Add a water accumulator node, disable fluid network caching temporarily
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@ -64,12 +64,12 @@ end
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local function fluid_targets(p_pos, positions)
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local provider = minetest.get_node(p_pos)
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local pnodeid = minetest.pos_to_string(p_pos)
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--[[
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if elefluid.graphcache[pnodeid] then
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local cached = elefluid.graphcache[pnodeid]
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return cached.targets
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end
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]]
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local targets = {}
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local queue = {}
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local all_nodes = {}
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@ -111,7 +111,7 @@ end
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minetest.register_abm({
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nodenames = {"group:elefluid_transport_source"},
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label = "elefluitFluidGraphSource",
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label = "elefluidFluidGraphSource",
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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@ -231,6 +231,11 @@ local function check_connections(pos)
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return connections
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end
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function elefluid.clear_networks(pos)
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return
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end
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--[[
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-- Update networks when a node has been placed or removed
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function elefluid.clear_networks(pos)
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local node = minetest.get_node(pos)
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@ -313,3 +318,4 @@ function elefluid.clear_networks(pos)
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end
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end
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end
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]]
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@ -9,6 +9,7 @@ function elefluid.register_transfer_node(nodename, nodedef)
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nodedef.groups["elefluid_transport_source"] = 1
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nodedef.paramtype2 = "facedir"
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nodedef.legacy_facedir_simple = true
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local orig_construct = nodedef.on_construct
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nodedef.on_construct = function (pos)
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@ -10,4 +10,5 @@ dofile(modpath.."/craft.lua")
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dofile(modpath.."/formspec.lua")
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dofile(modpath.."/bases/init.lua")
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dofile(modpath.."/nodes.lua")
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dofile(modpath.."/special/init.lua")
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dofile(modpath.."/register.lua")
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64
elepower_machines/special/accumulator.lua
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64
elepower_machines/special/accumulator.lua
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@ -0,0 +1,64 @@
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local CAPACITY = 8000
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minetest.register_node("elepower_machines:accumulator", {
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description = "Water Accumulator",
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groups = {fluid_container = 1, oddly_breakable_by_hand = 1, cracky = 1},
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tiles = {
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"elepower_machine_top.png^elepower_power_port.png", "elepower_machine_base.png", "elepower_machine_accumulator.png",
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"elepower_machine_accumulator.png", "elepower_machine_accumulator.png", "elepower_machine_accumulator.png",
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},
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fluid_buffers = {
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water = {
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capacity = CAPACITY
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}
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},
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on_construct = function ( pos )
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local meta = minetest.get_meta(pos)
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meta:set_string("water_fluid", "default:water_source")
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end
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})
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minetest.register_abm({
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nodenames = {"elepower_machines:accumulator"},
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label = "elefluidAccumulator",
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interval = 2,
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chance = 1/5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local water_c = meta:get_int("water_fluid_storage")
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if water_c == CAPACITY then return end
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local positions = {
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{x=pos.x+1,y=pos.y,z=pos.z},
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{x=pos.x-1,y=pos.y,z=pos.z},
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{x=pos.x, y=pos.y,z=pos.z+1},
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{x=pos.x, y=pos.y,z=pos.z-1},
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}
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local fluid = 0
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for _,fpos in pairs(positions) do
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local node = minetest.get_node(fpos)
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if node.name == "default:water_source" then
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fluid = fluid + 1000
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end
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end
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if fluid == 0 then
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meta:set_string("infotext", "Submerge me in water!")
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return
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end
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local give = 0
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if water_c + fluid > CAPACITY then
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give = CAPACITY - water_c
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else
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give = fluid
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end
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water_c = water_c + give
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meta:set_int("water_fluid_storage", water_c)
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meta:set_string("infotext", ("Water: %d/%d %s"):format(water_c, CAPACITY, elefluid.unit))
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end
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})
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2
elepower_machines/special/init.lua
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2
elepower_machines/special/init.lua
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@ -0,0 +1,2 @@
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dofile(elepm.modpath.."/special/accumulator.lua")
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BIN
elepower_machines/textures/elepower_machine_accumulator.png
Normal file
BIN
elepower_machines/textures/elepower_machine_accumulator.png
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