Book/Tome update

Initial upload of Book/Tome of instructions of how to use elepower
Book will be given on initial logon
This commit is contained in:
Sirrobzeroone 2021-06-25 18:06:16 +10:00
parent f72ce33ca0
commit 0a7cc0ce80
65 changed files with 1398 additions and 371 deletions

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@ -159,7 +159,6 @@ local function electrolyzer_timer(pos)
meta:set_string("infotext", ("Electrolyzer %s\n%s"):format(status, ele.capacity_text(pow_buffer.capacity, pow_buffer.storage))) meta:set_string("infotext", ("Electrolyzer %s\n%s"):format(status, ele.capacity_text(pow_buffer.capacity, pow_buffer.storage)))
meta:set_string("formspec", get_formspec(time_percent, pow_buffer, input, out1, out2, state)) meta:set_string("formspec", get_formspec(time_percent, pow_buffer, input, out1, out2, state))
minetest.debug(dump(pow_buffer))
return refresh return refresh
end end

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@ -210,7 +210,7 @@ local function timer(pos, elapsed)
end end
ele.register_machine("elepower_machines:pump", { ele.register_machine("elepower_machines:pump", {
description = "Pump", description = "Pickup Pump Tank",
tiles = { tiles = {
"elepower_machine_top.png^elepower_power_port.png", "elepower_machine_base.png^elepower_pump_base.png", "elepower_machine_top.png^elepower_power_port.png", "elepower_machine_base.png^elepower_pump_base.png",
"elepower_machine_side.png^elepower_pump_side.png", "elepower_machine_side.png^elepower_pump_side.png",

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@ -82,6 +82,6 @@ function ele.formspec.fluid_bar(x, y, fluid_buffer)
return "image["..x..","..y..";1,2.8;elepower_gui_barbg.png".. return "image["..x..","..y..";1,2.8;elepower_gui_barbg.png"..
"\\^[lowpart\\:"..metric.."\\:"..texture.."\\\\^[resize\\\\:64x128]".. "\\^[lowpart\\:"..metric.."\\:"..texture.."\\\\^[resize\\\\:64x128]"..
"image["..x..","..y..";1,2.8;elepower_gui_gauge.png]".. "image["..x..","..y..";1,2.8;elepower_gui_gauge.png]"..
"image[0.2,2.45;0.5,0.5;elepower_gui_icon_power_stored.png]".. --"image[.."..(x+0.2)..","..(y+2.45)..";0.5,0.5;elepower_gui_icon_fluid_water.png]"..
tooltip tooltip
end end

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@ -0,0 +1,296 @@
---------------------------------------------------
-- ___ _ --
-- | __| |___ _ __ _____ __ _____ _ _ --
-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
-- |___|_\___| .__/\___/\_/\_/\___|_| --
-- |_| --
-- _____ --
-- |_ _|__ _ __ ___ --
-- | |/ _ \ ' \/ -_) --
-- |_|\___/_|_|_\___| --
---------------------------------------------------
-- Additional Information --
---------------------------------------------------
-- This is a store of custom text and data metrics used
-- by the tome. In some cases some of these could be added
-- to the node/craft registrations but this would clutter
-- those even more and they are across multiple mods making
-- updates more difficult.
-- Main table for storing additional info
eletome.ai = {}
---------------------------------------------------------
-- General Info for Machine Pages (Simple and Complex) --
---------------------------------------------------------
-- note must be setup as
-- eletome.ai.<page_heading_name>
-- Values
-- eletome.ai.<page_heading_name>.img - <optional> Image sized 800/1000 x 600 sized image
--works best, appears at the bottom of the left page if set
--eletome.ai.<page_heading_name>.part - <optional> Used for Complex Machine pages -
-- This is a table list of the machine nodes that is used to
-- assemble the complex machine, node names should be entered
-- in the order you wish them to output on the right hand page.
--eletome.ai.<page_heading_name>.over - <optional> text block that appears on the left page
-- 500-600 characters works best but can enter more or less
--eletome.ai.<page_heading_name>.sort_by - <optional> an optional field to sort all the nodes by, has to be
-- a field avaliable on the node registrations for all nodes
-- using "no_sort" will prevent any sorting from occuring
-- info for Generators page
eletome.ai.generators = {}
eletome.ai.generators.img = "power_network_simple_examples.png"
eletome.ai.generators.over = "Generators produce EpU/s by taking something from the natural "..
"environment and converting it to power that can be used by machines. "..
"There are both low and high tech solutions for producing power so choose "..
"a power generation method that best fits with what your current needs are "..
"and the resources you have avaliable.\n\n"..
"Generators produce power (EpU/s) every second, they then distribute this "..
"power across their network to all connected machines that require power.\n\n"..
"A single power network is a group of machines and conduits which is connected "..
"in one single un-broken group two examples of simple valid power networks "..
"is pictured below."
-- info for Powercells page
eletome.ai.powercells = {}
eletome.ai.powercells.sort_by = "ele_output"
eletome.ai.powercells.over = "Powercells will charge from the network when power is avaliable."..
"Once power supply on a network is 0 ie generators no longer "..
"producing EpUs. The powercell(s) will provide power only to active "..
"machines on the network. Powercells will provide the minimum EpUs "..
"to the machine ie the usage amount not the max amount the machine "..
"can recieve.\nFor example the Sawmill when active(being used) uses "..
"32 EpUs, however the Sawmill can accept upto 64 EpUs of power until "..
"fully charged. Powercell(s) will only provide the Sawmill with 32 "..
"EpUs of power if the Sawmill is active."
-- info for (Simple/Single node) Machine page
eletome.ai.machine = {}
-- info for Fluid Pump page
eletome.ai.fluid_pump = {}
eletome.ai.fluid_pump.sort_by = "no_sort"
eletome.ai.fluid_pump.img = "elepower_tome_complex_water_pump.png"
eletome.ai.fluid_pump.part = {"elepower_machines:pump",
"fluid_transfer:fluid_transfer_pump",
"elepower_machines:accumulator",
"elepower_machines:accumulator_heavy"}
eletome.ai.fluid_pump.over = "The simplest fluid Pump is assembled from two components:"..
"the 'Pickup Pump Tank' and the 'Fluid Transfer Pump'\n"..
"The 'Pickup Pump Tank' must be placed above a body of fluid, "..
"and provided with power. The black end of the "..
"'Fluid Transfer Pump' must be placed up against the 'Pickup Pump Tank'.\n"..
"Once completed fluid ducting can then be used to run fluid to machines "..
"that require fluid - For example water to the Electrolyzer."
-- info for Miner page
eletome.ai.miner = {}
eletome.ai.miner.sort_by = "no_sort"
eletome.ai.miner.instruct = "y"
eletome.ai.miner.img = "elepower_tome_complex_miner.png"
eletome.ai.miner.part = {"elepower_mining:miner_controller",
"elepower_mining:miner_core",
"elepower_mining:miner_drill"}
eletome.ai.miner.over = "The miner uses significant volumes of power and water to sift metals "..
"from the surronding electro-molecular environment. The miner then "..
"gathers the molecules together until enough are gathered for a lump "..
"of metal to materialise.\n"..
"Assembly requires an incoming water supply from a fluid pump, a power "..
"source providing at least 128 EpUs of power. 1-9 mining drills, 1 central core, "..
"1 miner controller and some lengths of fluid duct. Place the 1-9 mining drills "..
"down as 1x1 to 3x3 grid, place the central core ontop of the center drill and place "..
"the controller ontop of the central core. Join them all togther with fluid duct "..
"ensure one fluid duct is going into the side of the controller. Supply power "..
"and water to the miner and it will start functioning."
-- info for Evaporation Plant page
eletome.ai.evaporation_plant = {}
eletome.ai.evaporation_plant.sort_by = "no_sort"
eletome.ai.evaporation_plant.instruct = "y"
eletome.ai.evaporation_plant.img = "elepower_tome_complex_thermal_evap.png"
eletome.ai.evaporation_plant.part = {"elepower_thermal:evaporator_controller",
"elepower_thermal:evaporator_input",
"elepower_thermal:evaporator_output",
"elepower_machines:heat_casing",
"elepower_solar:solar_generator"}
eletome.ai.evaporation_plant.over = "The Thermal Evaporation Plant is a machine which converts Water into Brine "..
"and Brine into liquid Lithium. It is powered via solar panels around the top "..
"edge.\n"..
"The plant consists of a Thermal Evaporation Plant Controller, Heat Casings, "..
"Thermal Evaporation Plant Inputs and Thermal Evaporation Plant Outputs. It "..
"is a 4x4 structure which can be built between 3 and 18 nodes high. The first "..
"layer is a solid 4x4 of Heat Casings. The controller must be placed on top of "..
"this floor of heat casings and on an outside edge. The center must be left "..
"hollow. On top of the top layer of heat casings you place Solar Generators "..
"this is in order to increase the heat inside the plant, More heat increases the "..
"production rate per second of the plant. The plant has a maximum temp of 1000 Kelvin.\n"..
"Note: If the controller fails to verify your structure (PUNCH the controller) or "..
"try placing it on a different side."
-- info for Transporter page
eletome.ai.transporter = {}
eletome.ai.transporter.sort_by = "no_sort"
eletome.ai.transporter.part = {"elepower_wireless:dialler",
"elepower_wireless:matter_transmitter",
"elepower_wireless:matter_receiver"}
eletome.ai.transporter.over = "Once setup the Teleporter allows for instanaeous travel from the sending pad "..
"to the recieveing pad.\n"..
"To construct the teleporter simply place the transmission pad down were you would like "..
"to travel from and the reciever pad were you would like to travel too. Both ends will "..
"need to be provided with power to function. It is suggested "..
"you place a sending and recieving pad at both ends so you can teleport back and forth easily."
