2019-01-28 11:43:07 +00:00
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local function get_formspec_default(power, state)
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return "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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ele.formspec.power_meter(power)..
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ele.formspec.state_switcher(7, 0, state)..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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default.get_hotbar_bg(0, 4.25)
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end
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-- Primitive wind checking function
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2019-12-09 13:42:09 +00:00
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elepm.wind_height_constant = 10
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2019-01-28 11:43:07 +00:00
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function elepm.wind_check(pos)
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if pos.y < elepm.wind_height_constant then
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return 0
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end
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return math.floor(pos.y / elepm.wind_height_constant)
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end
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-- A generator that creates power using altitude
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function ele.register_wind_generator(nodename, nodedef)
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-- Allow for custom formspec
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local get_formspec = get_formspec_default
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if nodedef.get_formspec then
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get_formspec = nodedef.get_formspec
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nodedef.get_formspec = nil
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end
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local defaults = {
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groups = {
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ele_provider = 1,
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oddly_breakable_by_hand = 1,
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wind_generator = 1,
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},
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tube = false,
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paramtype2 = 0,
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on_timer = function (pos, elapsed)
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local refresh = false
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local meta = minetest.get_meta(pos)
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
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local generation = ele.helpers.get_node_property(meta, pos, "usage")
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local storage = ele.helpers.get_node_property(meta, pos, "storage")
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local state = meta:get_int("state")
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local is_enabled = ele.helpers.state_enabled(meta, pos, state)
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local pow_buffer = {capacity = capacity, storage = storage, usage = 0}
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local status = "Idle"
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local wind = meta:get_int("wind")
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while true do
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if not is_enabled then
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status = "Off"
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wind = 0
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break
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end
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local multiplier = 1
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local tentpos = vector.subtract(pos, {x=0,y=0,z=1})
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for i, ob in pairs(minetest.get_objects_inside_radius(tentpos, 0.5)) do
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if ob:get_luaentity() and ob:get_luaentity().name == "elepower_machines:wind_turbine_blades" then
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multiplier = 4
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break
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end
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end
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wind = elepm.wind_check(pos) * multiplier
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if wind == 0 then
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status = "No wind"
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break
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end
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2019-01-28 12:09:51 +00:00
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pow_buffer.usage = wind
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if pow_buffer.storage + pow_buffer.usage > pow_buffer.capacity then
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break
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end
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2019-01-28 11:43:07 +00:00
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status = "Active"
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refresh = true
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pow_buffer.storage = pow_buffer.storage + pow_buffer.usage
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break
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end
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meta:set_string("formspec", get_formspec(pow_buffer, state))
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meta:set_string("infotext", ("Wind Turbine %s\n%s"):format(status,
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ele.capacity_text(capacity, pow_buffer.storage)))
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meta:set_int("storage", pow_buffer.storage)
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meta:set_int("wind", wind)
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return refresh
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end,
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
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local storage = ele.helpers.get_node_property(meta, pos, "storage")
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meta:set_string("formspec", get_formspec({capacity = capacity, storage = storage, usage = 0}, 0))
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end
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}
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for key,val in pairs(defaults) do
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if not nodedef[key] then
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nodedef[key] = val
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end
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end
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ele.register_machine(nodename, nodedef)
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end
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ele.register_wind_generator("elepower_machines:wind_turbine", {
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description = "Wind Turbine\nRequires Wind Turbine Blades",
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tiles = {
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"elepower_machine_top.png", "elepower_machine_base.png", "elepower_machine_side.png",
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2020-04-28 17:52:57 +00:00
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"elepower_machine_side.png", "elepower_machine_side.png", "elepower_machine_side.png^elepower_wind_turbine_face.png",
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2019-01-28 11:43:07 +00:00
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},
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ele_upgrades = {
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capacitor = {"capacity"},
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}
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})
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minetest.register_craftitem("elepower_machines:wind_turbine_blades", {
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description = "Wind Turbine Blades (Wooden)\nSneak Right-Click on the Wind Turbine node to place it",
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inventory_image = "elepower_wind_turbine_blades.png",
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on_place = function (itemstack, clicker, pointed_thing)
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local pos = pointed_thing.under
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if pointed_thing.type ~= "node" then return itemstack end
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "wind_generator") == 0 then
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return itemstack
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end
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local place_at = vector.add(pos, {x = 0, y = 0, z = -1})
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local e = minetest.add_entity(place_at, "elepower_machines:wind_turbine_blades")
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local ent = e:get_luaentity()
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ent.controller = pos
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itemstack:take_item(1)
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return itemstack
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end
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})
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minetest.register_entity("elepower_machines:wind_turbine_blades", {
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initial_properties = {
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hp_max = 10,
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visual = "mesh",
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mesh = "elepower_wind_blades.obj",
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physical = true,
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textures = {"default_wood.png"},
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backface_culling = false,
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visual_size = {x = 10, y = 10},
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},
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timer = 0,
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controller = {x = 0, y = 0, z = 0},
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wind = false,
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on_step = function (self, dt)
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if self.wind then
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local rot = self.object:get_rotation()
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self.object:set_rotation({x = 0, y = 0, z = rot.z + 0.02 * math.pi})
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end
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-- Wind check timer
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self.timer = self.timer + 1
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if self.timer < 100 then
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return self
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end
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self.timer = 0
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local meta = minetest.get_meta(self.controller)
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if meta and meta:get_int("wind") > 0 then
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self.wind = true
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else
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self.wind = false
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end
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end,
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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local itm = ItemStack("elepower_machines:wind_turbine_blades")
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if not puncher or puncher == "" or puncher:get_player_name() == "" then return self end
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", itm) then
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inv:add_item("main", itm)
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else
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minetest.item_drop(itm, puncher, self.object:get_pos())
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end
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self.object:set_hp(0)
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end
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})
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