Documentation and Icons initial

Adds some Icons and tooltips to machines
Adds elepower tome - user guide
This commit is contained in:
Sirrobzeroone 2021-06-19 07:49:57 +10:00
parent aec0065987
commit f72ce33ca0
31 changed files with 607 additions and 18 deletions

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@ -12,6 +12,7 @@ function elepm.register_craft_type(name, def)
elepm.craft.types[name] = { elepm.craft.types[name] = {
inputs = def.inputs or 2, inputs = def.inputs or 2,
description = def.description or name, description = def.description or name,
overview = def.overview or name,
time = def.time or 0, time = def.time or 0,
gui_name = def.gui_name, gui_name = def.gui_name,
} }
@ -215,5 +216,8 @@ end
-- Cooking craft type built-in. -- Cooking craft type built-in.
elepm.register_craft_type("cooking", { elepm.register_craft_type("cooking", {
description = "Cooking", description = "Cooking",
inputs = 1, overview = "Cooking is more than just the prepartion of food "..
"it provides access to the prepartion of ores to metals "..
"and the creation of glass and glass objects.",
inputs = 1,
}) })

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@ -1,6 +1,10 @@
elepm.register_craft_type("alloy", { elepm.register_craft_type("alloy", {
description = "Alloying", description = "Alloying",
overview = "Alloys are created materials which are stronger than "..
"there base material components. These can be obtained "..
"by combining differing materials in the Alloying Furnace."..
"\nElepower provides a number of alloying recipes.",
inputs = 2, inputs = 2,
icon = "elepower_machine_side.png^elepower_alloy_furnace.png", icon = "elepower_machine_side.png^elepower_alloy_furnace.png",
}) })
@ -19,5 +23,7 @@ elepm.register_crafter("elepower_machines:alloy_furnace", {
"elepower_machine_side.png", "elepower_machine_side.png", "elepower_machine_side.png^elepower_alloy_furnace_active.png", "elepower_machine_side.png", "elepower_machine_side.png", "elepower_machine_side.png^elepower_alloy_furnace_active.png",
}, },
}, },
ele_icon_material_1 ="default_copper_ingot.png",
ele_icon_material_2 ="default_tin_ingot.png",
groups = {oddly_breakable_by_hand = 1} groups = {oddly_breakable_by_hand = 1}
}) })

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@ -2,9 +2,90 @@
-- It accepts a recipe type registered beforehand. -- It accepts a recipe type registered beforehand.
-- Specialized formspec for crafters -- Specialized formspec for crafters
function ele.formspec.get_crafter_formspec(craft_type, power, percent, pos, state) function ele.formspec.get_crafter_formspec(craft_type, power, percent, pos, machine_name, state)
local craftstats = elepm.craft.types[craft_type] local craftstats = elepm.craft.types[craft_type]
local craft_reg_path = elepm.craft[craft_type]
local input_size = craftstats.inputs local input_size = craftstats.inputs
local material_inputs = {}
local mat_inputs = "|"
local formspec_inout_icon_tooltip
local icon_def_slot_1 = minetest.registered_nodes[machine_name].ele_icon_material_1 or "elepower_gui_icon_crafter_genmat_1.png"
local icon_def_slot_2 = minetest.registered_nodes[machine_name].ele_icon_material_2 or "elepower_gui_icon_crafter_genmat_2.png"
local icon_def_slot_3 = minetest.registered_nodes[machine_name].ele_icon_material_3 or "elepower_gui_icon_crafter_genmat_3.png"
-- Start add icons and tooltips for input slots
-- setting material name values to keys helps remove duplicates
-- for cooking we have to retrieve from MT engine
if craft_type == "cooking" then
local sort_output = {}
for name,def in pairs(minetest.registered_items) do
local recipe = minetest.get_all_craft_recipes(name)
if recipe ~= nil then
for k,v in pairs(recipe) do
if v.method == "cooking" and v.output ~= "" then
local reg_name = v.items[1]
if string.find(reg_name, "group") ~= nil then
description = string.gsub(reg_name, "group:","All ")
else
description = minetest.registered_items[reg_name].description
end
material_inputs[description] = 1
end
end
end
end
else
for k,v in pairs(craft_reg_path) do
for k2,v2 in pairs(v.recipe)do
-- have to check all registered items
if minetest.registered_items[k2] then
local description = minetest.registered_items[k2].description
-- remove any text on 2nd/3rd line
if string.find(description,"\n") then
description = string.split(description,"\n")
description = description[1]
end
material_inputs[description] = 1
end
end
end
end
-- reverse table so we can sort
local material_in_sort = {}
for k,v in pairs(material_inputs)do
table.insert(material_in_sort,k)
end
table.sort(material_in_sort)
for k,mat_desc in pairs(material_in_sort) do
mat_inputs = mat_inputs.."\n"..mat_desc
end
mat_inputs = string.gsub(mat_inputs, "|\n","")
--adjust tooltip and layout depending on if we have 1/2/3 input slots
if input_size == 1 then
formspec_inout_icon_tooltip = "image[1.7,2.45;0.5,0.5;"..icon_def_slot_1.."]"..