-- info for Wind Turbine page
eletome.ai.wind_turbine = {}
eletome.ai.wind_turbine.sort_by = "no_sort"
eletome.ai.wind_turbine.part = {"elepower_machines:wind_turbine",
"elepower_machines:wind_turbine_blade"
}
eletome.ai.wind_turbine.over = ""
-- info for Fission page
eletome.ai.fission_reactor = {}
eletome.ai.fission_reactor.sort_by = "no_sort"
eletome.ai.fission_reactor.instruct= "y"
eletome.ai.fission_reactor.img = "elepower_tome_complex_fission_reactor.png"
eletome.ai.fission_reactor.part = {"elepower_nuclear:fission_controller",
"elepower_nuclear:fission_core",
"elepower_nuclear:reactor_fluid_port",
"elepower_nuclear:heat_exchanger",
"elepower_nuclear:enrichment_plant",
"elepower_nuclear:bucket_coolant",
}
eletome.ai.fission_reactor.over = "The Nuclear (Fission) Reactor is a type of Nuclear Reactor in Elepower used for power generation. "..
"The reactor itself is composed of three nodes:\n"..
"Fission Control Module - Used for controlling the power of the reactor (top node)\n"..
"Fission Reactor Core - The core of the reactor (middle node)\n"..
"Reactor Fluid Port - Used to turn Cold Coolant into Hot Coolant (bottom node)\n"..
"The Reactor Core takes Fissile Fuel Rods and turns them into Depleted Fuel Rods after 2 hours (7200 seconds). "..
"The reactor assembly needs to have area of Water Source nodes surrounding it in order to keep "..
"the reactor cool (9x9x9 block of water). If the reactor heat reaches above 80%, it will start to melt down. The Control Rods "..
"can be raised or lowered to control the power output of the reactor core. Lowered control rods mean "..
"that the reactor is slowed down and raised mean that the reactor is accelerated.\nTo gather power from the reactor "..
"you will need to add a heat exchanger, water pump, steam turbine and at least 1 bucket of cold coolant as well "..
"as the fluid ducts and fluid transfer pumps to move the fluids and steam around.\n"..
"This reactor is inspired by the real world pressurized water reactor design.\n\n"
-- info for Fusion page
eletome.ai.fusion_reactor = {}
eletome.ai.fusion_reactor.sort_by = "no_sort"
eletome.ai.fusion_reactor.part = {"elepower_nuclear:fusion_coil",
"elepower_nuclear:reactor_controller",
"elepower_nuclear:reactor_power",
"elepower_nuclear:reactor_fluid",
"elepower_nuclear:reactor_output",
"elepower_nuclear:solar_neutron_activator",
"elepower_machines:advanced_machine_block"}
eletome.ai.fusion_reactor.over = ""
-- will also accept image names (png only), table keys
-- equate to craft grid eg [5] equals center node in 3x3 grid
--{[4] = "reg_node_name_1",[5] = "image_name_1.png", [6] = "reg_node_name_1"}
------------------------------------------------
-- Node/Image specific additional information --
------------------------------------------------
-- Used to supply additional information to specific
-- nodes or to images being used in recipes or summary block
--
-- Values (all optional) - use if unknown appears or customising
-- lb_top_img = left page, left box, top image (.png) or registered node name
-- lb_top_tt = left page, left box, top tooltip
-- lb_mid_img = left page, left box, mid image
-- lb_mid_tt = left page, left box, mid tooltip
-- lb_btm_img = left page, left box, btm image_name or number
-- lb_btm_tt = left page, left box, btm tooltip
-- mb_title_txt = left page, middle box, topline title txt - good for custom craft or action
--only use when recipe dosen't have slots [1],[2] or [3].
-- mb_recipe_items = left page, middle box; table keys
-- equate to craft grid eg [5] equals center node in 3x3 grid
-- Structure - {[4] = "reg_node_name_1",
-- [5] = "image_name_1.png",
-- [6] = "reg_node_name_1"}
eletome.ai.nodes = {}
-- Generators Page
eletome.ai.nodes["elepower_machines:generator"] = {lb_top_img = "default:coal_lump",
lb_top_tt = "Burnable Items",
lb_btm_tt = " EpU generated\nper second"
}
eletome.ai.nodes["elepower_machines:lava_generator"] = {lb_top_img = "default:lava_source",
lb_btm_tt = " EpU generated\nper 125 lava/second"
}
eletome.ai.nodes["elepower_machines:fuel_burner"] = {lb_top_img = "elepower_farming:biofuel_source",
lb_btm_tt = " EpU generated\nper 12.5 biofuel/second"
}
eletome.ai.nodes["elepower_solar:solar_generator"] = {lb_top_img = "elepower_tome_sunlight.png",
lb_top_tt ="Sunlight",
lb_btm_tt = " EpU generated\nper second"
}
eletome.ai.nodes["elepower_machines:steam_turbine"] = {lb_top_img = "elepower_tome_steam.png",
lb_top_tt ="Steam",
lb_btm_tt = " EpU generated\nper 500 steam/second"
}
eletome.ai.nodes["elepower_machines:wind_turbine"] = {lb_top_img = "elepower_tome_wind.png",
lb_top_tt ="Wind",
lb_btm_tt = " EpU generated\nper second"
}
-- Powercells
eletome.ai.nodes["elepower_machines:power_cell_0"] = {lb_top_img = "elepower_gui_icon_power_stored.png",
lb_top_tt = "Storage "..minetest.registered_nodes["elepower_machines:power_cell_0"].ele_capacity.." EpUs",
lb_btm_tt = " EpU max output\nper second"
}
eletome.ai.nodes["elepower_machines:hardened_power_cell_0"] = {lb_top_img = "elepower_gui_icon_power_stored.png",
lb_top_tt = "Storage "..minetest.registered_nodes["elepower_machines:hardened_power_cell_0"].ele_capacity.." EpUs",
lb_btm_tt = " EpU max output\nper second"
}
eletome.ai.nodes["elepower_machines:reinforced_power_cell_0"] = {lb_top_img = "elepower_gui_icon_power_stored.png",
lb_top_tt = "Storage "..minetest.registered_nodes["elepower_machines:reinforced_power_cell_0"].ele_capacity.." EpUs",
lb_btm_tt = " EpU max output\nper second"
}
eletome.ai.nodes["elepower_machines:resonant_power_cell_0"] = {lb_top_img = "elepower_gui_icon_power_stored.png",
lb_top_tt = "Storage "..minetest.registered_nodes["elepower_machines:resonant_power_cell_0"].ele_capacity.." EpUs",
lb_btm_tt = " EpU max output\nper second"
}
eletome.ai.nodes["elepower_machines:super_power_cell_0"] = {lb_top_img = "elepower_gui_icon_power_stored.png",
lb_top_tt = "Storage "..minetest.registered_nodes["elepower_machines:super_power_cell_0"].ele_capacity.." EpUs",
lb_btm_tt = " EpU max output\nper second"
}
-- (Simple) Machines Page
eletome.ai.nodes["elepower_machines:alloy_furnace"] = {lb_top_img = "default_tin_ingot.png",
lb_top_tt ="2 Materials\nto be Alloyed",
lb_btm_tt = " used per second"}
-- Fluid Pump Page
eletome.ai.nodes["elepower_machines:pump"] = {lb_top_img = "elepower_gui_icon_fluid_electrolyzer_in.png", lb_top_tt = "Fluid"}
eletome.ai.nodes["fluid_transfer:fluid_transfer_pump"] = {lb_top_img = "elepower_gui_icon_fluid_electrolyzer_in.png", lb_top_tt = "Fluid"}
eletome.ai.nodes["elepower_machines:accumulator"] = {lb_top_img = "elepower_gui_icon_fluid_water.png", lb_top_tt = "Water"}
eletome.ai.nodes["elepower_machines:accumulator_heavy"] = {lb_top_img = "elepower_gui_icon_fluid_water.png",
lb_top_tt = "Heavy Water",
mb_title_txt = "Right Click",
mb_recipe_items = {[4] = "elepower_machines:heavy_filter",
[5] = "elepower_tome_mouse_rght_click.png",
[6] = "elepower_machines:accumulator"}
}
-- Evaporation Plant page
eletome.ai.nodes["elepower_thermal:evaporator_controller"] = {lb_top_img = "elepower_gui_icon_fluid_water_brine_lithium.png", lb_top_tt = " Water\n Brine\nLithium"}
eletome.ai.nodes["elepower_thermal:evaporator_input"] = {lb_top_img = "elepower_gui_icon_fluid_water_brine.png", lb_top_tt = "Water\nBrine"}
eletome.ai.nodes["elepower_thermal:evaporator_output"] = {lb_top_img = "elepower_gui_icon_fluid_brine_lithium.png", lb_top_tt = " Brine\nLithium"}
eletome.ai.nodes["elepower_machines:heat_casing"] = {lb_top_img = "elepower_machines:heat_casing"}
-- Miner Page
eletome.ai.nodes["elepower_mining:miner_controller"] = {lb_top_img ="elepower_gui_icon_fluid_water.png",lb_top_tt ="Requires\nWater"}
eletome.ai.nodes["elepower_mining:miner_core"] = {lb_top_img ="elepower_gui_icon_fluid_water.png",lb_top_tt ="Requires\nWater"}
eletome.ai.nodes["elepower_mining:miner_drill"] = {lb_top_img ="elepower_tome_icon_metal_lump.png",lb_top_tt ="Produces\n Metal lumps" ,lb_btm_img = "elepower_gui_icon_power_water.png", lb_btm_tt = "128 EpUs & 500 Water\n used per drill"}

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@ -0,0 +1,284 @@
---------------------------------------------------
-- ___ _ --
-- | __| |___ _ __ _____ __ _____ _ _ --
-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
-- |___|_\___| .__/\___/\_/\_/\___|_| --
-- |_| --
-- _____ --
-- |_ _|__ _ __ ___ --
-- | |/ _ \ ' \/ -_) --
-- |_|\___/_|_|_\___| --
---------------------------------------------------
-- Functions --
---------------------------------------------------
----------------------------------
-- Determine if a text string --
-- is for an image or not --
----------------------------------
function eletome.is_image(text)
local value = false
if type(text) == "string" then
if string.find(text,".png") then
value = true
end
end
return value
end
-----------------------------------------------------------
-- The below gets all the nodes in a group, additionally --
-- it filters out any "_active" versions of the node and --
-- removes any numerical versions of the node > 0 --
-- additionally it removes any node that is not a --
-- standalone machine as a single node --
-- two returns mach_key and mach_sort --
-----------------------------------------------------------
function eletome.get_nodes_in_group(group_name)
local mach_key = {}
local mach_sort = {}
for name, def in pairs(minetest.registered_nodes) do
if def.groups[group_name] then
-- have to remove registered nodes with same name but
-- different number versions eg powercells, also remove
-- "active" versions
if not string.find(name, "active") and tonumber((string.match(name,"%d+"))or 0) == 0 then
local description = def.description
if string.find(description,"\n") then
description = string.match(description,"(.+)\n")
end
if group_name == "ele_user" and not def.groups["ele_storage"] then
-- Simple one node machines are found in machine and farming mods, remove pump - complex.
