Support Farming Redo
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@ -1,4 +1,5 @@
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# Elepower
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![](screenshot.png)
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A new *powerful* modpack for [Minetest](http://minetest.net) 5.0.0+!
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**I do not recommend using this modpack with technic, as this modpack aims to become an all new technology mod. However, compatibility might be added at a later date.**
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6
elepower_farming/craftitems.lua
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6
elepower_farming/craftitems.lua
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@ -0,0 +1,6 @@
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minetest.register_craftitem("elepower_farming:resin", {
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description = "Resin",
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inventory_image = "elefarming_resin.png",
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groups = {resin = 1}
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})
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@ -7,4 +7,5 @@ elefarm = rawget(_G, "elefarm") or {}
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elefarm.modpath = modpath
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dofile(modpath.."/formspec.lua")
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dofile(modpath.."/craftitems.lua")
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dofile(modpath.."/nodes/init.lua")
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@ -27,7 +27,7 @@ minetest.register_node("elepower_farming:tree_sap_flowing", {
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description = "Flowing Tree Sap",
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drawtype = "flowingliquid",
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tiles = {"elefarming_tree_sap.png"},
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special_tiles = {"elefarming_tree_sap.png"},
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special_tiles = {"elefarming_tree_sap.png", "elefarming_tree_sap.png"},
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alpha = 200,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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@ -47,6 +47,54 @@ minetest.register_node("elepower_farming:tree_sap_flowing", {
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sounds = default.node_sound_water_defaults(),
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})
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-- Tree Resin
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minetest.register_node("elepower_farming:resin_source", {
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description = "Resin Source",
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drawtype = "liquid",
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tiles = {"elefarming_tree_sap.png"},
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alpha = 200,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_source = "elepower_farming:resin_source",
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liquid_alternative_flowing = "elepower_farming:resin_flowing",
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liquid_viscosity = 8,
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post_effect_color = {a = 103, r = 84, g = 34, b = 0},
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groups = {resin = 3, liquid = 3},
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sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("elepower_farming:resin_flowing", {
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description = "Flowing Resin",
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drawtype = "flowingliquid",
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tiles = {"elefarming_tree_sap.png"},
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special_tiles = {"elefarming_tree_sap.png", "elefarming_tree_sap.png"},
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alpha = 200,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_source = "elepower_farming:resin_source",
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liquid_alternative_flowing = "elepower_farming:resin_flowing",
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liquid_viscosity = 8,
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post_effect_color = {a = 103, r = 84, g = 34, b = 0},
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groups = {resin = 3, liquid = 3, not_in_creative_inventory = 1},
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sounds = default.node_sound_water_defaults(),
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})
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-- Biomass
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minetest.register_node("elepower_farming:biomass_source", {
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@ -75,7 +123,7 @@ minetest.register_node("elepower_farming:biomass_flowing", {
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description = "Flowing Biomass",
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drawtype = "flowingliquid",
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tiles = {"elefarming_biomass.png"},
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special_tiles = {"elefarming_biomass.png"},
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special_tiles = {"elefarming_biomass.png", "elefarming_biomass.png"},
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alpha = 200,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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@ -97,54 +145,6 @@ minetest.register_node("elepower_farming:biomass_flowing", {
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-- Biofuel
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minetest.register_node("elepower_farming:biofuel_source", {
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description = "Biomass Source",
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drawtype = "liquid",
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tiles = {"elefarming_biofuel.png"},
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alpha = 200,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_source = "elepower_farming:biofuel_source",
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liquid_alternative_flowing = "elepower_farming:biofuel_flowing",
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liquid_viscosity = 7,
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post_effect_color = {a = 103, r = 255, g = 163, b = 0},
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groups = {biofuel = 3, liquid = 3},
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sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("elepower_farming:biofuel_flowing", {
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description = "Flowing Biomass",
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drawtype = "flowingliquid",
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tiles = {"elefarming_biofuel.png"},
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special_tiles = {"elefarming_biofuel.png"},
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alpha = 200,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "elepower_farming:biofuel_flowing",
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liquid_alternative_source = "elepower_farming:biofuel_source",
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liquid_viscosity = 7,
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post_effect_color = {a = 103, r = 255, g = 163, b = 0},
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groups = {biofuel = 3, liquid = 3, not_in_creative_inventory = 1},
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sounds = default.node_sound_water_defaults(),
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})
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-- Biofuel
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minetest.register_node("elepower_farming:biofuel_source", {
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description = "Biofuel Source",
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drawtype = "liquid",
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@ -171,7 +171,7 @@ minetest.register_node("elepower_farming:biofuel_flowing", {
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description = "Flowing Biofuel",
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drawtype = "flowingliquid",
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tiles = {"elefarming_biofuel.png"},
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special_tiles = {"elefarming_biofuel.png"},
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special_tiles = {"elefarming_biofuel.png", "elefarming_biofuel.png"},
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alpha = 200,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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@ -218,7 +218,7 @@ minetest.register_node("elepower_farming:sludge_flowing", {
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description = "Flowing Sludge",
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drawtype = "flowingliquid",
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tiles = {"elefarming_tar.png"},
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special_tiles = {"elefarming_tar.png"},
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special_tiles = {"elefarming_tar.png", "elefarming_tar.png"},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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@ -45,7 +45,8 @@ local function harvest(pos, harvested, fdir)
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local check_node = minetest.get_node_or_nil(check_pos)
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if check_node and ele.helpers.get_item_group(check_node.name, "plant") then
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local nodedef = minetest.registered_nodes[check_node.name]
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if not nodedef['next_plant'] or not minetest.registered_nodes[nodedef.next_plant] then
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if (not nodedef['next_plant'] or not minetest.registered_nodes[nodedef.next_plant])
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and not ele.helpers.get_item_group(check_node.name, "growing") then
