Add probability code, borrowed from gravelsieve
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@ -58,16 +58,34 @@ local function determine_structure(controller, player)
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return true, miners, nodes
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end
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local function random_ore()
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for ore, probability in pairs(ores) do
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if math.random(probability) == 1 then
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return ore
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end
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end
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end
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local function get_mining_results(drills)
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local results = {}
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local amount = math.random(0, 1 * drills)
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local amount = math.random(0, drills)
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-- Run mining operations
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for i = 0, amount do
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local picked = math.random(1, #ores)
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local picked
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-- Run three tries trying to find a random ore
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for j = 0, 3 do
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picked = random_ore()
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if picked then
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break
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end
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end
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-- If a random ore was found, add it to results
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if picked then
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local count = math.random(1, 3)
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local drops = minetest.get_node_drops(ores[picked], "elepower_tools:hand_drill")
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for _,stack in pairs(drops) do
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stack = ItemStack(stack)
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local stack = ItemStack(picked)
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stack:set_count(count)
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table.insert(results, stack)
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end
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@ -264,8 +282,56 @@ minetest.register_lbm({
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end,
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})
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minetest.after(1, function ()
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for _,def in pairs(minetest.registered_ores) do
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table.insert(ores, def.ore)
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-- The following code is borrowed from the gravelsieve mod by Joachim Stolberg, licensed under LGPLv2.1+
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-- https://github.com/joe7575/techpack/blob/master/gravelsieve/
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local PROBABILITY_FACTOR = 3
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local ore_rarity = 1.16
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local ore_max_elevation = 0
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local ore_min_elevation = -30912
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local y_spread = math.max(1 + ore_max_elevation - ore_min_elevation, 1)
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local function harmonic_sum(a, b)
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return 1 / ((1 / a) + (1 / b))
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end
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local function calculate_probability(item)
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local ymax = math.min(item.y_max, ore_max_elevation)
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local ymin = math.max(item.y_min, ore_min_elevation)
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return (ore_rarity / PROBABILITY_FACTOR) *
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item.clust_scarcity / (item.clust_num_ores * ((ymax - ymin) / y_spread))
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end
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local function add_ores()
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for _,item in pairs(minetest.registered_ores) do
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if minetest.registered_nodes[item.ore] then
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local drop = minetest.registered_nodes[item.ore].drop
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if type(drop) == "string"
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and drop ~= item.ore
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and drop ~= ""
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and item.ore_type == "scatter"
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and item.wherein == "default:stone"
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and item.clust_scarcity ~= nil and item.clust_scarcity > 0
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and item.clust_num_ores ~= nil and item.clust_num_ores > 0
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and item.y_max ~= nil and item.y_min ~= nil then
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local probability = calculate_probability(item)
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if probability > 0 then
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local cur_probability = ores[drop]
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if cur_probability then
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ores[drop] = harmonic_sum(cur_probability, probability)
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else
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ores[drop] = probability
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end
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end)
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end
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end
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end
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end
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local overall_probability = 0.0
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for name,probability in pairs(ores) do
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minetest.log("info", ("[elepower_mining] %-32s %.02f"):format(name, probability))
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overall_probability = overall_probability + 1.0/probability
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end
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minetest.log("info", ("[elepower_mining] Overall probability %f"):format(overall_probability))
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end
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minetest.after(1, add_ores)
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