Portable Tank
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d40b08a492
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@ -134,6 +134,16 @@ minetest.register_craft({
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}
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}
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})
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})
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-- Portable Tank
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minetest.register_craft({
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output = "elepower_dynamics:portable_tank",
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recipe = {
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{"group:glass", "elepower_dynamics:fluid_duct", "group:glass"},
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{"group:glass", "group:glass", "group:glass"},
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{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
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}
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})
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-----------
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-----------
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-- Items --
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-- Items --
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-----------
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-----------
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@ -11,6 +11,7 @@ dofile(modpath.."/craftitems.lua")
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dofile(modpath.."/plastic.lua")
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dofile(modpath.."/plastic.lua")
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dofile(modpath.."/tools.lua")
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dofile(modpath.."/tools.lua")
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dofile(modpath.."/nodes.lua")
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dofile(modpath.."/nodes.lua")
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dofile(modpath.."/tanks.lua")
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dofile(modpath.."/dusts.lua")
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dofile(modpath.."/dusts.lua")
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dofile(modpath.."/gears.lua")
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dofile(modpath.."/gears.lua")
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dofile(modpath.."/worldgen.lua")
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dofile(modpath.."/worldgen.lua")
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@ -1,4 +1,4 @@
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name = elepower_dynamics
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name = elepower_dynamics
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description = Elepower Dynamics. Conduits and materials!
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description = Elepower Dynamics. Conduits and materials!
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depends = elepower_papi,elepower_fapi,default
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depends = elepower_papi,elepower_fapi,default,fluid_tanks
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optional_depends = moreores,pipeworks,homedecor
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optional_depends = moreores,pipeworks,homedecor
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10
elepower_dynamics/tank.lua
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10
elepower_dynamics/tank.lua
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@ -0,0 +1,10 @@
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fluid_tanks.register_tank("elepower_dynamics:portable_tank", {
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description = "Portable Tank",
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capacity = 8000,
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accepts = true,
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tiles = {
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"elepower_tank_base.png", "elepower_tank_base.png", "elepower_tank_side.png",
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"elepower_tank_side.png", "elepower_tank_side.png", "elepower_tank_side.png"
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}
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})
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9
elepower_dynamics/tanks.lua
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9
elepower_dynamics/tanks.lua
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@ -0,0 +1,9 @@
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fluid_tanks.register_tank("elepower_dynamics:portable_tank", {
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description = "Portable Tank",
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capacity = 8000,
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accepts = true,
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tiles = {
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"elepower_tank_base.png", "elepower_tank_side.png", "elepower_tank_base.png^elepower_power_port.png",
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}
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})
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BIN
elepower_dynamics/textures/elepower_tank_base.png
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BIN
elepower_dynamics/textures/elepower_tank_base.png
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Binary file not shown.
After Width: | Height: | Size: 446 B |
BIN
elepower_dynamics/textures/elepower_tank_side.png
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BIN
elepower_dynamics/textures/elepower_tank_side.png
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Binary file not shown.
After Width: | Height: | Size: 520 B |
@ -1,3 +1,3 @@
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name = elepower_farming
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name = elepower_farming
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description = Electric Farming Automation!
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description = Electric Farming Automation!
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depends = elepower_papi, elepower_tools, elepower_fapi, bucket, farming
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depends = elepower_papi, elepower_tools, elepower_fapi, bucket, farming, fluid_tanks
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@ -252,4 +252,13 @@ if minetest.get_modpath("bucket") ~= nil then
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bucket.register_liquid("elepower_farming:sludge_source", "elepower_farming:sludge_flowing",
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bucket.register_liquid("elepower_farming:sludge_source", "elepower_farming:sludge_flowing",
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"elepower_farming:bucket_sludge", "#121212", "Sludge Bucket")
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"elepower_farming:bucket_sludge", "#121212", "Sludge Bucket")
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fluid_tanks.register_tank(":elepower_dynamics:portable_tank", {
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description = "Portable Tank",
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capacity = 8000,
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accepts = true,
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tiles = {
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"elepower_tank_base.png", "elepower_tank_side.png", "elepower_tank_base.png^elepower_power_port.png",
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}
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})
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end
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end
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@ -172,8 +172,6 @@ local function plant(pos, range, stack, inv)
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soil = "farming:soil"
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soil = "farming:soil"
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end
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end
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print(dump(base_node), soil,wet_soil)
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if base_node.name ~= soil and base_node.name ~= wet_soil then
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if base_node.name ~= soil and base_node.name ~= wet_soil then
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minetest.set_node(base_pos, {name = soil})
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minetest.set_node(base_pos, {name = soil})
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end
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end
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@ -32,39 +32,38 @@ minetest.register_abm({
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chance = 1/6,
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chance = 1/6,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local fluid_c = meta:get_int("tree_fluid_storage")
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local buffer = fluid_lib.get_buffer_data(pos, "tree")