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-- Can harvest
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local drop = minetest.get_node_drops(check_node.name)
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if drop then
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@ -145,9 +145,10 @@ local function plant(pos, range, stack, inv)
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if node and node.name == "air" then
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if till then
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local regN = minetest.registered_nodes
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if regN[base_node.name].soil == nil or
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if (regN[base_node.name].soil == nil or
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regN[base_node.name].soil.wet == nil or
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regN[base_node.name].soil.dry == nil then
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regN[base_node.name].soil.dry == nil) and
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regN["farming:soil"] == nil then
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till = false
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end
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@ -157,7 +158,10 @@ local function plant(pos, range, stack, inv)
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gain = 0.5,
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})
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minetest.set_node(base_pos, {name = regN[base_node.name].soil.dry})
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local soil = regN[base_node.name].soil
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if soil then soil = soil.dry else soil = "farming:soil" end
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minetest.set_node(base_pos, {name = soil})
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end
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end
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@ -166,9 +170,9 @@ local function plant(pos, range, stack, inv)
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minetest.set_node(place_pos, {name = to_place})
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else
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local seeddef = minetest.registered_items[to_plant]
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local nodename = seeddef.next_plant or (to_plant .. "_1"):gsub("seed_", "")
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farming.place_seed(to_plant, nil, {type = "node", under = base_pos, above = place_pos},
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seeddef.next_plant)
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nodename)
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take = to_plant
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end
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@ -1,8 +1,16 @@
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local CAPACITY = 8000
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local fluid_table = {
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["default:tree"] = { fpc = 100, fluid = "elepower_farming:tree_sap_source" },
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["default:jungletree"] = { fpc = 50, fluid = "elepower_farming:resin_source" },
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["default:pine_tree"] = { fpc = 100, fluid = "elepower_farming:resin_source" },
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["default:acacia_tree"] = { fpc = 50, fluid = "elepower_farming:resin_source" },
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["default:aspen_tree"] = { fpc = 50, fluid = "elepower_farming:resin_source" },
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}
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minetest.register_node("elepower_farming:tree_extractor", {
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description = "Tree Sap Extractor",
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description = "Tree Fluid Extractor",
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groups = {fluid_container = 1, oddly_breakable_by_hand = 1, cracky = 1},
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tiles = {
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"elefarming_machine_base.png", "elefarming_machine_base.png", "elefarming_machine_side.png",
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@ -10,14 +18,11 @@ minetest.register_node("elepower_farming:tree_extractor", {
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"elefarming_machine_tree_extractor.png",
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},
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fluid_buffers = {
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tree_sap = {
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tree = {
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capacity = CAPACITY
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}
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},
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on_construct = function ( pos )
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local meta = minetest.get_meta(pos)
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meta:set_string("tree_sap_fluid", "elepower_farming:tree_sap_source")
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end
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paramtype2 = "facedir"
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})
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minetest.register_abm({
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@ -27,14 +32,21 @@ minetest.register_abm({
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chance = 1/6,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local tree_sap_c = meta:get_int("tree_sap_fluid_storage")
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if tree_sap_c == CAPACITY then return end
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local fluid_c = meta:get_int("tree_fluid_storage")
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if fluid_c == CAPACITY then return end
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local fpos = ele.helpers.face_front(pos, node.param2)
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local fluid = 0
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local ftype = meta:get_string("tree_fluid")
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local fname = "Tree Sap"
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local fnode = minetest.get_node_or_nil(fpos)
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if fnode and ele.helpers.get_item_group(fnode.name, "tree") then
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fluid = fluid + 100
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local fdata = fluid_table[fnode.name]
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if fdata and (ftype == "" or ftype == fdata.fluid) then
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fluid = fdata.fpc
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ftype = fdata.fluid
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fname = minetest.registered_nodes[ftype].description:gsub(" Source", "")
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end
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end
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if fluid == 0 then
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@ -43,15 +55,16 @@ minetest.register_abm({
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end
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local give = 0
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if tree_sap_c + fluid > CAPACITY then
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give = CAPACITY - tree_sap_c
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if fluid_c + fluid > CAPACITY then
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give = CAPACITY - fluid_c
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else
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give = fluid
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end
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tree_sap_c = tree_sap_c + give
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fluid_c = fluid_c + give
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meta:set_int("tree_sap_fluid_storage", tree_sap_c)
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meta:set_string("infotext", ("Tree Sap: %d/%d %s"):format(tree_sap_c, CAPACITY, elefluid.unit))
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meta:set_int("tree_fluid_storage", fluid_c)
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meta:set_string("tree_fluid", ftype)
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meta:set_string("infotext", ("%s: %d/%d %s"):format(fname, fluid_c, CAPACITY, elefluid.unit))
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end
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})
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BIN
elepower_farming/textures/elefarming_resin.png
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BIN
elepower_farming/textures/elefarming_resin.png
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After Width: | Height: | Size: 298 B |
@ -43,12 +43,6 @@ local function check_node(users, providers, all_nodes, pos, pr_pos, pnodeid, que
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if ele.helpers.get_item_group(node.name, "ele_conductor") then
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local nodedef = minetest.registered_nodes[node.name]
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local ptransfer = 0
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if nodedef.elepower_transfer then
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ptransfer = nodedef.elepower_transfer
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end
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add_conductor_node(all_nodes, pos, pnodeid, queue)
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return
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end
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BIN
screenshot.png
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screenshot.png
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After Width: | Height: | Size: 370 KiB |
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