Pumps can now be upgraded to pump Heavy Water
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@ -42,7 +42,7 @@ minetest.register_craftitem("elepower_machines:super_capacitor", {
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minetest.register_craftitem("elepower_machines:heavy_filter", {
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description = "Liquid Weight Filter\nMakes water pumps pump only Heavy Water\nRight-Click to apply to Water Accumulator",
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groups = {accumulator_filter = 1},
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groups = {accumulator_filter = 1, pump_filter = 2, ele_upgrade_component = 1},
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inventory_image = "elepower_accumulator_filter.png",
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on_place = function (itemstack, placer, pointed_thing)
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if not placer or not placer:is_player() then return itemstack end
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@ -59,6 +59,7 @@ local function timer(pos, elapsed)
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local usage = ele.helpers.get_node_property(meta, pos, "usage")
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local storage = ele.helpers.get_node_property(meta, pos, "storage")
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local state = meta:get_int("state")
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local comps = meta:get_string("components")
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local status = "Idle"
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local is_enabled = ele.helpers.state_enabled(meta, pos, state)
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@ -73,6 +74,8 @@ local function timer(pos, elapsed)
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local ppos = vector.add(pos, {x=0,y=plevel,z=0})
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local heavy = comps:match("elepower_machines:heavy_filter") ~= nil
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while true do
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if not is_enabled then
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status = "Off"
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@ -84,7 +87,14 @@ local function timer(pos, elapsed)
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break
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end
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if fl_buffer.amount + 1000 > fl_buffer.capacity then
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local dig_node = fl_buffer.fluid
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local amount = 1000
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if fl_buffer.fluid == "elepower_nuclear:heavy_water_source" and heavy then
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dig_node = "default:water_source"
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amount = 200
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end
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if fl_buffer.amount + amount > fl_buffer.capacity then
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status = "Tank Full!"
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break
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end
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@ -103,6 +113,10 @@ local function timer(pos, elapsed)
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-- Valid liquid, proceed pumping
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if bucket.liquids[node.name] and bucket.liquids[node.name].source == node.name then
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if node.name == "default:water_source" and heavy then
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node.name = "elepower_nuclear:heavy_water_source"
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end
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fl_buffer.fluid = node.name
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refresh = true
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else
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@ -112,12 +126,24 @@ local function timer(pos, elapsed)
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end
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if fl_buffer.fluid ~= "" then
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-- Filter was installed
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if fl_buffer.fluid == "default:water_source" and heavy and fl_buffer.amount > 0 then
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fl_buffer.fluid = "elepower_nuclear:heavy_water_source"
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fl_buffer.amount = 0
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refresh = true
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break
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end
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-- We are looking for `fl_buffer.fluid` on Y level `plevel`
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-- If we find a fluid node, we dig it, and add it to the buffer's storage
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-- If we don't find a fluid node, we go a level down
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local dug = dig_node_leveled_radius(ppos, 16, fl_buffer.fluid)
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local dug = dig_node_leveled_radius(ppos, 16, dig_node)
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if not dug then
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local node = minetest.get_node_or_nil(ppos)
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if node.name == "default:water_source" and heavy then
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node.name = "elepower_nuclear:heavy_water_source"
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end
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if not node or (node.name ~= fl_buffer.fluid and node.name ~= "air") then
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status = "No More Fluid!"
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refresh = false
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@ -131,7 +157,7 @@ local function timer(pos, elapsed)
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end
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break
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else
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fl_buffer.amount = fl_buffer.amount + 1000
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fl_buffer.amount = fl_buffer.amount + amount
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pow_buffer.usage = usage
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pow_buffer.storage = pow_buffer.storage - usage
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status = "Pumping"
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@ -200,7 +226,12 @@ ele.register_machine("elepower_machines:pump", {
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", nil, nil, 0, -1)
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end
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end,
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-- Upgradable
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ele_upgrades = {
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pump_filter = {},
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capacitor = {"capacity"},
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},
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})
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minetest.register_entity("elepower_machines:pump_tube", {
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@ -3,6 +3,7 @@
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local dict = {
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machine_chip = "Machine Chip",
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capacitor = "Capacitor",
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pump_filter = "Pump Filter",
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}
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local function upgrade_formspec (upgrades, desc)
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