2018-12-12 13:04:53 +00:00
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local function upgrade_formspec (upgrades, desc)
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local posY = 0.5
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local fspec = ""
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for k in pairs(upgrades) do
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2019-01-23 16:49:43 +00:00
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local scrib = elepm.upgrading.dict[k]
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if not scrib then
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scrib = k
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end
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fspec = fspec .. "label[1,"..(posY + 0.25)..";"..scrib.."]"
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2018-12-12 13:04:53 +00:00
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fspec = fspec .. "list[detached:soldering;"..k..";7,"..posY..";1,1;]"
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posY = posY + 1
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end
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return "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"label[0,0;Modifying "..desc.."]"..
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fspec..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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local function set_component_list (pos, list)
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local meta = minetest.get_meta(pos)
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local len = 0
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for _,v in pairs(list) do
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if v ~= nil then
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len = len + 1
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end
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end
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if len == 0 and meta:get_string("components") ~= "" then
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meta:set_string("components", "")
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else
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meta:set_string("components", minetest.serialize(list))
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end
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if elepm then
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elepm.handle_machine_upgrades(pos)
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end
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end
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local function machine_modify (pos, node, user)
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local nodedef = minetest.registered_nodes[node.name]
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if not nodedef.ele_upgrades then
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return minetest.chat_send_player(user:get_player_name(), "This machine cannot be modified.")
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end
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local meta = minetest.get_meta(pos)
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local comps = meta:get_string("components")
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-- Prevent the node from being dug
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-- It is recommended to have this check in can_dig callback.
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meta:set_int("drop_lock", 1)
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-- Save the soldered machine as an attribute on the player
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local umeta = user:get_meta()
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umeta:set_string("soldering", minetest.pos_to_string(pos))
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-- Deserialize component list
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if comps ~= "" then
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comps = minetest.deserialize(comps)
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else
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comps = {}
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end
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-- Create detached inventory for upgrades
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local inv = minetest.create_detached_inventory("soldering", {
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allow_move = function (inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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allow_put = function (inv, listname, index, stack, player)
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if minetest.get_item_group(stack:get_name(), "ele_upgrade_component") == 0 or
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minetest.get_item_group(stack:get_name(), listname) < 2 then
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return 0
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end
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return 1
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end,
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allow_take = function (inv, listname, index, stack, player)
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return stack:get_count()
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end,
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on_put = function (inv, listname, index, stack, player)
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comps[listname] = stack:get_name()
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set_component_list(pos, comps)
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end,
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on_take = function (inv, listname, index, stack, player)
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comps[listname] = nil
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set_component_list(pos, comps)
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end,
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}, user:get_player_name())
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-- Add lists
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for k in pairs(nodedef.ele_upgrades) do
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inv:set_size(k, 1)
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if comps[k] then
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inv:set_stack(k, 1, ItemStack(comps[k]))
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end
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end
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-- Open the formspec
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minetest.show_formspec(user:get_player_name(), "elepower_tools:soldering_iron",
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upgrade_formspec(nodedef.ele_upgrades, nodedef.description))
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end
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minetest.register_on_player_receive_fields(function (player, formname, fields)
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if formname ~= "elepower_tools:soldering_iron" or not player then return false end
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local umeta = player:get_meta()
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local pos = umeta:get_string("soldering")
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if not pos then return false end
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pos = minetest.string_to_pos(pos)
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local meta = minetest.get_meta(pos)
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if fields["quit"] then
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meta:set_int("drop_lock", 0)
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umeta:set_string("soldering", "")
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end
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return true
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end)
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minetest.register_on_leaveplayer(function (player)
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local umeta = player:get_meta()
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local soldering = umeta:get_string("soldering")
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if soldering == "" then return end
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local pos = minetest.string_to_pos(soldering)
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local meta = minetest.get_meta(pos)
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if meta:get_int("drop_lock") == 1 then
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meta:set_int("drop_lock", 0)
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end
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umeta:set_string("soldering", "")
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end)
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ele.register_tool("elepower_tools:soldering_iron", {
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description = "Soldering Iron\nUsed to replace components in machines",
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inventory_image = "eletools_soldering_iron.png",
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wield_image = "eletools_soldering_iron.png^[transformR270",
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ele_capacity = 8000,
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ele_usage = 64,
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on_use = function (itemstack, user, pointed_thing)
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if not user or user:get_player_name() == "" then return itemstack end
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if pointed_thing and pointed_thing.type == "node" then
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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if not node or node.name == "air" or minetest.is_protected(pos, user:get_player_name()) then
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return itemstack
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end
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if ele.helpers.get_item_group(node.name, "ele_machine") then
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machine_modify(pos, node, user)
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end
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end
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return itemstack
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end
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})
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