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---------------------------------------------------
-- ___ _ --
-- | __| |___ _ __ _____ __ _____ _ _ --
-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
-- |___|_\___| .__/\___/\_/\_/\___|_| --
-- |_| --
-- _____ --
-- |_ _|__ _ __ ___ --
-- | |/ _ \ ' \/ -_) --
-- |_|\___/_|_|_\___| --
---------------------------------------------------
-- Functions --
---------------------------------------------------
----------------------------------
-- Determine if a text string --
-- is for an image or not --
----------------------------------
function eletome . is_image ( text )
local value = false
if type ( text ) == " string " then
if string.find ( text , " .png " ) then
value = true
end
end
return value
end
-----------------------------------------------------------
-- The below gets all the nodes in a group, additionally --
-- it filters out any "_active" versions of the node and --
-- removes any numerical versions of the node > 0 --
-- additionally it removes any node that is not a --
-- standalone machine as a single node --
-- two returns mach_key and mach_sort --
-----------------------------------------------------------
function eletome . get_nodes_in_group ( group_name )
local mach_key = { }
local mach_sort = { }
for name , def in pairs ( minetest.registered_nodes ) do
if def.groups [ group_name ] then
-- have to remove registered nodes with same name but
-- different number versions eg powercells, also remove
-- "active" versions
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if not string.find ( name , " active " ) and ( tonumber ( string.sub ( name , - 1 ) ) or 0 ) == 0 then -- this line creates a slight issue were it will remove other legitimate nodes that end in a number - org code tonumber((string.match(name,"%d+"))or 0)
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local description = def.description
if string.find ( description , " \n " ) then
description = string.match ( description , " (.+) \n " )
end
if group_name == " ele_user " and not def.groups [ " ele_storage " ] then
-- Simple one node machines are found in machine and farming mods, remove pump - complex.
if name ~= " elepower_machines:pump " and string.find ( name , " machines: " ) or string.find ( name , " farming: " ) then
table.insert ( mach_sort , description )
mach_key [ description ] = name
end
else
table.insert ( mach_sort , description )
mach_key [ description ] = name
end
end
end
end
return mach_key , mach_sort
end
-----------------------------------------------------
-- table sorting function which will sort nodes by --
-- any field avaliable on node registration --
-- Output is mach_sort and mach_key --
-----------------------------------------------------
function eletome . sort_by ( sort_by , mach_sort , mach_key )
local key = { }
local sort = { }
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local unique = 1
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-- create new key table using sort_by with
-- field to sort_by and node.description
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for des , name in pairs ( mach_key ) do
local node_value = minetest.registered_nodes [ name ] [ sort_by ]
if type ( node_value ) == " string " then
node_value = node_value .. unique
elseif type ( node_value ) == " number " then
node_value = node_value + unique
end
table.insert ( sort , node_value )
key [ node_value ] = des
unique = unique + 1
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end
-- standard table sort
table.sort ( sort )
-- rebuild mach_sort
mach_sort = { }
for k , v in pairs ( sort ) do
mach_sort [ k ] = key [ v ]
end
return mach_sort , mach_key
end
--------------------------------------------------------------
-- Returns content of page, content of page + bwd_fwd nav --
-- or content of specific page num with bwd/fwd nav buttons --
--------------------------------------------------------------
-- Assumed Input Formats
---- page_ref = string - name of main page/how main page identified
---- itemlist = structured table of values pre-formated in formspec format
---- this includes correct x/y positions for pgs 2/3 etc
---- itemlist = {"formspec for item_1","formspec for item_2", etc}
---- max_items_pp = How many items from itemlist to put on each page
---- page_num = Int of the page number user going too
---- button_name = This is the buttons "field" name eg "mach_bwd_fwd"
---- used in on_recieve to identify what formspec to return
function eletome . p_nav_bwd_fwd ( page_ref , item_list , max_items_pp , page_num , button_name )
local recipe_pg = " "
local num_recipe = # item_list
local i = 1
if page_num > 1 then
-- Check if we need another fwd button
if page_num * max_items_pp < num_recipe then
recipe_pg = recipe_pg .. " button[15,0;2.5,0.5; " .. button_name .. " ;Page " .. ( page_num + 1 ) .. " >>] "
end
-- Always need back button
recipe_pg = recipe_pg .. " button[12.5,0;2.5,0.5; " .. button_name .. " ;<< " .. ( page_num - 1 ) .. " Page] "
elseif num_recipe > max_items_pp then
recipe_pg = recipe_pg .. " button[15,0;2.5,0.5; " .. button_name .. " ;Page " .. ( page_num + 1 ) .. " >>] "
end
-- Pass page reference value to player recieve fields when fwd/bwd pressed - not visible on formspec
recipe_pg = recipe_pg .. " field[10,12;1,0.5;description;; " .. page_ref .. " ] "
-- used to add a num/offset so we get correct recipes on pg 1/2/etc
local pg_offset = ( page_num - 1 ) * max_items_pp
i = i + pg_offset