if name ~= "elepower_machines:pump" and string.find(name,"machines:") or string.find(name,"farming:") then
table.insert(mach_sort,description)
mach_key[description] = name
end
else
table.insert(mach_sort,description)
mach_key[description] = name
end
end
end
end
return mach_key, mach_sort
end
-----------------------------------------------------
-- table sorting function which will sort nodes by --
-- any field avaliable on node registration --
-- Output is mach_sort and mach_key --
-----------------------------------------------------
function eletome.sort_by(sort_by,mach_sort,mach_key)
local key = {}
local sort = {}
-- create new key table using sort_by with
-- field to sort_by and node.description
for des,name in pairs(mach_key)do
table.insert(sort,minetest.registered_nodes[name][sort_by])
key[minetest.registered_nodes[name][sort_by]] = des
end
-- standard table sort
table.sort(sort)
-- rebuild mach_sort
mach_sort = {}
for k,v in pairs(sort) do
mach_sort[k] = key[v]
end
return mach_sort,mach_key
end
--------------------------------------------------------------
-- Returns content of page, content of page + bwd_fwd nav --
-- or content of specific page num with bwd/fwd nav buttons --
--------------------------------------------------------------
-- Assumed Input Formats
---- page_ref = string - name of main page/how main page identified
---- itemlist = structured table of values pre-formated in formspec format
---- this includes correct x/y positions for pgs 2/3 etc
---- itemlist = {"formspec for item_1","formspec for item_2", etc}
---- max_items_pp = How many items from itemlist to put on each page
---- page_num = Int of the page number user going too
---- button_name = This is the buttons "field" name eg "mach_bwd_fwd"
---- used in on_recieve to identify what formspec to return
function eletome.p_nav_bwd_fwd(page_ref,item_list,max_items_pp,page_num,button_name)
local recipe_pg = ""
local num_recipe = #item_list
local i = 1
if page_num > 1 then
-- Check if we need another fwd button
if page_num*max_items_pp < num_recipe then
recipe_pg = recipe_pg .."button[15,0;2.5,0.5;"..button_name..";Page "..(page_num + 1).." >>]"
end
-- Always need back button
recipe_pg = recipe_pg .."button[12.5,0;2.5,0.5;"..button_name..";<< "..(page_num - 1).." Page]"
elseif num_recipe > max_items_pp then
recipe_pg = recipe_pg .."button[15,0;2.5,0.5;"..button_name..";Page "..(page_num + 1).." >>]"
end
-- Pass page reference value to player recieve fields when fwd/bwd pressed - not visible on formspec
recipe_pg = recipe_pg .."field[10,12;1,0.5;description;;"..page_ref.."]"
-- used to add a num/offset so we get correct recipes on pg 1/2/etc
local pg_offset = (page_num-1)*max_items_pp
i = i+pg_offset
-- Create the final output
while i <= (max_items_pp + pg_offset) and i <= num_recipe do
recipe_pg = recipe_pg ..item_list[i]
i=i+1
end
return recipe_pg
end
--------------------------------------------------------------------------------
-- Returns a table of items which make up the craft recipe for the registered --
-- node in elepower note max grid recipe is 3x1 output assigned to keys 4/5/6 --
-- Structured as: --
-- recipe_output = {items = {[4] = "item 1", [5] = "item 2", [6] = "item 3"}, --
-- num = {[4 = 2 , [5] = 1 , [6] = 6 }, --
-- craft_name = "elepower craft name" eg can, --
-- craft_des = "elepower craft description" eg canning } --
--------------------------------------------------------------------------------
function eletome.get_craft_recipe(reg_node_name)
local recipe_output = {}
recipe_output.items = {}
recipe_output.num = {}
local i = 1
local all_crafts = table.copy(elepm.craft.types)
for craft_name,craft_def in pairs(all_crafts) do
for k,reg_craft_def in pairs(elepm.craft[craft_name]) do
local itemstring = reg_craft_def.output
local stack = ItemStack(itemstring)
stack = stack:to_table()
if stack then
if stack.name == reg_node_name then
-- get inputs for craft
local craft_in = craft_def.inputs
local pos = {4,5,6}
if craft_in == 1 then
pos = {5}
elseif craft_in == 2 then
pos = {5,6}
end
recipe_output.craft_name = craft_name
recipe_output.craft_des = craft_def.description
for k,v in pairs(reg_craft_def.recipe) do
recipe_output.items[pos[i]] = k
recipe_output.num[pos[i]] = v
i=i+1
end
end
else
-- some not in stack format (saw - catch later)
end
end
end
return recipe_output
end
------------------------------------------------------------------
-- Generates the visual craft output grid recipe for the node --
-- nominally this is either a 3x3 grid (std MT Recipe or a --
-- 1x3,1x2,1x1 grid for elepower craft recipes. --
-- Takes into account customisation from additional info --
-- Input list of items for node recipe as a numeric key table --
-- keys 1-9 - note keys can be missing but can't exceed 9 --
-- basically accepts output from "eletome.get_craft_recipe" --
-- Outputs: --
-- formspec formated grid of ingredients --
-- Current y offset - y_off --
------------------------------------------------------------------
function eletome.gen_craft_grid(recipe,y_off,no_items)
local x_cnt = 1
local x_off = 0
local dis_recipe = ""
local sty_h3s = eletome.common_styles.style_h3s
local sty_h3e = eletome.common_styles.style_h3e
while x_cnt <= 9 do
-- catch for node with un-handled/non-exsitant recipe
if no_items == 1 then
-- output nothing as no recipe
-- recipe item or image output
elseif recipe.items[x_cnt] then
-- handle when recipe includes groups
if string.find(recipe.items[x_cnt],"group") then
local grp_name = string.gsub(recipe.items[x_cnt],"group:","")
local node_name
for name,def in pairs(minetest.registered_nodes) do
if def.groups[grp_name] and not def.groups["wall"] then
node_name = name
break
end
end
dis_recipe = dis_recipe.."item_image_button["..(12+x_off)..","..(1+y_off)..";0.75,0.75;"..node_name..";"..node_name..";G]"..
"tooltip["..node_name..";"..recipe.items[x_cnt]..";"..eletome.tooltip_color.."]"
-- handle a custom png image
elseif string.find(recipe.items[x_cnt],".png") then
dis_recipe = dis_recipe.."image["..(12+x_off)..","..(1+y_off)..";0.75,0.75;"..recipe.items[x_cnt].."]"
dis_recipe = dis_recipe.."tooltip["..(12+x_off)..","..(1+y_off)..";0.75,0.75;"..recipe.craft_des..";"..eletome.tooltip_color.."]"
else
dis_recipe = dis_recipe.."item_image_button["..(12+x_off)..","..(1+y_off)..";0.75,0.75;"..recipe.items[x_cnt]..";"..recipe.items[x_cnt]..";]"
end
-- Special case to insert elepower craft name in grid pos[1] or
-- Custom additional info "craft name" eg "Right Click"
elseif recipe.craft_name and x_cnt == 1 then
-- only provide a link if a elepower craft name
if elepm.craft[recipe.craft_name] then
dis_recipe = dis_recipe.."hypertext["..(11.5+x_off)..","..(1.2+y_off)..
";2.5,1;craft_click;"..sty_h3s.."<action name="..recipe.craft_des..">"..recipe.craft_des.."</action>"..sty_h3e.."]"
else
dis_recipe = dis_recipe.."hypertext["..(11.5+x_off)..","..(1.2+y_off)..
";2.5,1;craft_click;"..sty_h3s..recipe.craft_des..sty_h3e.."]"
end
-- Custom craft but no ingredient/need for craft slot
elseif recipe.craft_name then
-- output nothing as no slot on custom craft
-- Normal MT craft output empty craft slot.
else
dis_recipe = dis_recipe.."image["..(12+x_off)..","..(1+y_off)..";0.75,0.75;elepower_tome_bgimg_2.png]"
end
-- counters and offsets
if x_cnt == 3 or x_cnt == 6 then
x_off = 0
y_off = y_off + 0.8
else
x_off = x_off + 0.8
end
x_cnt = x_cnt+1
end
return dis_recipe, y_off
end

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---------------------------------------------------
-- ___ _ --
-- | __| |___ _ __ _____ __ _____ _ _ --
-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
-- |___|_\___| .__/\___/\_/\_/\___|_| --
-- |_| --
-- _____ --
-- |_ _|__ _ __ ___ --
-- | |/ _ \ ' \/ -_) --
-- |_|\___/_|_|_\___| --
---------------------------------------------------
-- Contents Page --
---------------------------------------------------
function eletome.contents_page()
-- Contents page structured as 2 pages ie an open book
-- a single column on left page and 2 columns on right page
-- Assign Common styles to local vars
local sty_h0s = eletome.common_styles.style_h0s
local sty_h0e = eletome.common_styles.style_h0e
local sty_h1s = eletome.common_styles.style_h1s
local sty_h1e = eletome.common_styles.style_h1e
local sty_h2s = eletome.common_styles.style_h2s
local sty_h2e = eletome.common_styles.style_h2e
local sty_h3s = eletome.common_styles.style_h3s
local sty_h3e = eletome.common_styles.style_h3e
local sty_h4s = eletome.common_styles.style_h4s
local sty_h4e = eletome.common_styles.style_h4e
-- Contents page left page Content
local content_lp_txt = "Elepower adds power to a game, "..