"tooltip[1.5,2.0;1,1;"..mat_inputs..";#30434c;#0399c6]"--"tooltip[1.5,2.0;1,1;"..minetest.colorize("#0399c6",mat_inputs).."]"
elseif input_size == 2 then
formspec_inout_icon_tooltip = "image[1.2,2.45;0.5,0.5;"..icon_def_slot_1.."]"..
"tooltip[1.0,2.0;1,1;"..mat_inputs..";#30434c;#0399c6]"..
"image[2.2,2.45;0.5,0.5;"..icon_def_slot_2.."]"..
"tooltip[2.0,2.0;1,1;"..mat_inputs..";#30434c;#0399c6]"
else
formspec_inout_icon_tooltip = "image[1.2,2.45;0.5,0.5;"..icon_def_slot_1.."]"..
"tooltip[1.0,2.0;1,1;"..mat_inputs..";#30434c;#0399c6]"..
"image[2.2,2.45;0.5,0.5;"..icon_def_slot_2.."]"..
"tooltip[2.0,2.0;1,1;"..mat_inputs..";#30434c;#0399c6]"..
"image[3.2,2.45;0.5,0.5;"..icon_def_slot_3.."]"..
"tooltip[3.0,2.0;1,1;"..mat_inputs..";#30434c;#0399c6]"
end
-- End add icons tooltips for in slots
local gui_name = "gui_furnace_arrow" local gui_name = "gui_furnace_arrow"
if craftstats.gui_name then if craftstats.gui_name then
@ -30,6 +111,7 @@ function ele.formspec.get_crafter_formspec(craft_type, power, percent, pos, stat
local y = 1.5 local y = 1.5
local x = 1.5 local x = 1.5
if in_height == 2 then if in_height == 2 then
y = 1 y = 1
elseif in_height >= 3 then elseif in_height >= 3 then
@ -48,6 +130,7 @@ function ele.formspec.get_crafter_formspec(craft_type, power, percent, pos, stat
ele.formspec.state_switcher(7, 0, state).. ele.formspec.state_switcher(7, 0, state)..
"list[context;src;"..x..","..y..";"..in_width..","..in_height..";]".. "list[context;src;"..x..","..y..";"..in_width..","..in_height..";]"..
bar.. bar..
formspec_inout_icon_tooltip..
"list[context;dst;5,1;2,2;]".. "list[context;dst;5,1;2,2;]"..
"list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]".. "list[current_player;main;0,5.5;8,3;8]"..
@ -59,6 +142,7 @@ function ele.formspec.get_crafter_formspec(craft_type, power, percent, pos, stat
default.get_hotbar_bg(0, 4.25) default.get_hotbar_bg(0, 4.25)
end end
-- Don't duplicate function for every single crafter node -- Don't duplicate function for every single crafter node
function crafter_timer (pos, elapsed) function crafter_timer (pos, elapsed)
local refresh = false local refresh = false
@ -180,7 +264,7 @@ function crafter_timer (pos, elapsed)
pct = math.floor((time / ele.helpers.round(res_time * 10)) * 100) pct = math.floor((time / ele.helpers.round(res_time * 10)) * 100)
end end
meta:set_string("formspec", get_formspec(machine_def.craft_type, pow_buffer, pct, pos, state)) meta:set_string("formspec", get_formspec(machine_def.craft_type, pow_buffer, pct, pos ,minetest.get_node(pos).name,state))
meta:set_string("infotext", ("%s %s"):format(machine_def.description, status) .. meta:set_string("infotext", ("%s %s"):format(machine_def.description, status) ..
