Tome/Guide - Add Auto Planter Help/Info

- minor addition to planter UI
This commit is contained in:
Sirrobzeroone 2021-07-01 22:05:07 +10:00
parent 6c59fdc6e0
commit dae174111a
6 changed files with 33 additions and 7 deletions

View File

@ -52,21 +52,30 @@ local ranges = {
} }
local function get_formspec(timer, power, state) local function get_formspec(timer, power, state)
local layout_tt = "Item placed here\n will be planted\nout in a 3x3 area"
local layout_bi = "elepower_planter_layout.png"
return "size[8,10]".. return "size[8,10]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
ele.formspec.power_meter(power).. ele.formspec.power_meter(power)..
ele.formspec.state_switcher(7, 0, state).. ele.formspec.state_switcher(7, 0, state)..
ele.formspec.create_bar(1, 0, 100 - timer, "#00ff11", true).. ele.formspec.create_bar(1, 0, 100 - timer, "#00ff11", true)..
"list[context;layout;2.5,0;3,3;]".. "list[context;layout;2.5,0;3,3;]"..
"image[2.5,0;1,1;"..layout_bi.."]"..
"image[3.5,0;1,1;"..layout_bi.."]"..
"image[4.5,0;1,1;"..layout_bi.."]"..
"image[2.5,1;1,1;"..layout_bi.."]"..
"image[3.5,1;1,1;"..layout_bi.."]"..
"image[4.5,1;1,1;"..layout_bi.."]"..
"image[2.5,2;1,1;"..layout_bi.."]"..
"image[3.5,2;1,1;"..layout_bi.."]"..
"image[4.5,2;1,1;"..layout_bi.."]"..
"tooltip[2.5,0;4.5,2;"..layout_tt..";"..eletome.tooltip_color.."]"..
"list[context;src;0,3.5;8,2;]".. "list[context;src;0,3.5;8,2;]"..
"tooltip[0,3.5;8,2; Place stacks of items\n here to keep planter\nsupplied with items to plant;"..eletome.tooltip_color.."]"..
"list[current_player;main;0,5.75;8,1;]".. "list[current_player;main;0,5.75;8,1;]"..
"list[current_player;main;0,7;8,3;8]".. "list[current_player;main;0,7;8,3;8]"..
"listring[current_player;main]".. "listring[current_player;main]"..
"listring[context;src]".. "listring[context;src]"..
"listring[current_player;main]".. "listring[current_player;main]"
default.get_hotbar_bg(0, 5.75)
end end
local function can_dig(pos, player) local function can_dig(pos, player)
@ -118,6 +127,7 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
end end
local function plant(pos, range, stack, inv) local function plant(pos, range, stack, inv)
local planted = 0 local planted = 0
local range_st = vector.add(ranges[range][1], pos) local range_st = vector.add(ranges[range][1], pos)
local range_end = vector.add(ranges[range][2], pos) local range_end = vector.add(ranges[range][2], pos)
@ -132,6 +142,7 @@ local function plant(pos, range, stack, inv)
end end
local to_plant = stack:get_name() local to_plant = stack:get_name()
local to_place = nil local to_place = nil
local amount = 0 local amount = 0
local till = true local till = true
@ -156,6 +167,7 @@ local function plant(pos, range, stack, inv)
for z = range_st.z, range_end.z do for z = range_st.z, range_end.z do
if amount == 0 then break end if amount == 0 then break end
local place_pos = {x = x, y = range_st.y + y_top, z = z} local place_pos = {x = x, y = range_st.y + y_top, z = z}
local base_pos = {x = place_pos.x, y = place_pos.y - 1, z = place_pos.z} local base_pos = {x = place_pos.x, y = place_pos.y - 1, z = place_pos.z}
local base_node = minetest.get_node_or_nil(base_pos) local base_node = minetest.get_node_or_nil(base_pos)
@ -241,6 +253,7 @@ local function on_timer(pos, elapsed)
if work == PLANTER_TICK then if work == PLANTER_TICK then
local planted = 0 local planted = 0
for index, slot in ipairs(inv:get_list("layout")) do for index, slot in ipairs(inv:get_list("layout")) do
if planted >= 9 then break end if planted >= 9 then break end
if not slot:is_empty() then if not slot:is_empty() then
planted = planted + plant(pos, index, slot, inv) planted = planted + plant(pos, index, slot, inv)

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@ -630,7 +630,6 @@ eletome.ai.nodes["elepower_machines:super_power_cell_0"] = {lb_top_img = "e
eletome.ai.nodes["elepower_machines:alloy_furnace"] = {lb_top_img = "default_tin_ingot.png", eletome.ai.nodes["elepower_machines:alloy_furnace"] = {lb_top_img = "default_tin_ingot.png",
lb_top_tt ="2 Materials\nto be Alloyed", lb_top_tt ="2 Materials\nto be Alloyed",
lb_btm_tt = " used per second", lb_btm_tt = " used per second",
how_use = ""
} }
eletome.ai.nodes["elepower_machines:electrolyzer"] = {how_use_1 = "The Electrolyzer is used to create gases out of certain fluids. The electrolyzer can accept three ".. eletome.ai.nodes["elepower_machines:electrolyzer"] = {how_use_1 = "The Electrolyzer is used to create gases out of certain fluids. The electrolyzer can accept three "..
@ -643,6 +642,20 @@ eletome.ai.nodes["elepower_machines:electrolyzer"] = {how_use_1 = "The Elec
hu_img_2 = "elepower_tome_electrolyzer_assemble.png" hu_img_2 = "elepower_tome_electrolyzer_assemble.png"
} }
eletome.ai.nodes["elepower_farming:planter"] = {lb_top_img = "farming_wheat_seed.png",
lb_top_tt = "Seeds or Seedlings",
how_use_1 = "The automatic planter is used to keep a maximum 9x9 field planted with crops. The planter needs to be placed 1 node "..
"below the ground surface, however it is waterproof and functions perfectly with a node of water above it.\n "..
"The planter, plants from the most north westerly 3x3 block of nodes (top left corner) to the most south easterly "..
"3x3 block of nodes (bottom right corner).",
how_use_2 = "The planter has a special interface to allow it to plant. The upper 3x3 grid represents a maximum area of 9x9 around the "..
"planter ie each grid segment represents a 3x3 area of nodes. The bottom 2 rows of 8 is the planters avaliable inventory of "..
"items. There must be items of the type specified in the planting grid avaliable in the inventory area for the planter to be "..
"able to plant, so keep the planters inventory well stocked with seeds or seedlings.",
hu_img_1 = "elepower_tome_complex_auto_planter.png",
hu_img_2 = "elepower_tome_complex_auto_planter_2.png"
}
-- Fluid Pump Page -- Fluid Pump Page
eletome.ai.nodes["elepower_machines:pump"] = {lb_top_img = "elepower_gui_icon_fluid_electrolyzer_in.png", lb_top_tt = "Fluid"} eletome.ai.nodes["elepower_machines:pump"] = {lb_top_img = "elepower_gui_icon_fluid_electrolyzer_in.png", lb_top_tt = "Fluid"}
eletome.ai.nodes["fluid_transfer:fluid_transfer_pump"] = {lb_top_img = "elepower_gui_icon_fluid_electrolyzer_in.png", lb_top_tt = "Fluid"} eletome.ai.nodes["fluid_transfer:fluid_transfer_pump"] = {lb_top_img = "elepower_gui_icon_fluid_electrolyzer_in.png", lb_top_tt = "Fluid"}

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