"Power is referred to in units and these units "..
"are called EpU (Elepower Unit).\n"..
"New crafts are added to the game as well as new machines "..
"to enable these new crafts and make use of EpU/s.\n\n"..
"A big thank you to IcyDiamond the orginal creator of this mod."
local heading_lp = "hypertext[0.50,0.70;8.5,1.2;content_lp_h_tome;"..sty_h0s.."Elepower Tome"..sty_h0e.."]"
local content_lp = "hypertext[0.75,1.8;8.0,8.0;content_lp_c_text;"..sty_h3s..content_lp_txt..sty_h3s.."]"
-- Contents page right page Content
local heading_rp = "hypertext[9.0,0.7;8.5,1.0;content_rp_h_cont;"..sty_h1s.."Contents"..sty_h1e.."]"
local heading_rp_craft = "hypertext[9.0,1.5;8.5,1.0;content_rp_sh_crafts;"..sty_h2s.."Crafts"..sty_h2e.."]"
local raw_all_crafts = table.copy(elepm.craft.types)
local all_crafts = {}
-- Gets the Human readable craft name
-- and sorts them alphabetically
for k,def in pairs(raw_all_crafts) do
table.insert(all_crafts,def.description)
end
table.sort(all_crafts)
-- Generate the craft_content section
-- 2 columns of h2 headings down the page
local left_col = ""
local rght_col = ""
for k,craft_name in pairs(all_crafts) do
if (k % 2 == 0) then -- even key - backwards fix this left should be odd....
left_col = left_col.."<action name="..craft_name..">"..craft_name.."</action>".."\n"
else -- odd key
rght_col = rght_col.."<action name="..craft_name..">"..craft_name.."</action>".."\n"
end
end
local ac_off = math.ceil((#all_crafts/2)*0.75)
local craft_rp_txt = "hypertext[09.0,2.0;4.5,"..ac_off..";craft_click;"..sty_h3s..left_col..sty_h3e.."]"..
"hypertext[13.5,2.0;4.5,"..ac_off..";craft_click;"..sty_h3s..rght_col..sty_h3e.."]"
local heading_rp_mach = "hypertext[09.0,"..(2+ac_off)..";8.5,1.0;content_rp_sh_mach;"..sty_h2s.."Machines"..sty_h2e.."]"
local subhead_mach_gen = "hypertext[09.0,"..(2.7+ac_off)..";4.5,7.0;machine;"..sty_h3s.. -- left side column
"<action name=machine-ele_provider>Simple Generators</action>\n"..
"<action name=machine-ele_user>Simple Machines</action>\n"..
"<action name=machine-Wind_Turbine>Wind Turbine</action>\n"..
"<action name=machine-Fission_Reactor>Fission Reactor</action>\n"..
"<action name=machine-Fusion_Reactor>Fusion Reactor</action>"..
sty_h3e.."]"..
"tooltip[9.0,"..(2.7+ac_off)..";4.5,0.6;Single Node\nPower Generators;"..eletome.tooltip_color.."]"..
"tooltip[9.0,"..(3.2+ac_off)..";4.5,0.6;Single Node\nMachines;"..eletome.tooltip_color.."]"..
"hypertext[13.5,"..(2.7+ac_off)..";4.5,7.0;machine;"..sty_h3s.. -- right side column
"<action name=machine-ele_storage>Powercells</action>\n"..
"<action name=machine-Fluid_Pump>Fluid Pump</action>\n"..
"<action name=machine-Evaporation_Plant>Evaporation Plant</action>\n"..
"<action name=machine-Miner>Miner</action>\n"..
"<action name=machine-Transporter>Transporter</action>"..
sty_h3e.."]"
-- Assemble contents page
local eletome_cont = heading_lp..content_lp..
heading_rp..heading_rp_craft..craft_rp_txt..
heading_rp_mach..subhead_mach_gen
return eletome_cont
end

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---------------------------------------------------
-- ___ _ --
-- | __| |___ _ __ _____ __ _____ _ _ --
-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
-- |___|_\___| .__/\___/\_/\_/\___|_| --
-- |_| --
-- _____ --
-- |_ _|__ _ __ ___ --
-- | |/ _ \ ' \/ -_) --
-- |_|\___/_|_|_\___| --
---------------------------------------------------
-- Crafts Page --
---------------------------------------------------
function eletome.craft_page(craft_description,page_num)
-- remove "action:" from string
local craft_description = string.match(craft_description, ":(.*)")
-- Convert craft_description back to craft
local raw_all_crafts = table.copy(elepm.craft.types)
local craft_click = {}
local craft_type
for craft_name,def in pairs(raw_all_crafts) do
if def.description == craft_description then
craft_click[craft_name] = def
craft_type = craft_name
end
end
if craft_click == "nil" then
minetest.debug("error")
end
-- Craft page structured as 2 pages ie an open book
-- a single column on left page and single column
-- on the right page.
-- Assign Common styles to local vars
local sty_h0s = eletome.common_styles.style_h0s
local sty_h0e = eletome.common_styles.style_h0e
local sty_h1s = eletome.common_styles.style_h1s
local sty_h1e = eletome.common_styles.style_h1e
local sty_h2s = eletome.common_styles.style_h2s
local sty_h2e = eletome.common_styles.style_h2e
local sty_h3s = eletome.common_styles.style_h3s
local sty_h3e = eletome.common_styles.style_h3e
local sty_h4s = eletome.common_styles.style_h4s
local sty_h4e = eletome.common_styles.style_h4e
--------------------------
-- Craft page left page --
--------------------------
local heading_lp = "hypertext[0.5,0.7;8.5,1.1;craft_lp_h;"..sty_h0s..craft_description..sty_h0e.."]"
local head_sub_lp_ov = "hypertext[0.5,1.4;8.5,1.0;craft_lp_sh_ov;"..sty_h1s.."Overview"..sty_h1e.."]"
local ov_lp_txt = "hypertext[0.75,2.1;8.0,5.5;craft_lp_ov_text;"..sty_h3s..craft_click[craft_type].overview..sty_h3s.."]"
-- calculate approximatly how many lines "overview" takes
local length = string.len(craft_click[craft_type].overview)
local cpl = eletome.char_per_line
local num_lines = math.ceil(length/cpl)
local y_offset = num_lines*eletome.y_space_line
-- Find machines that do craft
local mach_names = {}
for name,def in pairs(minetest.registered_nodes)do
if def.craft_type == craft_type then
if def.ele_active_node and string.find(name,"active") then -- only insert active version of machine
table.insert(mach_names,{name,def.description})
elseif not def.ele_active_node then
table.insert(mach_names,{name,def.description})
end
end
end
local machines_lp = "style_type[item_image_button;bgimg=elepower_tome_bgimg_2.png]"
local y_m_row = 0 --multiple rows of machines
for k,def in pairs(mach_names)do
if #mach_names == 1 then
machines_lp = machines_lp.."item_image_button[4,"..(5.6+y_offset+y_m_row)..";1.25,1.25;"..def[1]..";"..def[2]..";]"..
"hypertext[0.5,"..(7+y_offset+y_m_row)..";8.4,1;craft_mach_lab;"..sty_h3s..def[2]..sty_h3s.."]"
else
if (k % 2 == 0) then -- even key
machines_lp = machines_lp.."item_image_button[6,"..(5.6+y_offset+y_m_row)..";1.25,1.25;"..def[1]..";"..def[2]..";]"..
"hypertext[4.5,"..(7+y_offset+y_m_row)..";4.5,1;craft_mach_lab;"..sty_h3s..def[2]..sty_h3s.."]"
y_m_row = y_m_row + 2.5
else -- odd key
machines_lp = machines_lp.."item_image_button[2,"..(5.6+y_offset+y_m_row)..";1.25,1.25;"..def[1]..";"..def[2]..";]"..
"hypertext[0.5,"..(7+y_offset+y_m_row)..";4.5,1;craft_mach_lab;"..sty_h3s..def[2]..sty_h3s.."]"
end
end
end
---------------------------
-- Craft page right page --
---------------------------
local head_sub_rp_rec = "hypertext[9.5,0.7;8.5,1.0;craft_lp_h;"..sty_h1s.."Recipes"..sty_h1e.."]"
