Better the Thermal Evaporation Plant
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@ -5,12 +5,12 @@ local results = {
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{
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input = "default:water_source 1000",
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output = "elepower_thermal:brine_source 100",
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heat = 200
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heat = 400
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},
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{
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input = "elepower_thermal:brine_source 1000",
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output = "elepower_dynamics:lithium_source 100",
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heat = 200
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heat = 400
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}
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}
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@ -142,9 +142,9 @@ local function get_recipe(i1, heat)
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end
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local function controller_formspec (input, output, heat)
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local bar = "image[1.5,3;6,1;elethermal_gradient_bg.png^[transformR270]"
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local bar = "image[1.5,3.5;6,1;elethermal_gradient_bg.png^[transformR270]"
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if heat then
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bar = "image[1.5,3;6,1;elethermal_gradient_bg.png^[lowpart:"..
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bar = "image[1.5,3.5;6,1;elethermal_gradient_bg.png^[lowpart:"..
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(100 * heat / 1000)..":elethermal_gradient.png^[transformR270]"
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end
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return "size[8,4.5]"..
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@ -152,7 +152,7 @@ local function controller_formspec (input, output, heat)
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default.gui_bg_img..
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default.gui_slots..
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bar..
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"tooltip[1.5,3;6,1;Heat: "..heat.."K]"..
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"tooltip[1.5,3.5;6,1;Heat: "..heat.."K]"..
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ele.formspec.fluid_bar(0, 0, input)..
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ele.formspec.fluid_bar(7, 0, output)
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end
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@ -184,18 +184,28 @@ local function controller_timer (pos, elapsed)
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local heat = meta:get_int("heat")
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while true do
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local recipe = get_recipe(in_buffer, heat)
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local baseline = math.floor(minetest.get_heat(pos) + 273.15)
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-- TODO: check sunlight for solar panels
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heat = math.floor(th.thermal + (th.height * 10) + (100 * (minetest.get_heat(pos) + 1)))
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heat = math.floor(th.thermal + (th.height * 10)) + baseline
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if heat < 0 then
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heat = 0
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end
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if heat > 1000 then
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heat = 1000
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end
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local recipe = get_recipe(in_buffer, heat - baseline)
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if not recipe then
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break
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end
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local heat_perc = heat / recipe.heat
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local heat_perc = heat / (recipe.heat + baseline)
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if recipe.heat + baseline < heat then
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heat_perc = 100
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end
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local take_perc = math.floor(heat_perc * recipe.input:get_count())
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local outp_perc = math.floor(heat_perc * recipe.output:get_count())
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@ -287,6 +297,8 @@ minetest.register_node("elepower_thermal:evaporator_output", {
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return false
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end,
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node_io_can_take_liquid = function (pos, node, side)
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local ctrl = get_port_controller(pos)
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if not ctrl then return false end
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return true
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end,
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node_io_accepts_millibuckets = function(pos, node, side) return true end,
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