"\n" .. ele.capacity_text(capacity, storage)) "\n" .. ele.capacity_text(capacity, storage))
@ -223,7 +307,7 @@ function elepm.register_crafter(nodename, nodedef)
local storage = ele.helpers.get_node_property(meta, pos, "storage") local storage = ele.helpers.get_node_property(meta, pos, "storage")
local capacity = ele.helpers.get_node_property(meta, pos, "capacity") local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
local pow_buffer = {capacity = capacity, storage = storage, usage = 0} local pow_buffer = {capacity = capacity, storage = storage, usage = 0}
meta:set_string("formspec", get_formspec(craft_type, pow_buffer, nil, pos)) meta:set_string("formspec", get_formspec(craft_type, pow_buffer, nil, pos,nodename))
end end
-- Upgradable -- Upgradable

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@ -7,8 +7,8 @@ local function get_formspec_default(power, percent, state)
ele.formspec.power_meter(power).. ele.formspec.power_meter(power)..
ele.formspec.state_switcher(7, 0, state).. ele.formspec.state_switcher(7, 0, state)..
"list[context;src;3,1.5;1,1;]".. "list[context;src;3,1.5;1,1;]"..
"image[4,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. "image[4,1.5;1,1;elepower_gui_icon_elepower_bg.png^[lowpart:"..
percent..":default_furnace_fire_fg.png]".. percent..":elepower_gui_icon_elepower.png]"..
"list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]".. "list[current_player;main;0,5.5;8,3;8]"..
"listring[current_player;main]".. "listring[current_player;main]"..

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@ -192,6 +192,7 @@ end
ele.register_base_device("elepower_machines:coal_alloy_furnace", { ele.register_base_device("elepower_machines:coal_alloy_furnace", {
description = "Coal-fired Alloy Furnace", description = "Coal-fired Alloy Furnace",
craft_type = "alloy",
paramtype2 = "facedir", paramtype2 = "facedir",
ele_active_node = true, ele_active_node = true,
ele_active_nodedef = { ele_active_nodedef = {

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@ -40,10 +40,16 @@ local function get_formspec(time, power, input, out1, out2, state)
default.gui_slots.. default.gui_slots..
ele.formspec.power_meter(power).. ele.formspec.power_meter(power)..
ele.formspec.fluid_bar(1, 0, input).. ele.formspec.fluid_bar(1, 0, input)..
"image[1.2,2.45;0.5,0.5;elepower_gui_icon_fluid_electrolyzer_in.png]"..
"tooltip[1.0,2.0;1,1;"..minetest.colorize("#0399c6"," Water\nHeavy Water\n BioFuel").."]"..
ele.formspec.state_switcher(3.5, 0, state).. ele.formspec.state_switcher(3.5, 0, state)..
bar.. bar..
ele.formspec.fluid_bar(6, 0, out1).. ele.formspec.fluid_bar(6, 0, out1)..
"image[6.2,2.45;0.5,0.5;elepower_gui_icon_fluid_electrolyzer_out1.png]"..
"tooltip[6.0,2.0;1,1;"..minetest.colorize("#0399c6"," Hydrogen\nDeuterium\n Nitrogen").."]"..
ele.formspec.fluid_bar(7, 0, out2).. ele.formspec.fluid_bar(7, 0, out2)..
"image[7.2,2.45;0.5,0.5;elepower_gui_icon_fluid_electrolyzer_out2.png]"..
"tooltip[7.0,2.0;1,1;"..minetest.colorize("#0399c6"," Oxygen").."]"..
"list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]".. "list[current_player;main;0,5.5;8,3;8]"..
"listring[current_player;main]".. "listring[current_player;main]"..
@ -153,7 +159,7 @@ local function electrolyzer_timer(pos)
meta:set_string("infotext", ("Electrolyzer %s\n%s"):format(status, ele.capacity_text(pow_buffer.capacity, pow_buffer.storage))) meta:set_string("infotext", ("Electrolyzer %s\n%s"):format(status, ele.capacity_text(pow_buffer.capacity, pow_buffer.storage)))
meta:set_string("formspec", get_formspec(time_percent, pow_buffer, input, out1, out2, state)) meta:set_string("formspec", get_formspec(time_percent, pow_buffer, input, out1, out2, state))
minetest.debug(dump(pow_buffer))
return refresh return refresh
end end
@ -188,5 +194,6 @@ ele.register_machine("elepower_machines:electrolyzer", {
on_construct = function (pos) on_construct = function (pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_formspec()) meta:set_string("formspec", get_formspec())
end end
}) })

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@ -1,6 +1,10 @@
elepm.register_craft_type("grind", { elepm.register_craft_type("grind", {
description = "Grinding", description = "Grinding",
overview = "Grinding of solid materials occurs through mechanical"..