local craft_reg_path = elepm.craft[craft_type]
local recipe_list = {}
local recipe_list_rdy = {}
if craft_type == "cooking" then
-- restructure craft recipe inputs/outputs, so easier to output to formspec
-- recipe_list = {
-- {input={item1,num},{item2,num},output={item,num}},
-- {input={item1,num},{item2,num},output={item1,num},{item2,num}}
-- }
for name,def in pairs(minetest.registered_items) do
local recipe = minetest.get_all_craft_recipes(name)
if recipe ~= nil then
for k,def in pairs(recipe) do
if def.method == "cooking" and def.output ~= "" then
if string.find(def.items[1],"group") then
def.items[1] = string.gsub(def.items[1],"group","default")
end
-- This structure matches below, double table nesting a bit redundant
table.insert(recipe_list,{input = {{def.items[1],1}},output = {{def.output,1}}})
end
end
end
end
else
-- restructure craft recipe inputs/outputs, so easier to output to formspec
-- recipe_list = {
-- {input={item1,num},{item2,num},output={item,num}},
-- {input={item1,num},{item2,num},output={item1,num},{item2,num}}
-- }
for k,v in pairs(craft_reg_path) do
local input = {}
local output = {}
if type(v.output) == "table" then -- very rarly table eg grinding-fuel_rod_depleted
for k,v in pairs(v.output)do
local t_out = string.split(v," ")
table.insert(output,{t_out[1],tonumber(t_out[2]) or 1})
end
else
local t_out = string.gsub(tostring(v.output),"ItemStack%(\"","")
local t_out = string.gsub(t_out,"\"%)","")
local t_out = string.split(t_out," ")
table.insert(output,{t_out[1],tonumber(t_out[2]) or 1})
end
for k2,v2 in pairs(v.recipe)do
table.insert(input,{k2,v2})
end
table.insert(recipe_list,{input = input,output = output})
end
--minetest.debug(dump(recipe_list))
end
-- build recipe list
local y_off = 0
local x_off = 0
local col_cnt = 1
local recipe_cnt = 1
for k,def in pairs(recipe_list) do
local s_recipe ="style_type[label;font_size=-2;font=bold;textcolor=#FFF]"
local in_len = #def.input
local out_len = #def.output
local columns = 2
local col_gap = 0.75
local in_cnt = 1
if (in_len+out_len) == 2 then
columns = 3
end
if (in_len+out_len) == 3 then
col_gap = 1.5
end
for k,def in pairs(def.input) do
s_recipe = s_recipe.."item_image_button["..(9.5 + x_off)..","..(1.5+y_off)..";0.6,0.6;"..def[1]..";"..def[1]..";]"
s_recipe = s_recipe.."label["..(10 + x_off)..","..(1.99 + y_off)..";"..def[2].."]"
x_off = x_off+0.7
if in_cnt >= in_len then
s_recipe = s_recipe.."image["..(9.5 + x_off)..","..(1.5+y_off)..";0.6,0.6;elepower_tome_equals.png]"
x_off = x_off+0.7
end
in_cnt = in_cnt+1
end
for k,def in pairs(def.output)do
s_recipe = s_recipe.."item_image_button["..(9.5 + x_off)..","..(1.5+y_off)..";0.6,0.6;"..def[1]..";"..def[1]..";]"
s_recipe = s_recipe.."label["..(10 + x_off)..","..(1.99 + y_off)..";"..def[2].."]"
x_off = x_off+0.7
end
if col_cnt >= columns then
x_off = 0
y_off = y_off + 0.7
col_cnt = 1
else
x_off = x_off+col_gap
col_cnt = col_cnt + 1
end
table.insert(recipe_list_rdy,s_recipe)
recipe_list_rdy.columns = recipe_list_rdy.columns or columns
recipe_cnt = recipe_cnt + 1
--reset y_off(set) as these will be on page 2/3 etc
if recipe_cnt > recipe_list_rdy.columns*12 then
y_off = 0
recipe_cnt = 1
end
end
-- Split recipes across 2 or more pages if needed.
local max_recipe_pp = 24 -- 2 columns
local pg_num = tonumber(page_num) or 1
local i = 1
if recipe_list_rdy.columns == 3 then
max_recipe_pp = 36
end
local recipe_rp = eletome.p_nav_bwd_fwd(craft_description,recipe_list_rdy,max_recipe_pp,pg_num,"craft_bwd_fwd")
-------------------------
-- Assemble craft page --
-------------------------
local eletome_craft = heading_lp..head_sub_lp_ov..ov_lp_txt..machines_lp..
head_sub_rp_rec..recipe_rp
return eletome_craft
end

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---------------------------------------------------
-- ___ _ --
-- | __| |___ _ __ _____ __ _____ _ _ --
-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
-- |___|_\___| .__/\___/\_/\_/\___|_| --
-- |_| --
-- _____ --
-- |_ _|__ _ __ ___ --
-- | |/ _ \ ' \/ -_) --
-- |_|\___/_|_|_\___| --
---------------------------------------------------
-- Machines/Node Crafters --
---------------------------------------------------
function eletome.machines(machine,page_num)
-- remove "action:" from string
local raw_mach_input = string.match(machine, ":(.*)")
-- split on "-" to remove "machine"
local machine_split = string.split(raw_mach_input,"-")
local machine_name = machine_split[2]
local mach_group
if machine_name == "ele_provider" then
machine_name = "Generators"
mach_group = "ele_provider"
elseif machine_name == "ele_storage" then
machine_name = "Powercells"
mach_group = "ele_storage"
elseif machine_name == "ele_user" then
machine_name = "Machine"
mach_group = "ele_user"
end
-- remove "_"
local mach_name = string.gsub(machine_name,"_", " ")
-- Assign Common styles to local vars
local sty_h0s = eletome.common_styles.style_h0s
local sty_h0e = eletome.common_styles.style_h0e
local sty_h1s = eletome.common_styles.style_h1s
local sty_h1e = eletome.common_styles.style_h1e
local sty_h2s = eletome.common_styles.style_h2s
local sty_h2e = eletome.common_styles.style_h2e
local sty_h3s = eletome.common_styles.style_h3s
local sty_h3e = eletome.common_styles.style_h3e
local sty_h4s = eletome.common_styles.style_h4s
local sty_h4e = eletome.common_styles.style_h4e
-- Additional Info Table
local add_info = eletome.ai
local sort_by = add_info[machine_name:lower()].sort_by or nil
local instructions = add_info[machine_name:lower()].instruct or nil
-----------------------
-- Machine left page --
-----------------------
local heading_lp = "hypertext[0.5,0.70;8.5,1.1;ass_mach_lp_h;"..sty_h0s..mach_name..sty_h0e.."]"
local head_sub_lp_ov = "hypertext[0.5,1.4;8.5,1.0;mach_lp_sh_ov;"..sty_h1s.."Overview"..sty_h1e.."]"
local lp_txt_space = 0
local ov_lp_img = add_info[machine_name:lower()].img or ""
if ov_lp_img ~= "" then
if instructions then
ov_lp_img = "style_type[image_button;bgimg=elepower_tome_bgimg_1.png]"..
"image_button[2.25,6.6;5,3.75;"..add_info[machine_name:lower()].img..";instructions;]"..
"tooltip[2.25,6.6;5,3.75;Click for detailed\ninstructions;"..eletome.tooltip_color.."]"..
"hypertext[0.5,10.1;8,0.5;large_image;"..sty_h4s..
"<action name=machine-"..machine_name..">Larger Image</action>"..
sty_h4e.."]"
else
ov_lp_img = "image[2.25,6.6;5,3.75;"..add_info[machine_name:lower()].img.."]"
end
else
lp_txt_space = 3.75
end
local ov_lp_txt = "hypertext[0.75,2.1;8.0,"..(4.5+lp_txt_space)..";mach_lp_ov_text;"..sty_h4s..(add_info[machine_name:lower()].over or "")..sty_h4e.."]"
------------------------
-- Machine right page --
------------------------
-- Get list of nodes
local mach_nodes
local mach_sort = {}
local mach_key = {}
if mach_group then
mach_key, mach_sort = eletome.get_nodes_in_group(mach_group)
else
local mach_nodes = add_info[machine_name:lower()].part or {}
for k,node_name in pairs(mach_nodes) do
table.insert(mach_sort,minetest.registered_items[node_name].description)
mach_key[minetest.registered_items[node_name].description] = node_name
end
end
-- Sort the table
if sort_by ~= nil then
if sort_by ~= "no_sort" then
-- Sort values by any field avliable in node registration
mach_sort, mach_key = eletome.sort_by(sort_by,mach_sort,mach_key)
end
else
-- default sort is by node.description which can work in
-- unexpected ways due to translation wrapper.
table.sort(mach_sort)
end
local y_off = 0
local recipe_cnt = 1
local machine_list_rdy = {}
-- Recipe output for each node that makes up machine
for k,name_des in pairs(mach_sort) do
local name_reg = mach_key[name_des]
local m_recipe = "style_type[item_image_button;bgimg=elepower_tome_bgimg_2.png]"
local recipe = minetest.get_craft_recipe(name_reg)
local x_cnt = 1
local x_off = 0
local no_items = 0
-- additional info variables
local lb_top_img = "unknown"
local lb_top_tt
local lb_mid_img
local lb_mid_tt
local lb_btm_img = tostring(minetest.registered_items[name_reg].ele_usage or 0)
if mach_name == "Powercells" then
lb_btm_img = minetest.registered_items[name_reg].ele_output or 0
end
local lb_btm_tt = " EpUs per second"
local mb_title_txt
local mb_recipe_items
-- Check for custom values in additional info and set
if add_info.nodes[name_reg] then
lb_top_img = add_info.nodes[name_reg].lb_top_img or "unknown"
lb_top_tt = add_info.nodes[name_reg].lb_top_tt or nil
lb_mid_img = add_info.nodes[name_reg].lb_mid_img or nil
lb_mid_tt = add_info.nodes[name_reg].lb_mid_tt or nil
-- don't overwrite this value if additional info value dosent exist
-- ie retain ele_usage for node
if add_info.nodes[name_reg].lb_btm_img then
lb_btm_img = add_info.nodes[name_reg].lb_btm_img
end
lb_btm_tt = add_info.nodes[name_reg].lb_btm_tt or " EpUs per second"
mb_title_txt = add_info.nodes[name_reg].mb_title_txt or nil
mb_recipe_items = add_info.nodes[name_reg].mb_recipe_items or nil
end
-- catch empty recipe.items and check new crafts
-- and if not there set flag to not crash.