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if fluid_c == CAPACITY then return end
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if not buffer or buffer.amount == buffer.capacity then return end
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local fpos = ele.helpers.face_front(pos, node.param2)
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local fpos = ele.helpers.face_front(pos, node.param2)
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local fluid = 0
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local amount = 0
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local ftype = meta:get_string("tree_fluid")
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local ftype = buffer.fluid
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local fname = "Tree Sap"
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local fnode = minetest.get_node_or_nil(fpos)
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local fnode = minetest.get_node_or_nil(fpos)
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if fnode and ele.helpers.get_item_group(fnode.name, "tree") then
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if fnode and ele.helpers.get_item_group(fnode.name, "tree") then
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local fdata = fluid_table[fnode.name]
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local fdata = fluid_table[fnode.name]
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if fdata and (ftype == "" or ftype == fdata.fluid) then
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if fdata and (ftype == "" or ftype == fdata.fluid) then
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fluid = fdata.fpc
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amount = fdata.fpc
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ftype = fdata.fluid
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ftype = fdata.fluid
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fname = minetest.registered_nodes[ftype].description:gsub(" Source", "")
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end
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end
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end
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end
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if fluid == 0 then
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if amount == 0 then
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meta:set_string("infotext", "Place me in front of a tree!")
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meta:set_string("infotext", "Place me in front of a tree!")
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return
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return
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end
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end
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local give = 0
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local give = 0
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if fluid_c + fluid > CAPACITY then
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if buffer.amount + amount > buffer.capacity then
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give = CAPACITY - fluid_c
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give = buffer.capacity - buffer.amount
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else
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else
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give = fluid
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give = amount
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end
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end
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fluid_c = fluid_c + give
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buffer.amount = buffer.amount + give
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buffer.fluid = ftype
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meta:set_int("tree_fluid_storage", fluid_c)
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meta:set_int("tree_fluid_storage", buffer.amount)
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meta:set_string("tree_fluid", ftype)
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meta:set_string("tree_fluid", buffer.fluid)
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meta:set_string("infotext", ("%s: %d/%d %s"):format(fname, fluid_c, CAPACITY, fluid_lib.unit))
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meta:set_string("infotext", fluid_lib.buffer_to_string(buffer))
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end
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end
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})
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})
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@ -26,8 +26,8 @@ minetest.register_abm({
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chance = 1/5,
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chance = 1/5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local water_c = meta:get_int("water_fluid_storage")
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local buffer = fluid_lib.get_buffer_data(pos, "water")
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if water_c == CAPACITY then return end
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if not buffer or buffer.amount == buffer.capacity then return end
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local positions = {
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local positions = {
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{x=pos.x+1,y=pos.y,z=pos.z},
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{x=pos.x+1,y=pos.y,z=pos.z},
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@ -36,29 +36,29 @@ minetest.register_abm({
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{x=pos.x, y=pos.y,z=pos.z-1},
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{x=pos.x, y=pos.y,z=pos.z-1},
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}
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}
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local fluid = 0
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local amount = 0
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for _,fpos in pairs(positions) do
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for _,fpos in pairs(positions) do
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local node = minetest.get_node(fpos)
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local node = minetest.get_node(fpos)
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if node.name == "default:water_source" then
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if node.name == "default:water_source" then
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fluid = fluid + 1000
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amount = amount + 1000
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end
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end
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end
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end
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if fluid == 0 then
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if amount == 0 then
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meta:set_string("infotext", "Submerge me in water!")
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meta:set_string("infotext", "Submerge me in water!")
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return
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return
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end
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end
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local give = 0
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local give = 0
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if water_c + fluid > CAPACITY then
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if buffer.amount + amount > buffer.capacity then
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give = CAPACITY - water_c
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give = buffer.capacity - buffer.amount
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else
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else
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give = fluid
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give = amount
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end
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end
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water_c = water_c + give
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buffer.amount = buffer.amount + give
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meta:set_int("water_fluid_storage", water_c)
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meta:set_int("water_fluid_storage", buffer.amount)
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meta:set_string("infotext", ("Water: %d/%d %s"):format(water_c, CAPACITY, fluid_lib.unit))
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meta:set_string("infotext", fluid_lib.buffer_to_string(buffer))
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end
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end
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})
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})
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