Fission reactor parameters play-around, other tweaks
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@ -137,7 +137,7 @@ minetest.register_craftitem("elepower_dynamics:pcb", {
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})
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minetest.register_craftitem("elepower_dynamics:acidic_compound", {
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description = "Acidic Compound\nUsed to make Etching Acid",
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description = "Acidic Compound\nRight-Click on Water to turn it into Etching Acid",
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inventory_image = "elepower_acidic_compound.png",
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liquids_pointable = true,
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groups = {acid = 1, static_component = 1},
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@ -652,9 +652,9 @@ minetest.register_craft({
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minetest.register_craft({
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output = "elepower_machines:advanced_machine_block 8",
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recipe = {
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{"elepower_dynamics:electrum_plate", "elepower_dynamics:brass_plate", "elepower_dynamics:electrum_plate"},
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{"elepower_dynamics:electrum_plate", "elepower_dynamics:induction_coil_advanced", "elepower_dynamics:electrum_plate"},
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{"elepower_dynamics:brass_plate", "elepower_machines:machine_block", "elepower_dynamics:brass_plate"},
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{"elepower_dynamics:electrum_plate", "elepower_dynamics:brass_plate", "elepower_dynamics:electrum_plate"},
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{"elepower_dynamics:electrum_plate", "elepower_dynamics:induction_coil_advanced", "elepower_dynamics:electrum_plate"},
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}
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})
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@ -15,6 +15,7 @@ end
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ele.register_fluid_generator("elepower_machines:steam_turbine", {
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description = "Steam Turbine",
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ele_usage = 128,
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ele_output = 128,
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tiles = {
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"elepower_machine_top.png^elepower_power_port.png", "elepower_machine_base.png", "elepower_machine_side.png",
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"elepower_machine_side.png", "elepower_turbine_side.png", "elepower_turbine_side.png",
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@ -69,6 +69,16 @@ minetest.register_craft({
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}
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})
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-- Solar Neutron Activator
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minetest.register_craft({
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output = "elepower_nuclear:solar_neutron_activator",
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recipe = {
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{"elepower_dynamics:hardened_glass", "elepower_dynamics:hardened_glass", "elepower_dynamics:hardened_glass"},
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{"elepower_dynamics:servo_valve", "elepower_nuclear:machine_block", "elepower_dynamics:portable_tank"},
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{"elepower_dynamics:brass_plate", "elepower_dynamics:copper_plate", "elepower_dynamics:brass_plate"},
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}
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})
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-- Empty Fuel Rod
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minetest.register_craft({
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output = "elepower_nuclear:fuel_rod_empty",
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@ -25,6 +25,7 @@ end
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elepm.register_craft_type("enrichment", {
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description = "Enrichment",
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inputs = 1,
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icon = "elenuclear_enrichment_plant.png",
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})
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elepm.register_crafter("elepower_nuclear:enrichment_plant", {
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@ -70,7 +70,7 @@ local function calculate_fitness(pos)
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return 100 - math.floor(100 * hu / nodes), hu
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end
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local function fuel_after_depletion(inv)
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local function fuel_after_depletion(inv, power)
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local fuel_count = 0
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local change = false
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@ -269,8 +269,9 @@ local function reactor_core_timer(pos)
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end
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end
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-- Deplete fuel
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if power_setting > 0 then
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fuel_reactor = fuel_after_depletion(inv)
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fuel_reactor = fuel_after_depletion(inv, power_setting)
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if fuel_reactor == 0 then
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-- Enforce zero power setting when no fuel present
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power_setting = 0
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@ -284,19 +285,25 @@ local function reactor_core_timer(pos)
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local heat = meta:get_int("heat")
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-- Calculate heat
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if hp < 75 and power_setting > 0 then
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heat = heat + (math.floor(((100-(hp/100))*power_setting)) + 1)
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elseif power_setting > 5 then
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-- I dont really know what I'm doing here, just playing around with the numbers
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-- to get something workable
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if power_setting > 5 then
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local ceiling = math.floor(power_setting / 2)
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if heat ~= ceiling then
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if heat > ceiling then
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heat = heat - 1
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else
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heat = heat + fuel_reactor
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if heat > ceiling and hp > 75 then
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-- Remove heat when the heat goes above power setting and there's sufficient coolant
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heat = heat + math.floor(((74 - hp)/2)/ceiling)
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else
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-- Heat up the reactor by the amount of fuel
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-- If the reactor coolant is insufficient, add that factor to play
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heat = heat + fuel_reactor + math.floor(80 * (1-(hp/100)))
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-- Catch up to the power setting
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if heat < ceiling then
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heat = heat + math.floor((ceiling - heat) / 2)
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end
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end
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elseif heat > 0 then
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heat = heat - 1
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heat = heat + math.floor((-hp)/4)
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end
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if heat >= 100 then
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@ -305,6 +312,10 @@ local function reactor_core_timer(pos)
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return false
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end
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if heat < 0 then
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heat = 0
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end
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-- Nothing left to do in this timer, exit
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if power_setting == 0 and heat == 0 then
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meta:set_int("heat", heat)
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@ -319,10 +330,13 @@ local function reactor_core_timer(pos)
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if fluid_port_node ~= nil and fluid_port_node.name == "elepower_nuclear:reactor_fluid_port" then
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local fpmeta = minetest.get_meta(fluid_port_pos)
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-- Calculate how much heat is given to the fluid port
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local burst_strength = math.max(math.floor((heat / 100) * 64), 1)
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if fpmeta:get_int("burst") == 0 and heat > 0 then
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fpmeta:set_int("burst", 1)
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fpmeta:set_int("burst", burst_strength)
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minetest.get_node_timer(fluid_port_pos):start(1.0)
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heat = heat - 1
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heat = heat - burst_strength
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end
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end
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@ -425,7 +439,16 @@ local function reactor_port_timer(pos)
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if heat_burst > 0 then
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-- Convert a bucket of cold coolant into hot coolant
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local coolant = math.min(cool.amount, 1000)
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local heat_take = math.floor(cool.capacity * (heat_burst/100))
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local coolant = heat_take
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if coolant > cool.amount then
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coolant = cool.amount
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end
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if hot.amount + coolant > hot.capacity and hot.amount < hot.capacity then
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coolant = hot.capacity - hot.amount
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end
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if coolant > 0 and hot.amount + coolant < hot.capacity then
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meta:set_int("burst", 0)
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@ -18,7 +18,7 @@ end
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local heat_recipes = {
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["elepower_nuclear:hot_coolant_source"] = {
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out = "elepower_nuclear:coolant_source",
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factor = 1,
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factor = 4,
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},
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["elepower_nuclear:helium_plasma"] = {
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out = "elepower_nuclear:helium",
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@ -395,7 +395,7 @@ function ele.register_base_device(nodename, nodedef)
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-- Mesecons support
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if mc then
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nodedef["mesecons"] = mesecons_def
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if nodedef.groups["state_machine"] ~= 0 then
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if nodedef.states and nodedef.states["mesecons"] ~= false then
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nodedef.states["mesecons"] = true
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end
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end
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