"forces that break up the structure of the material."..
"After grinding the state of the material is changed;"..
"the grain size and the grain shape will be smaller and finer.",
icon = "elepower_machine_side.png^elepower_grinder.png", icon = "elepower_machine_side.png^elepower_grinder.png",
inputs = 1, inputs = 1,
}) })

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@ -118,7 +118,7 @@ function ele.register_wind_generator(nodename, nodedef)
end end
ele.register_wind_generator("elepower_machines:wind_turbine", { ele.register_wind_generator("elepower_machines:wind_turbine", {
description = "Wind Turbine\nRequires Wind Turbine Blades", description = "Wind Turbine\n(Requires Wind Turbine Blades)",
tiles = { tiles = {
"elepower_machine_top.png", "elepower_machine_base.png", "elepower_machine_side.png", "elepower_machine_top.png", "elepower_machine_base.png", "elepower_machine_side.png",
"elepower_machine_side.png", "elepower_machine_side.png", "elepower_machine_side.png^elepower_wind_turbine_face.png", "elepower_machine_side.png", "elepower_machine_side.png", "elepower_machine_side.png^elepower_wind_turbine_face.png",

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@ -13,17 +13,17 @@ minetest.register_craftitem("elepower_nuclear:uranium_lump", {
-- Dusts -- Dusts
minetest.register_craftitem("elepower_nuclear:uranium_dust", { minetest.register_craftitem("elepower_nuclear:uranium_dust", {
description = "Enriched Uranium Dust\nReady to be used as fuel", description = "Enriched Uranium Dust\n(Ready to be used as fuel)",
inventory_image = "elenuclear_uranium_dust.png" inventory_image = "elenuclear_uranium_dust.png"
}) })
minetest.register_craftitem("elepower_nuclear:depleted_uranium_dust", { minetest.register_craftitem("elepower_nuclear:depleted_uranium_dust", {
description = "Depleted Uranium Dust\nRequires enrichment", description = "Depleted Uranium Dust\n(Requires enrichment)",
inventory_image = "elenuclear_depleted_uranium_dust.png" inventory_image = "elenuclear_depleted_uranium_dust.png"
}) })
minetest.register_craftitem("elepower_nuclear:nuclear_waste", { minetest.register_craftitem("elepower_nuclear:nuclear_waste", {
description = "Nuclear Waste\nMostly unusable for nuclear fission", description = "Nuclear Waste\n(Mostly unusable for nuclear fission)",
inventory_image = "elenuclear_uranium_waste.png" inventory_image = "elenuclear_uranium_waste.png"
}) })

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@ -53,7 +53,8 @@ function ele.formspec.power_meter(capacitor)
end end
return ele.formspec.create_bar(0, 0, pw_percent, "#00a1ff") .. return ele.formspec.create_bar(0, 0, pw_percent, "#00a1ff") ..
"tooltip[0,0;1,2.5;".. "image[0.2,2.45;0.5,0.5;elepower_gui_icon_power_stored.png]"..
"tooltip[0,0;1,2.9;"..
minetest.colorize("#c60303", "Energy Storage\n").. minetest.colorize("#c60303", "Energy Storage\n")..
minetest.colorize("#0399c6", ele.capacity_text(capacitor.capacity, capacitor.storage)).. minetest.colorize("#0399c6", ele.capacity_text(capacitor.capacity, capacitor.storage))..
minetest.colorize("#565656", "\nPower Used / Generated: " .. usage .. " " .. ele.unit) .. "]" minetest.colorize("#565656", "\nPower Used / Generated: " .. usage .. " " .. ele.unit) .. "]"
@ -81,5 +82,6 @@ function ele.formspec.fluid_bar(x, y, fluid_buffer)
return "image["..x..","..y..";1,2.8;elepower_gui_barbg.png".. return "image["..x..","..y..";1,2.8;elepower_gui_barbg.png"..
"\\^[lowpart\\:"..metric.."\\:"..texture.."\\\\^[resize\\\\:64x128]".. "\\^[lowpart\\:"..metric.."\\:"..texture.."\\\\^[resize\\\\:64x128]"..
"image["..x..","..y..";1,2.8;elepower_gui_gauge.png]".. "image["..x..","..y..";1,2.8;elepower_gui_gauge.png]"..