if not recipe.items then
-- check elepower crafts
recipe = eletome.get_craft_recipe(name_reg)
-- final catch to prevent crash
if not recipe.craft_name then
-- check for additional information
if mb_recipe_items then
recipe.items = mb_recipe_items
recipe.craft_name = mb_title_txt
recipe.craft_des = mb_title_txt
else
no_items = 1
end
end
end
-- Layout output per node is 3 large squares
-- 1st square input summary /power usage summary (background)
-- 2nd square is items to craft (nil-background)
-- 3rd square large image of node (background)
-- 1st 2nd 3rd
-- --------- --------- ---------
-- | |_| | |__|_|__| || ||
-- | |_| | |__|_|__| || ||
-- | |_| | |__|_|__| ||_____||
-- --------- --------- ---------
-- background box's 1 and 3 and large node image
m_recipe = m_recipe.."image["..(9.25)..","..(1+y_off)..";2.4,2.4;elepower_tome_bgimg_2.png]"
m_recipe = m_recipe.."image["..(14.75)..","..(1+y_off)..";2.4,2.4;elepower_tome_bgimg_2.png]"
--3rd square item
m_recipe = m_recipe.."item_image_button["..(14.85)..","..(1+y_off+0.1)..";2.2,2.2;"..mach_key[name_des]..";"..mach_key[name_des]..";]"
-- 1st square items
-- Top Item
-- display reg craftitem or image
if eletome.is_image(lb_top_img) then
m_recipe = m_recipe.."image["..(10.15)..","..(1+y_off)..";0.75,0.75;"..lb_top_img.."]"
if lb_top_tt then
m_recipe = m_recipe.."tooltip["..(10.15)..","..(1+y_off)..";0.75,0.75;"..lb_top_tt..";"..eletome.tooltip_color.."]"
end
else
m_recipe = m_recipe.."item_image_button["..(10.15)..","..(1+y_off)..";0.75,0.75;"..lb_top_img..";"..lb_top_img..";]"
if lb_top_tt then
m_recipe = m_recipe.."tooltip["..lb_top_img..";"..lb_top_tt..";"..eletome.tooltip_color.."]"
end
end
-- Middle Item
-- display node created or image
if eletome.is_image(lb_mid_img) then
m_recipe = m_recipe.."image["..(10.10)..","..(1+y_off+0.9)..";0.85,0.85;"..lb_mid_img.."]"
if lb_mid_tt then
m_recipe = m_recipe.."tooltip["..(10.10)..","..(1+y_off+0.9)..";0.85,0.85;"..lb_mid_tt..";"..eletome.tooltip_color.."]"
end
else
m_recipe = m_recipe.."item_image_button["..(10.10)..","..(1+y_off+0.9)..";0.85,0.85;"..name_reg..";"..name_reg..";]"
if lb_mid_tt then
m_recipe = m_recipe.."tooltip["..name_reg..";"..lb_mid_tt..";"..eletome.tooltip_color.."]"
end
end
-- Bottom Item
-- Change power output value from num-text to equivalent
-- image value - images scale nicer than txt here
local i = 1
local x_of = 0
if eletome.is_image(lb_btm_img) then
m_recipe = m_recipe.."image["..(10.25+x_of)..","..(1+y_off+1.8)..";0.55,0.55;"..lb_btm_img.."]"
m_recipe = m_recipe.."tooltip["..(10.25+x_of)..","..(1+y_off+1.8)..";0.55,0.55;"..lb_btm_tt..";"..eletome.tooltip_color.."]"
else
local st_len = string.len(lb_btm_img)
if st_len <= 4 and tonumber(lb_btm_img) then
-- depending on txt length we have to offset
-- img char start more left
-- @ current img size 4 is max supported
if st_len == 2 then
x_of = -0.3
elseif st_len == 3 then
x_of = -0.6
elseif st_len == 4 then
x_of = -0.9
end
while i <= st_len do
local num = string.sub(tostring(lb_btm_img), i, i) or "0"
m_recipe = m_recipe.."image["..(10.25+x_of)..","..(1+y_off+1.9)..";0.45,0.45;elepower_tome_num_"..num..".png]"
x_of = x_of+0.35
i=i+1
end
m_recipe = m_recipe.."image["..(10.3+x_of)..","..(1+y_off+2.025)..";0.65,0.65;elepower_tome_num_epu.png]"
m_recipe = m_recipe.."tooltip["..(10.25+x_of+(-0.3*(st_len+1)))..","..(1+y_off+1.9)..";1.5,0.65;"..lb_btm_img..lb_btm_tt..";"..eletome.tooltip_color.."]"
else
minetest.log("info", "elepower_tome: "..lb_btm_img.." entered value must be 1-4 digits or a string ending in .png")
minetest.debug()
end
end
-- 2nd square items
-- Generate the recipe grid view - Middle box
local dis_rec,y_add = eletome.gen_craft_grid(recipe,y_off,no_items)
m_recipe = m_recipe..dis_rec
y_off = y_add
y_off = y_off+1.7
-- Insert record into table and increment counters
table.insert(machine_list_rdy,m_recipe)
recipe_cnt = recipe_cnt + 1
--reset y_off(set) as these will be on page 2/3 etc
if recipe_cnt > 3 then
y_off = 0
recipe_cnt = 1
end
end
-- Split machines across 2 or more pages if needed.
local max_recipe_pp = 3
local pg_num = tonumber(page_num) or 1
local recipe_rp = ""
local recipe_rp = eletome.p_nav_bwd_fwd(machine,machine_list_rdy,max_recipe_pp,pg_num,"mach_bwd_fwd")
---------------------------
-- Assemble Machine page --
---------------------------
local eletome_complex = heading_lp..head_sub_lp_ov..ov_lp_txt..ov_lp_img..recipe_rp
return eletome_complex
end

View File

@ -15,7 +15,20 @@
-- Global variable for mod -- Global variable for mod
eletome = rawget(_G, "eletome") or {} eletome = rawget(_G, "eletome") or {}
-- register our Tome item -- path, modname and translation
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
eletome.S = minetest.get_translator(modname)
local S = eletome.S
-- includes
dofile(modpath .. "/i_eletome_additional_info.lua")
dofile(modpath .. "/i_functions.lua")
dofile(modpath .. "/i_page_contents.lua")
dofile(modpath .. "/i_page_crafts.lua")
dofile(modpath .. "/i_page_machines.lua")
-- register our Tome/Book item
minetest.register_craftitem("elepower_tome:tome", { minetest.register_craftitem("elepower_tome:tome", {
description = "Elepower Tome", description = "Elepower Tome",
inventory_image = "elepower_tome.png", inventory_image = "elepower_tome.png",
@ -29,6 +42,7 @@ minetest.register_craftitem("elepower_tome:tome", {
end, end,
}) })
-- Give player elepower tome on initaial logon -- Give player elepower tome on initaial logon
minetest.register_on_newplayer(function(player) minetest.register_on_newplayer(function(player)
player:get_inventory():add_item("main", "elepower_tome:tome") player:get_inventory():add_item("main", "elepower_tome:tome")
@ -40,7 +54,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return return
end end
-- Clicked contents button any page. -- Clicked contents button on any page.
if fields.content then if fields.content then
local eletome_bg = eletome.tome_bg local eletome_bg = eletome.tome_bg
local eletome_contents = eletome.contents_page() local eletome_contents = eletome.contents_page()
@ -48,60 +62,92 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
-- Clicked a craft link on contents -- Clicked a craft link on contents
if fields.content_rp_cl_craft_txt or fields.content_rp_cr_craft_txt then if fields.craft_click then
local craft_value = fields.content_rp_cl_craft_txt or fields.content_rp_cr_craft_txt
local eletome_bg = eletome.tome_bg local eletome_bg = eletome.tome_bg
local eletome_craft = eletome.craft_page(craft_value) local eletome_craft = eletome.craft_page(fields.craft_click)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_craft) minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_craft)
end end
-- Clicked fwd/bwd button on craft sub-page -- Clicked craft bwd/fwd button on craft sub-page
if fields.craft_page_fwd or fields.craft_page_bwd then if fields.craft_bwd_fwd then
local page_num = string.match(fields.craft_bwd_fwd , "%s(%w+)%s")
-- eletome.craft_page() expects description in format "something:craft_description" -- eletome.craft_page() expects description in format "something:craft_description"
local craft_value = "cd:"..fields.description
local craft_page_fwd = fields.craft_page_fwd or ""
local craft_page_bwd = fields.craft_page_bwd or ""
local page_num = string.match(craft_page_fwd, "%s(%w)%s")
if not page_num then
local page_num = string.match(craft_page_bwd, "%s(%w)%s")
end
local craft_value = "cd:"..fields.craft_description
local eletome_bg = eletome.tome_bg local eletome_bg = eletome.tome_bg
local eletome_craft = eletome.craft_page(craft_value,page_num) local eletome_craft = eletome.craft_page(craft_value,page_num)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_craft) minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_craft)
end end
--minetest.debug(dump(fields)) -- Clicked Machine page
if fields.machine then
local eletome_bg = eletome.tome_bg
local eletome_machine = eletome.machines(fields.machine)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_machine)
end
-- Clicked Machine bwd/fwd button on Machine page
if fields.mach_bwd_fwd then
local page_num = string.match(fields.mach_bwd_fwd, "%s(%w+)%s")
local mach_value = fields.description
local eletome_bg = eletome.tome_bg
local eletome_machine = eletome.machines(mach_value,page_num)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_machine)
end
-- Clicked Instructions page
if fields.instructions then
local eletome_bg = eletome.tome_bg
local eletome_instruct = eletome.instructions_page(fields.description)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_instruct)
end
-- Clicked Large Image page
if fields.large_image then
local eletome_bg = eletome.tome_bg
local eletome_lrg_img = eletome.large_image_page(fields.description)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_lrg_img)
end
--minetest.debug(dump(fields))
end) end)
----------------
-- Tome Pages -- -------------------
---------------- -- Page Defaults --
-------------------
eletome.tome_bg = "formspec_version[4]size[18,11]".. eletome.tome_bg = "formspec_version[4]size[18,11]"..
"bgcolor[#003782;true]".. -- fails (my understanding limitation) "bgcolor[#003782;true]".. -- fails (my understanding limitation)
"box[0.0,0.0;18,11;#003782]".. -- workaround the above "box[0.0,0.0;18,11;#003782]".. -- workaround the above
"box[0.5,0.5;8.5,10;#d1caaeFF]".. "box[0.5,0.5;8.5,10;#d1caaeFF]"..