-- Create the final output
while i <= ( max_items_pp + pg_offset ) and i <= num_recipe do
recipe_pg = recipe_pg .. item_list [ i ]
i = i + 1
end
return recipe_pg
end
--------------------------------------------------------------------------------
-- Returns a table of items which make up the craft recipe for the registered --
-- node in elepower note max grid recipe is 3x1 output assigned to keys 4/5/6 --
-- Structured as: --
-- recipe_output = {items = {[4] = "item 1", [5] = "item 2", [6] = "item 3"}, --
-- num = {[4 = 2 , [5] = 1 , [6] = 6 }, --
-- craft_name = "elepower craft name" eg can, --
-- craft_des = "elepower craft description" eg canning } --
--------------------------------------------------------------------------------
function eletome . get_craft_recipe ( reg_node_name )
local recipe_output = { }
recipe_output.items = { }
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recipe_output.num = { }
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local all_crafts = table.copy ( elepm.craft . types )
for craft_name , craft_def in pairs ( all_crafts ) do
for k , reg_craft_def in pairs ( elepm.craft [ craft_name ] ) do
local itemstring = reg_craft_def.output
local stack = ItemStack ( itemstring )
stack = stack : to_table ( )
if stack then
if stack.name == reg_node_name then
-- get inputs for craft
local craft_in = craft_def.inputs
local pos = { 4 , 5 , 6 }
if craft_in == 1 then
pos = { 5 }
elseif craft_in == 2 then
pos = { 5 , 6 }
end
recipe_output.craft_name = craft_name
recipe_output.craft_des = craft_def.description
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for item_pos , item in pairs ( reg_craft_def.recipe ) do
for name , num in pairs ( item ) do
recipe_output.items [ pos [ item_pos ] ] = name
recipe_output.num [ pos [ item_pos ] ] = num
end
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end
end
else
-- some not in stack format (saw - catch later)
end
end
end
return recipe_output
end
------------------------------------------------------------------
-- Generates the visual craft output grid recipe for the node --
-- nominally this is either a 3x3 grid (std MT Recipe or a --
-- 1x3,1x2,1x1 grid for elepower craft recipes. --
-- Takes into account customisation from additional info --
-- Input list of items for node recipe as a numeric key table --
-- keys 1-9 - note keys can be missing but can't exceed 9 --
-- basically accepts output from "eletome.get_craft_recipe" --
-- Outputs: --
-- formspec formated grid of ingredients --
-- Current y offset - y_off --
------------------------------------------------------------------
function eletome . gen_craft_grid ( recipe , y_off , no_items )
local x_cnt = 1
local x_off = 0
local dis_recipe = " "
local sty_h3s = eletome.common_styles . style_h3s
local sty_h3e = eletome.common_styles . style_h3e
while x_cnt <= 9 do
-- catch for node with un-handled/non-exsitant recipe
if no_items == 1 then
-- output nothing as no recipe
-- recipe item or image output
elseif recipe.items [ x_cnt ] then
-- handle when recipe includes groups
if string.find ( recipe.items [ x_cnt ] , " group " ) then
local grp_name = string.gsub ( recipe.items [ x_cnt ] , " group: " , " " )
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local node_name = " UNKNOWN "
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for name , def in pairs ( minetest.registered_nodes ) do
if def.groups [ grp_name ] and not def.groups [ " wall " ] then
node_name = name
break
end
end
dis_recipe = dis_recipe .. " item_image_button[ " .. ( 12 + x_off ) .. " , " .. ( 1 + y_off ) .. " ;0.75,0.75; " .. node_name .. " ; " .. node_name .. " ;G] " ..
" tooltip[ " .. node_name .. " ; " .. recipe.items [ x_cnt ] .. " ; " .. eletome.tooltip_color .. " ] "
-- handle a custom png image
elseif string.find ( recipe.items [ x_cnt ] , " .png " ) then
dis_recipe = dis_recipe .. " image[ " .. ( 12 + x_off ) .. " , " .. ( 1 + y_off ) .. " ;0.75,0.75; " .. recipe.items [ x_cnt ] .. " ] "
dis_recipe = dis_recipe .. " tooltip[ " .. ( 12 + x_off ) .. " , " .. ( 1 + y_off ) .. " ;0.75,0.75; " .. recipe.craft_des .. " ; " .. eletome.tooltip_color .. " ] "
else
dis_recipe = dis_recipe .. " item_image_button[ " .. ( 12 + x_off ) .. " , " .. ( 1 + y_off ) .. " ;0.75,0.75; " .. recipe.items [ x_cnt ] .. " ; " .. recipe.items [ x_cnt ] .. " ;] "
end
-- Special case to insert elepower craft name in grid pos[1] or
-- Custom additional info "craft name" eg "Right Click"
elseif recipe.craft_name and x_cnt == 1 then
-- only provide a link if a elepower craft name
if elepm.craft [ recipe.craft_name ] then
dis_recipe = dis_recipe .. " hypertext[ " .. ( 11.5 + x_off ) .. " , " .. ( 1.2 + y_off ) ..
" ;2.5,1;craft_click; " .. sty_h3s .. " <action name= " .. recipe.craft_des .. " > " .. recipe.craft_des .. " </action> " .. sty_h3e .. " ] "
else
dis_recipe = dis_recipe .. " hypertext[ " .. ( 11.5 + x_off ) .. " , " .. ( 1.2 + y_off ) ..
" ;2.5,1;craft_click; " .. sty_h3s .. recipe.craft_des .. sty_h3e .. " ] "
end
-- Custom craft but no ingredient/need for craft slot
elseif recipe.craft_name then
-- output nothing as no slot on custom craft
-- Normal MT craft output empty craft slot.
else
dis_recipe = dis_recipe .. " image[ " .. ( 12 + x_off ) .. " , " .. ( 1 + y_off ) .. " ;0.75,0.75;elepower_tome_bgimg_2.png] "
end
-- counters and offsets
if x_cnt == 3 or x_cnt == 6 then
x_off = 0
y_off = y_off + 0.8
else
x_off = x_off + 0.8
end
x_cnt = x_cnt + 1
end
return dis_recipe , y_off
end