"image[0.2,2.45;0.5,0.5;elepower_gui_icon_power_stored.png]"..
tooltip tooltip
end end

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@ -7,8 +7,8 @@ local function get_formspec_default(power, percent, state)
default.gui_slots.. default.gui_slots..
ele.formspec.power_meter(power).. ele.formspec.power_meter(power)..
ele.formspec.state_switcher(7, 0, state).. ele.formspec.state_switcher(7, 0, state)..
"image[3.5,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. "image[3.5,1.5;1,1;elepower_gui_icon_elepower_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]".. (percent)..":elepower_gui_icon_elepower.png]"..
"list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]".. "list[current_player;main;0,5.5;8,3;8]"..
default.get_hotbar_bg(0, 4.25) default.get_hotbar_bg(0, 4.25)

478
elepower_tome/init.lua Normal file
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@ -0,0 +1,478 @@
---------------------------------------------------
-- ___ _ --
-- | __| |___ _ __ _____ __ _____ _ _ --
-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
-- |___|_\___| .__/\___/\_/\_/\___|_| --
-- |_| --
-- _____ --
-- |_ _|__ _ __ ___ --
-- | |/ _ \ ' \/ -_) --
-- |_|\___/_|_|_\___| --
---------------------------------------------------
-- --
---------------------------------------------------
-- Global variable for mod
eletome = rawget(_G, "eletome") or {}
-- register our Tome item
minetest.register_craftitem("elepower_tome:tome", {
description = "Elepower Tome",
inventory_image = "elepower_tome.png",
groups = {book = 1, flammable = 3},
on_use = function(itemstack, user, pointed_thing)
local eletome_bg = eletome.tome_bg
local eletome_contents = eletome.contents_page()
minetest.show_formspec(user:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_contents)
end,
})
-- Give player elepower tome on initaial logon
minetest.register_on_newplayer(function(player)
player:get_inventory():add_item("main", "elepower_tome:tome")
end)
-- register our recieve field callback
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "elepower_tome:tome" then
return
end
-- Clicked contents button any page.
if fields.content then
local eletome_bg = eletome.tome_bg
local eletome_contents = eletome.contents_page()
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_contents)
end
-- Clicked a craft link on contents
if fields.content_rp_cl_craft_txt or fields.content_rp_cr_craft_txt then
local craft_value = fields.content_rp_cl_craft_txt or fields.content_rp_cr_craft_txt
local eletome_bg = eletome.tome_bg
local eletome_craft = eletome.craft_page(craft_value)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_craft)
end
-- Clicked fwd/bwd button on craft sub-page
if fields.craft_page_fwd or fields.craft_page_bwd then
-- eletome.craft_page() expects description in format "something:craft_description"
local craft_page_fwd = fields.craft_page_fwd or ""
local craft_page_bwd = fields.craft_page_bwd or ""
local page_num = string.match(craft_page_fwd, "%s(%w)%s")
if not page_num then
local page_num = string.match(craft_page_bwd, "%s(%w)%s")
end
local craft_value = "cd:"..fields.craft_description
local eletome_bg = eletome.tome_bg
local eletome_craft = eletome.craft_page(craft_value,page_num)
minetest.show_formspec(player:get_player_name(), "elepower_tome:tome", eletome_bg..eletome_craft)
end
--minetest.debug(dump(fields))
end)
----------------
-- Tome Pages --
----------------
eletome.tome_bg = "formspec_version[4]size[18,11]"..
"bgcolor[#003782;true]".. -- fails (my understanding limitation)
"box[0.0,0.0;18,11;#003782]".. -- workaround the above
"box[0.5,0.5;8.5,10;#d1caaeFF]"..
"box[9.0,0.5;8.5,10;#d1caaeFF]"..
"button_exit[17.5,0;0.5,0.5;X;X]"..
--"label[3.5,10.75;Elepower Tome]"..
--"label[11.5,10.75;Elepower Tome]"..
