Some fixes/improvements, Solar Generators
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@ -144,7 +144,7 @@ function elepm.register_storage(nodename, nodedef)
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end
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end
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for i = 0, levels do
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for i = 0, levels do
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local cpdef = ele.helpers.table_copy(nodedef)
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local cpdef = table.copy(nodedef)
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-- Add overlay to the tile texture
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-- Add overlay to the tile texture
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if cpdef.tiles and cpdef.tiles[6] and i > 0 then
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if cpdef.tiles and cpdef.tiles[6] and i > 0 then
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@ -5,18 +5,6 @@
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ele.helpers = {}
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ele.helpers = {}
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function ele.helpers.table_copy(tab)
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local retval = {}
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for k, v in pairs(tab) do
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if type(v) == "table" then
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retval[k] = ele.helpers.table_copy(v)
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else
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retval[k] = v
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end
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end
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return retval
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end
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function ele.helpers.round(v)
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function ele.helpers.round(v)
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return math.floor(v + 0.5)
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return math.floor(v + 0.5)
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end
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end
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@ -25,7 +13,7 @@ function ele.helpers.swap_node(pos, noded)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if type(noded) ~= "table" then
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if type(noded) ~= "table" then
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local n = ele.helpers.table_copy(node)
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local n = table.copy(node)
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n.name = noded
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n.name = noded
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noded = n
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noded = n
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end
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end
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@ -90,7 +78,7 @@ end
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function ele.helpers.face_front(pos, fd)
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function ele.helpers.face_front(pos, fd)
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local back = minetest.facedir_to_dir(fd)
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local back = minetest.facedir_to_dir(fd)
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local front = ele.helpers.table_copy(back)
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local front = table.copy(back)
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front.x = front.x * -1 + pos.x
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front.x = front.x * -1 + pos.x
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front.y = front.y * -1 + pos.y
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front.y = front.y * -1 + pos.y
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@ -391,7 +391,7 @@ function ele.register_base_device(nodename, nodedef)
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-- Register an active variant if configured.
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-- Register an active variant if configured.
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if nodedef.ele_active_node then
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if nodedef.ele_active_node then
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local active_nodedef = ele.helpers.table_copy(nodedef)
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local active_nodedef = table.copy(nodedef)
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active_name = nodename.."_active"
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active_name = nodename.."_active"
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if nodedef.ele_active_node ~= true then
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if nodedef.ele_active_node ~= true then
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@ -413,7 +413,6 @@ function ele.register_base_device(nodename, nodedef)
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minetest.register_node(active_name, active_nodedef)
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minetest.register_node(active_name, active_nodedef)
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end
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end
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-- tubelib support
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-- tubelib support
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if tlsupp then
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if tlsupp then
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local extras = {}
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local extras = {}
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10
elepower_solar/crafting.lua
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10
elepower_solar/crafting.lua
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@ -0,0 +1,10 @@
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-- Solar Generator
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minetest.register_craft({
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output = "elepower_solar:solar_generator",
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recipe = {
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{"group:glass", "elepower_dynamics:pv_cell", "group:glass"},
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{"elepower_dynamics:pv_cell", "group:glass", "elepower_dynamics:pv_cell"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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}
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})
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2
elepower_solar/depends.txt
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2
elepower_solar/depends.txt
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@ -0,0 +1,2 @@
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elepower_papi
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elepower_dynamics
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155
elepower_solar/generator.lua
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155
elepower_solar/generator.lua
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@ -0,0 +1,155 @@
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local function get_formspec_default(power, percent, state)
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if not percent then percent = 0 end
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return "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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ele.formspec.power_meter(power)..
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ele.formspec.state_switcher(7, 0, state)..