"box[9.0,0.5;8.5,10;#d1caaeFF]".. "box[9.0,0.5;8.5,10;#d1caaeFF]"..
"button_exit[17.5,0;0.5,0.5;X;X]".. "style_type[button;bgcolor=#003782]"..
--"label[3.5,10.75;Elepower Tome]".. "style_type[button_exit;bgcolor=#003782]"..
--"label[11.5,10.75;Elepower Tome]".. "button[0,0;2.5,0.5;content;Content]"..
"button[0,0;2,0.5;content;Content]" "style[fake_back;textcolor=#777777]"..
"button[2.5,0;2.5,0.5;fake_back;Back]"..
"style[fake_prev_page;textcolor=#777777]"..
"button[12.5,0;2.5,0.5;fake_prev_page;<< Prev]"..
"style[fake_next_page;textcolor=#777777]"..
"button[15,0;2.5,0.5;fake_prev_page;Next >>]"..
"button_exit[17.5,0;0.5,0.5;X;X]"
eletome.font_color = "#1f1f1fFF"
eletome.y_space_line = 0.4
eletome.char_per_line = 60
eletome.tooltip_color = "#30434c;#f9f9f9"
-- Common style components - some end duplicates but kept for ease of reading/updating later -- Common style components - some end duplicates but kept for ease of reading/updating later
-- s = start ie pre text -- s = start ie pre text
-- e = end ie post text -- e = end ie post text
eletome.font_color = "#1f1f1fFF"
eletome.y_space_line = 0.4
eletome.char_per_line = 60
-- Used for hypertext -- Used for hypertext
eletome.common_styles = { eletome.common_styles = {
style_h0s = "<style color="..eletome.font_color.." size=26><b><center>", style_h0s = "<style color="..eletome.font_color.." size=26><b><center>",
@ -110,16 +156,24 @@ eletome.common_styles = {
style_h1e = "</center></b></style>", style_h1e = "</center></b></style>",
style_h2s = "<style color="..eletome.font_color.." size=18><center>", style_h2s = "<style color="..eletome.font_color.." size=18><center>",
style_h2e = "</center></style>", style_h2e = "</center></style>",
style_h3s = "<style color="..eletome.font_color.." size=16><center>", style_h3s = "<style color="..eletome.font_color.." size=14><center>",
style_h3e = "</center></style>", -- approximate default "label" size style_h3e = "</center></style>", -- approximate default "label" size
style_h4s = "<style color="..eletome.font_color.." size=12><center>", style_h4s = "<style color="..eletome.font_color.." size=12><center>",
style_h4e = "</center></style>" style_h4e = "</center></style>"
} }
function eletome.contents_page() function eletome.instructions_page(machine)
-- Contents page structured as 2 pages ie an open book -- instructions page structured as 2 pages ie an open book
-- a single column on left page and 2 columns on right page -- a single column on left page and single column on the right
-- machine structure; description = "action:machine-Miner"
-- remove "description = action:machine-" from string
local machine_name = string.match(machine, "-(.*)")
minetest.debug(machine_name)
-- remove "_"
local mach_name = string.gsub(machine_name,"_", " ")
-- Assign Common styles to local vars -- Assign Common styles to local vars
local sty_h0s = eletome.common_styles.style_h0s local sty_h0s = eletome.common_styles.style_h0s
@ -133,346 +187,96 @@ function eletome.contents_page()
local sty_h4s = eletome.common_styles.style_h4s local sty_h4s = eletome.common_styles.style_h4s
local sty_h4e = eletome.common_styles.style_h4e local sty_h4e = eletome.common_styles.style_h4e
-- Contents page left page Content function file_exists(img_name)
local file=io.open(img_name,"r")
local content_lp_txt = "Elepower adds power to a game, Power is referred to in units and these units are referred to as EpU (Elepower Unit).\nNew crafts are added to the game as well as machines to enable these new crafts and make use of EpU/s.\n\nA big thank you to IcyDiamond the orginal creator of this mod." if file~=nil then
io.close(file)
local heading_lp = "hypertext[0.50,1.0;8.5,10;content_lp_h_tome;"..sty_h0s.."Elepower\nTome"..sty_h0e.."]" return true
local content_lp = "hypertext[0.75,2.5;8.0,8;content_lp_c_text;"..sty_h3s..content_lp_txt..sty_h3s.."]" else
return false
-- Contents page right page Content
local heading_rp = "hypertext[9.0,1.0;8.5,9.0;content_rp_h_cont;"..sty_h1s.."Contents"..sty_h1e.."]"
local heading_rp_craft = "hypertext[9.0,1.5;8.5,7.5;content_rp_sh_crafts;"..sty_h2s.."Crafts"..sty_h2e.."]"
local raw_all_crafts = table.copy(elepm.craft.types)
local all_crafts = {}
-- Gets the Human readable craft name
-- and sorts them alphabetically
for k,def in pairs(raw_all_crafts) do
table.insert(all_crafts,def.description)
end
table.sort(all_crafts)
-- Generate the craft_content section
-- 2 columns of h2 headings down the page
local left_col = ""
local rght_col = ""
for k,craft_name in pairs(all_crafts) do
if (k % 2 == 0) then -- even key - backwards fix this left should be odd....
left_col = left_col.."<action name="..craft_name..">"..craft_name.."</action>".."\n"
else -- odd key
rght_col = rght_col.."<action name="..craft_name..">"..craft_name.."</action>".."\n"
end end
end end
local craft_rp_txt = "hypertext[09.0,2.0;4.5,7.0;content_rp_cl_craft_txt;"..sty_h3s..left_col..sty_h3e.."]".. ---------------
"hypertext[13.5,2.0;4.5,7.0;content_rp_cr_craft_txt;"..sty_h3s..rght_col..sty_h3e.."]" -- left page --
local heading_rp_mach = "hypertext[09.0,4.5;8.5,6.5;content_rp_sh_mach;"..sty_h2s.."Machines"..sty_h2e.."]" ---------------
local lp_heading = "hypertext[0.5,0.7;8.5,1.1;lp_heading;"..sty_h0s..mach_name..sty_h0e.."]"
local lp_sub_head = "hypertext[0.5,1.4;8.5,1.0;lp_sub_heading;"..sty_h1s.."Instructions"..sty_h1e.."]"
local lp_content = ""
local rp_content = ""
local li = 1
local ri = 4
local subhead_mach_gen = "hypertext[09.0,4.8;8.5,6.5;content_rp_sh_gen;"..sty_h3s.."Generators"..sty_h3e.."]" while li <= 3 do
local img_path = modpath.."/textures/eletome_instructions_"..machine_name:lower().."_".. li ..".png"
local file_check = file_exists(img_path)
-- remove all "active" version of providers and 2nd half any descriptions with "\n" if file_check then
local i = 1 if (li % 2 == 0) then -- even
local lft_col = "" lp_content = lp_content.."image[4.5,"..(2.0+(2.5*(li-1)))..";4,3;eletome_instructions_"..machine_name:lower().."_".. li ..".png]"
local rht_col = "" else
local mach_sort = {} lp_content = lp_content.."image[1.00,"..(2.0+(2.5*(li-1)))..";4,3;eletome_instructions_"..machine_name:lower().."_".. li ..".png]"
local mach_key = {}
for name, def in pairs(minetest.registered_nodes) do
if def.groups["ele_provider"] then
if not string.find(name, "active") then
local description = def.description
if string.find(description,"\n") then
description = string.match(description,"(.+)\n")
end
table.insert(mach_sort,description)
mach_key[description] = name
end
end end
else
break
end end
table.sort(mach_sort) li=li+1
for k,des in pairs(mach_sort) do
if (k % 2 == 0) then -- even key
rht_col = rht_col.."<action name="..mach_key[des]..">"..des.."</action>".."\n"
else -- odd key
lft_col = lft_col.."<action name="..mach_key[des]..">"..des.."</action>".."\n"
end
end end
local mach_rp_gen_txt = "hypertext[09.0,5.2;4.5,7.0;content_rp_cl_mach_txt;"..sty_h4s..lft_col..sty_h4e.."]".. ----------------
"hypertext[13.5,5.2;4.5,7.0;content_rp_cr_mach_txt;"..sty_h4s..rht_col..sty_h4e.."]" -- right page --
----------------
while ri <= 7 do
local img_path = modpath.."/textures/eletome_instructions_"..machine_name:lower().."_".. ri ..".png"
local file_check = file_exists(img_path)
if file_check then
if (ri % 2 ~= 0) then -- odd
rp_content = rp_content.."image[13,"..(0.26+(2.4*(ri-4)))..";4,3;eletome_instructions_"..machine_name:lower().."_".. ri ..".png]"
else
rp_content = rp_content.."image[9.5,"..(0.26+(2.4*(ri-4)))..";4,3;eletome_instructions_"..machine_name:lower().."_".. ri ..".png]"
end
else
break
end
ri=ri+1
end
-- Assemble contents page -------------------
local eletome_cont = heading_lp..content_lp.. -- Assemble page --
heading_rp..heading_rp_craft..craft_rp_txt -------------------
--heading_rp_mach..subhead_mach_gen..mach_rp_gen_txt local eletome_inst = lp_heading..lp_sub_head..lp_content..rp_content
return eletome_cont return eletome_inst
end end
function eletome.craft_page(craft_description,page_num)
-- remove "action:" from string
local craft_description = string.match(craft_description, ":(.*)")
-- Convert craft_description back to craft function eletome.large_image_page(machine)
local raw_all_crafts = table.copy(elepm.craft.types) -- Page to view the complex machine image large size
local craft_click = {}
local craft_type
for craft_name,def in pairs(raw_all_crafts) do
if def.description == craft_description then
craft_click[craft_name] = def
craft_type = craft_name
end
end
if craft_click == "nil" then -- remove "description = action:machine-" from string
minetest.debug("error") local machine_name = string.match(machine, "-(.*)")
end
-- Craft page structured as 2 pages ie an open book -- remove "_"
-- a single column on left page and single column local mach_name = string.gsub(machine_name,"_", " ")
-- on the right page.
