fix crafting recipe detection for wood nodes
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@ -244,12 +244,14 @@ minetest.after(0.2, function ()
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local assoc = {}
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for _,wood in ipairs(wood_nodes) do
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local recipes = minetest.get_all_craft_recipes(wood)
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if recipes then
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for _, recipe in ipairs(recipes) do
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if recipe.items and #recipe.items == 1 then
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assoc[recipe.items[1]] = wood
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end
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end
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end
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end
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-- Register sawmill craft
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for tree, wood in pairs(assoc) do
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