"button[0,0;2,0.5;content;Content]"
-- Common style components - some end duplicates but kept for ease of reading/updating later
-- s = start ie pre text
-- e = end ie post text
eletome.font_color = "#1f1f1fFF"
eletome.y_space_line = 0.4
eletome.char_per_line = 60
-- Used for hypertext
eletome.common_styles = {
style_h0s = "<style color="..eletome.font_color.." size=26><b><center>",
style_h0e = "</center></b></style>",
style_h1s = "<style color="..eletome.font_color.." size=20><b><center>",
style_h1e = "</center></b></style>",
style_h2s = "<style color="..eletome.font_color.." size=18><center>",
style_h2e = "</center></style>",
style_h3s = "<style color="..eletome.font_color.." size=16><center>",
style_h3e = "</center></style>", -- approximate default "label" size
style_h4s = "<style color="..eletome.font_color.." size=12><center>",
style_h4e = "</center></style>"
}
function eletome.contents_page()
-- Contents page structured as 2 pages ie an open book
-- a single column on left page and 2 columns on right page
-- Assign Common styles to local vars
local sty_h0s = eletome.common_styles.style_h0s
local sty_h0e = eletome.common_styles.style_h0e
local sty_h1s = eletome.common_styles.style_h1s
local sty_h1e = eletome.common_styles.style_h1e
local sty_h2s = eletome.common_styles.style_h2s
local sty_h2e = eletome.common_styles.style_h2e
local sty_h3s = eletome.common_styles.style_h3s
local sty_h3e = eletome.common_styles.style_h3e
local sty_h4s = eletome.common_styles.style_h4s
local sty_h4e = eletome.common_styles.style_h4e
-- Contents page left page Content
local content_lp_txt = "Elepower adds power to a game, Power is referred to in units and these units are referred to as EpU (Elepower Unit).\nNew crafts are added to the game as well as machines to enable these new crafts and make use of EpU/s.\n\nA big thank you to IcyDiamond the orginal creator of this mod."
local heading_lp = "hypertext[0.50,1.0;8.5,10;content_lp_h_tome;"..sty_h0s.."Elepower\nTome"..sty_h0e.."]"
local content_lp = "hypertext[0.75,2.5;8.0,8;content_lp_c_text;"..sty_h3s..content_lp_txt..sty_h3s.."]"
-- Contents page right page Content
local heading_rp = "hypertext[9.0,1.0;8.5,9.0;content_rp_h_cont;"..sty_h1s.."Contents"..sty_h1e.."]"
local heading_rp_craft = "hypertext[9.0,1.5;8.5,7.5;content_rp_sh_crafts;"..sty_h2s.."Crafts"..sty_h2e.."]"
local raw_all_crafts = table.copy(elepm.craft.types)
local all_crafts = {}
-- Gets the Human readable craft name
-- and sorts them alphabetically
for k,def in pairs(raw_all_crafts) do
table.insert(all_crafts,def.description)
end
table.sort(all_crafts)
-- Generate the craft_content section
-- 2 columns of h2 headings down the page
local left_col = ""
local rght_col = ""
for k,craft_name in pairs(all_crafts) do
if (k % 2 == 0) then -- even key - backwards fix this left should be odd....
left_col = left_col.."<action name="..craft_name..">"..craft_name.."</action>".."\n"
else -- odd key
rght_col = rght_col.."<action name="..craft_name..">"..craft_name.."</action>".."\n"
end
end
local craft_rp_txt = "hypertext[09.0,2.0;4.5,7.0;content_rp_cl_craft_txt;"..sty_h3s..left_col..sty_h3e.."]"..
"hypertext[13.5,2.0;4.5,7.0;content_rp_cr_craft_txt;"..sty_h3s..rght_col..sty_h3e.."]"
local heading_rp_mach = "hypertext[09.0,4.5;8.5,6.5;content_rp_sh_mach;"..sty_h2s.."Machines"..sty_h2e.."]"
local subhead_mach_gen = "hypertext[09.0,4.8;8.5,6.5;content_rp_sh_gen;"..sty_h3s.."Generators"..sty_h3e.."]"
-- remove all "active" version of providers and 2nd half any descriptions with "\n"
local i = 1
local lft_col = ""
local rht_col = ""
local mach_sort = {}
local mach_key = {}
for name, def in pairs(minetest.registered_nodes) do
if def.groups["ele_provider"] then
if not string.find(name, "active") then
local description = def.description
if string.find(description,"\n") then
description = string.match(description,"(.+)\n")
end
table.insert(mach_sort,description)
mach_key[description] = name
end
end
end
table.sort(mach_sort)
for k,des in pairs(mach_sort) do
if (k % 2 == 0) then -- even key
rht_col = rht_col.."<action name="..mach_key[des]..">"..des.."</action>".."\n"
else -- odd key
lft_col = lft_col.."<action name="..mach_key[des]..">"..des.."</action>".."\n"
end
end
local mach_rp_gen_txt = "hypertext[09.0,5.2;4.5,7.0;content_rp_cl_mach_txt;"..sty_h4s..lft_col..sty_h4e.."]"..