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"image[3.5,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
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(percent)..":default_furnace_fire_fg.png]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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default.get_hotbar_bg(0, 4.25)
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end
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-- A generator that creates power using sunlight
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function elesolar.register_solar_generator(nodename, nodedef)
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-- Enable de-dusting mechanics
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local dedust = nodedef.ele_solar_dust == nil or nodedef.ele_solar_dust ~= false
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-- Allow for custom formspec
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local get_formspec = get_formspec_default
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if nodedef.get_formspec then
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get_formspec = nodedef.get_formspec
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nodedef.get_formspec = nil
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end
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local defaults = {
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groups = {
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ele_provider = 1,
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oddly_breakable_by_hand = 1,
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ele_solar_generator = 1,
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},
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tube = false,
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ele_usage = 8,
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on_timer = function (pos, elapsed)
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local refresh = true
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local meta = minetest.get_meta(pos)
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local nodename = nodename
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
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local generation = ele.helpers.get_node_property(meta, pos, "usage")
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local storage = ele.helpers.get_node_property(meta, pos, "storage")
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local state = meta:get_int("state")
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local is_enabled = ele.helpers.state_enabled(meta, pos, state)
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local pow_buffer = {capacity = capacity, storage = storage, usage = 0}
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local status = "Idle"
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local solarp = 0
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while true do
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if not is_enabled then
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status = "Off"
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break
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end
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if storage + generation > capacity then
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break
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end
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-- Raycasting: Make sure the solar generator is not obstructed
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-- The ray is only casted every 5 seconds instead of every second
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local raystep = meta:get_int("ray_timer")
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local rayokay = meta:get_int("ray_success")
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local pos1 = vector.add(pos, {x=0,y=1,z=0})
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local pos2 = vector.add(pos1, {x=0,y=8,z=0})
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if raystep == 5 then
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local ray = minetest.raycast(pos1, pos2, false, true)
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local found_obstruction = false
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-- Take 8 samples
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for i = 1, 8 do
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local pointed_thing = ray:next()
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if pointed_thing and pointed_thing.type ~= "nothing" then
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found_obstruction = true
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break
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end
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end
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if found_obstruction and rayokay == 1 then
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rayokay = 0
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elseif not found_obstruction and rayokay == 0 then
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rayokay = 1
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end
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meta:set_int("ray_timer", 0)
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else
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meta:set_int("ray_timer", raystep + 1)
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end
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meta:set_int("ray_success", rayokay)
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if rayokay == 0 then break end
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local light = minetest.get_node_light(pos1, nil) or 0
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local time_of_day = minetest.get_timeofday()
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-- turn on array only during day time and if sufficient light
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solarp = light / (minetest.LIGHT_MAX + 1)
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if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 then
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pow_buffer.usage = math.floor(solarp * generation)
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if pow_buffer.usage > 0 then
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pow_buffer.storage = pow_buffer.storage + pow_buffer.usage
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status = "Active"
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end
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end
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solarp = math.floor(100 * solarp)
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break
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end
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meta:set_string("formspec", get_formspec(pow_buffer, solarp, state))
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meta:set_string("infotext", ("%s %s\n%s\nLight: %s"):format(nodedef.description, status,
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ele.capacity_text(capacity, pow_buffer.storage), solarp .. " %"))
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meta:set_int("storage", pow_buffer.storage)
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return refresh
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end,
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
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local storage = ele.helpers.get_node_property(meta, pos, "storage")
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meta:set_string("formspec", get_formspec({capacity = capacity, storage = storage, usage = 0}, 0))
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end
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}
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for key,val in pairs(defaults) do
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if not nodedef[key] then
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nodedef[key] = val
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end
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end
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ele.register_machine(nodename, nodedef)
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end
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minetest.register_lbm({
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label = "Enable Solar Generators on load",
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name = "elepower_solar:solar_generators",
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nodenames = {"group:ele_solar_generator"},
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run_at_every_load = true,
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action = function (pos)
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local t = minetest.get_node_timer(pos)
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if not t:is_started() then
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t:start(1.0)
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end
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end,
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})
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11
elepower_solar/init.lua
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11
elepower_solar/init.lua
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-- A Elepower Mod
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-- Copyright 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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elesolar = rawget(_G, "elesolar") or {}
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elesolar.modpath = modpath
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dofile(modpath.."/generator.lua")
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dofile(modpath.."/register.lua")
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dofile(modpath.."/crafting.lua")
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3
elepower_solar/mod.conf
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3
elepower_solar/mod.conf
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name = elepower_solar
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description = Harvest the sun!
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depends = elepower_papi,elepower_dynamics
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14
elepower_solar/register.lua
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14
elepower_solar/register.lua
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elesolar.register_solar_generator("elepower_solar:solar_generator", {
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description = "Solar Generator",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5000, -0.5000, -0.5000, 0.5000, -0.4375, 0.5000}
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}
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},
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tiles = {
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"elesolar_simple_top.png", "elepower_machine_top.png^elepower_power_port.png", "elepower_machine_top.png"
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}
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})
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BIN
elepower_solar/textures/elesolar_simple_top.png
Normal file
BIN
elepower_solar/textures/elesolar_simple_top.png
Normal file
Binary file not shown.
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