 1}
})