"hypertext[13.5,5.2;4.5,7.0;content_rp_cr_mach_txt;"..sty_h4s..rht_col..sty_h4e.."]"
-- Assemble contents page
local eletome_cont = heading_lp..content_lp..
heading_rp..heading_rp_craft..craft_rp_txt
--heading_rp_mach..subhead_mach_gen..mach_rp_gen_txt
return eletome_cont
end
function eletome.craft_page(craft_description,page_num)
-- remove "action:" from string
local craft_description = string.match(craft_description, ":(.*)")
-- Convert craft_description back to craft
local raw_all_crafts = table.copy(elepm.craft.types)
local craft_click = {}
local craft_type
for craft_name,def in pairs(raw_all_crafts) do
if def.description == craft_description then
craft_click[craft_name] = def
craft_type = craft_name
end
end
if craft_click == "nil" then
minetest.debug("error")
end
-- Craft page structured as 2 pages ie an open book
-- a single column on left page and single column
-- on the right page.
-- Assign Common styles to local vars
local sty_h0s = eletome.common_styles.style_h0s
local sty_h0e = eletome.common_styles.style_h0e
local sty_h1s = eletome.common_styles.style_h1s
local sty_h1e = eletome.common_styles.style_h1e
local sty_h2s = eletome.common_styles.style_h2s
local sty_h2e = eletome.common_styles.style_h2e
local sty_h3s = eletome.common_styles.style_h3s
local sty_h3e = eletome.common_styles.style_h3e
local sty_h4s = eletome.common_styles.style_h4s
local sty_h4e = eletome.common_styles.style_h4e
--------------------------
-- Craft page left page --
--------------------------
local heading_lp = "hypertext[0.5,1.0;8.5,9.0;craft_lp_h;"..sty_h0s..craft_description..sty_h0e.."]"
local head_sub_lp_ov = "hypertext[0.5,1.5;8.5,7.5;craft_lp_sh_ov;"..sty_h1s.."Overview"..sty_h1e.."]"
local ov_lp_txt = "hypertext[0.75,2.0;8.0,7.0;craft_lp_ov_text;"..sty_h3s..craft_click[craft_type].overview..sty_h3s.."]"
-- calculate approximatly how many lines "overview" takes
local length = string.len(craft_click[craft_type].overview)
local cpl = eletome.char_per_line
local num_lines = math.ceil(length/cpl)
local y_offset = num_lines*eletome.y_space_line
-- Find machines that do craft
local mach_names = {}
for name,def in pairs(minetest.registered_nodes)do
if def.craft_type == craft_type then
if def.ele_active_node and string.find(name,"active") then -- only insert active version of machine
table.insert(mach_names,{name,def.description})
elseif not def.ele_active_node then
table.insert(mach_names,{name,def.description})
end
end
end
local machines_lp = "style_type[item_image_button;bgimg=elepower_tome_bqimg1.png]"
local y_m_row = 0 --multiple rows of machines
for k,def in pairs(mach_names)do
if #mach_names == 1 then
machines_lp = machines_lp.."item_image_button[4,"..(2.7+y_offset+y_m_row)..";1.25,1.25;"..def[1]..";"..def[2]..";]"..
"hypertext[0.5,"..(4+y_offset+y_m_row)..";8.4,1;craft_mach_lab;"..sty_h3s..def[2]..sty_h3s.."]"
else
if (k % 2 == 0) then -- even key
machines_lp = machines_lp.."item_image_button[6,"..(2.7+y_offset+y_m_row)..";1.25,1.25;"..def[1]..";"..def[2]..";]"..
"hypertext[4.5,"..(4+y_offset+y_m_row)..";4.5,1;craft_mach_lab;"..sty_h3s..def[2]..sty_h3s.."]"
y_m_row = y_m_row + 2.5
else -- odd key
machines_lp = machines_lp.."item_image_button[2,"..(2.7+y_offset+y_m_row)..";1.25,1.25;"..def[1]..";"..def[2]..";]"..