-- Assign Common styles to local vars -- Assign Common styles to local vars
local sty_h0s = eletome.common_styles.style_h0s local sty_h0s = eletome.common_styles.style_h0s
local sty_h0e = eletome.common_styles.style_h0e local sty_h0e = eletome.common_styles.style_h0e
local sty_h1s = eletome.common_styles.style_h1s
local sty_h1e = eletome.common_styles.style_h1e
local sty_h2s = eletome.common_styles.style_h2s
local sty_h2e = eletome.common_styles.style_h2e
local sty_h3s = eletome.common_styles.style_h3s
local sty_h3e = eletome.common_styles.style_h3e
local sty_h4s = eletome.common_styles.style_h4s
local sty_h4e = eletome.common_styles.style_h4e
-------------------------- local heading = "hypertext[0.5,0.7;17.5,1.1;lp_heading;"..sty_h0s..mach_name..sty_h0e.."]"
-- Craft page left page -- local image ="style_type[image_button;bgimg=elepower_tome_bgimg_1.png]"..
-------------------------- "image_button[2.33,0.5;13.33,10;"..eletome.ai[machine_name:lower()].img..";instructions;]"..
local heading_lp = "hypertext[0.5,1.0;8.5,9.0;craft_lp_h;"..sty_h0s..craft_description..sty_h0e.."]" "tooltip[2.33,0.5;13.33,10;Click for detailed\ninstructions;"..eletome.tooltip_color.."]"
local head_sub_lp_ov = "hypertext[0.5,1.5;8.5,7.5;craft_lp_sh_ov;"..sty_h1s.."Overview"..sty_h1e.."]"
local ov_lp_txt = "hypertext[0.75,2.0;8.0,7.0;craft_lp_ov_text;"..sty_h3s..craft_click[craft_type].overview..sty_h3s.."]"
-- calculate approximatly how many lines "overview" takes
local length = string.len(craft_click[craft_type].overview)
local cpl = eletome.char_per_line
local num_lines = math.ceil(length/cpl)
local y_offset = num_lines*eletome.y_space_line
-- Find machines that do craft
local mach_names = {}
for name,def in pairs(minetest.registered_nodes)do
if def.craft_type == craft_type then
if def.ele_active_node and string.find(name,"active") then -- only insert active version of machine
table.insert(mach_names,{name,def.description})
elseif not def.ele_active_node then
table.insert(mach_names,{name,def.description})
end
end
end
local machines_lp = "style_type[item_image_button;bgimg=elepower_tome_bqimg1.png]"
local y_m_row = 0 --multiple rows of machines
for k,def in pairs(mach_names)do
if #mach_names == 1 then
machines_lp = machines_lp.."item_image_button[4,"..(2.7+y_offset+y_m_row)..";1.25,1.25;"..def[1]..";"..def[2]..";]"..
"hypertext[0.5,"..(4+y_offset+y_m_row)..";8.4,1;craft_mach_lab;"..sty_h3s..def[2]..sty_h3s.."]"
else
if (k % 2 == 0) then -- even key
machines_lp = machines_lp.."item_image_button[6,"..(2.7+y_offset+y_m_row)..";1.25,1.25;"..def[1]..";"..def[2]..";]"..
"hypertext[4.5,"..(4+y_offset+y_m_row)..";4.5,1;craft_mach_lab;"..sty_h3s..def[2]..sty_h3s.."]"
y_m_row = y_m_row + 2.5
else -- odd key
machines_lp = machines_lp.."item_image_button[2,"..(2.7+y_offset+y_m_row)..";1.25,1.25;"..def[1]..";"..def[2]..";]"..
"hypertext[0.5,"..(4+y_offset+y_m_row)..";4.5,1;craft_mach_lab;"..sty_h3s..def[2]..sty_h3s.."]"
end
end
end
---------------------------
-- Craft page right page --
---------------------------
local head_sub_rp_rec = "hypertext[9.5,1.0;8.0,9.0;craft_lp_h;"..sty_h1s.."Recipes"..sty_h1e.."]"
local craft_reg_path = elepm.craft[craft_type]
local recipe_list = {}
local recipe_list_rdy = {}
if craft_type == "cooking" then -- Pass page reference value to player recieve fields when fwd/bwd pressed - not visible on formspec
-- restructure craft recipe inputs/outputs, so easier to output to formspec heading = heading .."field[10,12;1,0.5;description;;action:machine-"..machine_name.."]"
-- recipe_list = {
-- {input={item1,num},{item2,num},output={item,num}},
-- {input={item1,num},{item2,num},output={item1,num},{item2,num}}
-- }
for name,def in pairs(minetest.registered_items) do local eletome_lrg_img = image..heading
local recipe = minetest.get_all_craft_recipes(name)
if recipe ~= nil then
for k,def in pairs(recipe) do
if def.method == "cooking" and def.output ~= "" then
if string.find(def.items[1],"group") then
def.items[1] = string.gsub(def.items[1],"group","default")
end
-- This structure matches below, double table nesting a bit redundant
table.insert(recipe_list,{input = {{def.items[1],1}},output = {{def.output,1}}})
end
end
end
end
else
-- restructure craft recipe inputs/outputs, so easier to output to formspec
-- recipe_list = {
-- {input={item1,num},{item2,num},output={item,num}},
-- {input={item1,num},{item2,num},output={item1,num},{item2,num}}
-- }
for k,v in pairs(craft_reg_path) do
local input = {}
local output = {}
if type(v.output) == "table" then -- very rarly table eg grinding-fuel_rod_depleted
for k,v in pairs(v.output)do
local t_out = string.split(v," ")
table.insert(output,{t_out[1],tonumber(t_out[2]) or 1})
end
else
local t_out = string.gsub(tostring(v.output),"ItemStack%(\"","")
local t_out = string.gsub(t_out,"\"%)","")
local t_out = string.split(t_out," ")
table.insert(output,{t_out[1],tonumber(t_out[2]) or 1})
end
for k2,v2 in pairs(v.recipe)do
table.insert(input,{k2,v2})
end
table.insert(recipe_list,{input = input,output = output})
end
--minetest.debug(dump(recipe_list))
end
-- build recipe list
local y_off = 0
local x_off = 0
local col_cnt = 1
local recipe_cnt = 1
for k,def in pairs(recipe_list) do
local s_recipe ="style_type[label;font_size=-2;font=bold;textcolor=#FFF]"
local in_len = #def.input
local out_len = #def.output
local columns = 2
local col_gap = 0.75
local in_cnt = 1
if (in_len+out_len) == 2 then
columns = 3
end
if (in_len+out_len) == 3 then
col_gap = 1.5
end
for k,def in pairs(def.input) do
s_recipe = s_recipe.."item_image_button["..(9.5 + x_off)..","..(1.5+y_off)..";0.6,0.6;"..def[1]..";"..def[1]..";]"
s_recipe = s_recipe.."label["..(10 + x_off)..","..(1.99 + y_off)..";"..def[2].."]"
x_off = x_off+0.7
if in_cnt >= in_len then
s_recipe = s_recipe.."image["..(9.5 + x_off)..","..(1.5+y_off)..";0.6,0.6;elepower_tome_equals.png]"
x_off = x_off+0.7
end
in_cnt = in_cnt+1
end
for k,def in pairs(def.output)do
s_recipe = s_recipe.."item_image_button["..(9.5 + x_off)..","..(1.5+y_off)..";0.6,0.6;"..def[1]..";"..def[1]..";]"
s_recipe = s_recipe.."label["..(10 + x_off)..","..(1.99 + y_off)..";"..def[2].."]"
x_off = x_off+0.7
end
if col_cnt >= columns then
x_off = 0
y_off = y_off + 0.7
col_cnt = 1
else
x_off = x_off+col_gap
col_cnt = col_cnt + 1
end
table.insert(recipe_list_rdy,s_recipe)
recipe_list_rdy.columns = recipe_list_rdy.columns or columns
recipe_cnt = recipe_cnt + 1
--reset y_off(set) as these will be on page 2/3 etc
if recipe_cnt > recipe_list_rdy.columns*12 then
y_off = 0
end
end
-- Split recipes across 2 or more pages if needed.
local max_recipe_pp = 24 -- 2 columns
local num_recipe = #recipe_list_rdy
local pg_num = tonumber(page_num) or 1
local i = 1
local recipe_rp = ""
local fwd_page_name = "craft_page_fwd"
local bwd_page_name = "craft_page_bwd"
if recipe_list_rdy.columns == 3 then
max_recipe_pp = 36
end
if pg_num > 1 then
-- Check if we need another fwd button
if pg_num*max_recipe_pp < num_recipe then
recipe_rp = recipe_rp.."button[15,0;2.5,0.5;"..fwd_page_name..";Page "..(pg_num + 1).." >>]"
end
-- Always need back button
recipe_rp = recipe_rp.."button[12.5,0;2.5,0.5;"..bwd_page_name..";<< "..(pg_num - 1).." Page]"
elseif num_recipe > max_recipe_pp then
recipe_rp = recipe_rp.."button[15,0;2.5,0.5;"..fwd_page_name..";Page "..(pg_num + 1).." >>]"
end
-- Pass craft_description to player recieve fields when fwd/bwd pressed - not visible on formspec
recipe_rp = recipe_rp.."field[10,12;1,0.5;craft_description;;"..craft_description.."]"
local pg_offset = (pg_num-1)*max_recipe_pp
i = i+pg_offset
while i <= (max_recipe_pp + pg_offset) and i <= num_recipe do
recipe_rp = recipe_rp..recipe_list_rdy[i]
i=i+1
end
-------------------------
-- Assemble craft page --
-------------------------
local eletome_craft = heading_lp..head_sub_lp_ov..ov_lp_txt..machines_lp..
head_sub_rp_rec..recipe_rp
return eletome_craft
return eletome_lrg_img
end end

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