"hypertext[0.5,"..(4+y_offset+y_m_row)..";4.5,1;craft_mach_lab;"..sty_h3s..def[2]..sty_h3s.."]"
end
end
end
---------------------------
-- Craft page right page --
---------------------------
local head_sub_rp_rec = "hypertext[9.5,1.0;8.0,9.0;craft_lp_h;"..sty_h1s.."Recipes"..sty_h1e.."]"
local craft_reg_path = elepm.craft[craft_type]
local recipe_list = {}
local recipe_list_rdy = {}
if craft_type == "cooking" then
-- restructure craft recipe inputs/outputs, so easier to output to formspec
-- recipe_list = {
-- {input={item1,num},{item2,num},output={item,num}},
-- {input={item1,num},{item2,num},output={item1,num},{item2,num}}
-- }
for name,def in pairs(minetest.registered_items) do
local recipe = minetest.get_all_craft_recipes(name)
if recipe ~= nil then
for k,def in pairs(recipe) do
if def.method == "cooking" and def.output ~= "" then
if string.find(def.items[1],"group") then
def.items[1] = string.gsub(def.items[1],"group","default")
end
-- This structure matches below, double table nesting a bit redundant
table.insert(recipe_list,{input = {{def.items[1],1}},output = {{def.output,1}}})
end
end
end
end
else
-- restructure craft recipe inputs/outputs, so easier to output to formspec
-- recipe_list = {
-- {input={item1,num},{item2,num},output={item,num}},
-- {input={item1,num},{item2,num},output={item1,num},{item2,num}}
-- }
for k,v in pairs(craft_reg_path) do
local input = {}
local output = {}
if type(v.output) == "table" then -- very rarly table eg grinding-fuel_rod_depleted
for k,v in pairs(v.output)do
local t_out = string.split(v," ")
table.insert(output,{t_out[1],tonumber(t_out[2]) or 1})
end
else
local t_out = string.gsub(tostring(v.output),"ItemStack%(\"","")
local t_out = string.gsub(t_out,"\"%)","")
local t_out = string.split(t_out," ")
table.insert(output,{t_out[1],tonumber(t_out[2]) or 1})
end
for k2,v2 in pairs(v.recipe)do
table.insert(input,{k2,v2})
end
table.insert(recipe_list,{input = input,output = output})
end
--minetest.debug(dump(recipe_list))
end
-- build recipe list
local y_off = 0
local x_off = 0
local col_cnt = 1
local recipe_cnt = 1
for k,def in pairs(recipe_list) do
local s_recipe ="style_type[label;font_size=-2;font=bold;textcolor=#FFF]"
local in_len = #def.input
local out_len = #def.output
local columns = 2
local col_gap = 0.75
local in_cnt = 1
if (in_len+out_len) == 2 then
columns = 3
end
if (in_len+out_len) == 3 then
col_gap = 1.5
end
for k,def in pairs(def.input) do
s_recipe = s_recipe.."item_image_button["..(9.5 + x_off)..","..(1.5+y_off)..";0.6,0.6;"..def[1]..";"..def[1]..";]"
s_recipe = s_recipe.."label["..(10 + x_off)..","..(1.99 + y_off)..";"..def[2].."]"
x_off = x_off+0.7
if in_cnt >= in_len then
s_recipe = s_recipe.."image["..(9.5 + x_off)..","..(1.5+y_off)..";0.6,0.6;elepower_tome_equals.png]"
x_off = x_off+0.7
end
in_cnt = in_cnt+1
end
for k,def in pairs(def.output)do
s_recipe = s_recipe.."item_image_button["..(9.5 + x_off)..","..(1.5+y_off)..";0.6,0.6;"..def[1]..";"..def[1]..";]"
s_recipe = s_recipe.."label["..(10 + x_off)..","..(1.99 + y_off)..";"..def[2].."]"
x_off = x_off+0.7
end
if col_cnt >= columns then
x_off = 0
y_off = y_off + 0.7
col_cnt = 1
else
x_off = x_off+col_gap
col_cnt = col_cnt + 1
end
table.insert(recipe_list_rdy,s_recipe)
recipe_list_rdy.columns = recipe_list_rdy.columns or columns
recipe_cnt = recipe_cnt + 1
--reset y_off(set) as these will be on page 2/3 etc
if recipe_cnt > recipe_list_rdy.columns*12 then
y_off = 0
end
end
-- Split recipes across 2 or more pages if needed.
local max_recipe_pp = 24 -- 2 columns
local num_recipe = #recipe_list_rdy
local pg_num = tonumber(page_num) or 1
local i = 1
local recipe_rp = ""
local fwd_page_name = "craft_page_fwd"
local bwd_page_name = "craft_page_bwd"
if recipe_list_rdy.columns == 3 then
max_recipe_pp = 36
end
if pg_num > 1 then
-- Check if we need another fwd button
if pg_num*max_recipe_pp < num_recipe then
recipe_rp = recipe_rp.."button[15,0;2.5,0.5;"..fwd_page_name..";Page "..(pg_num + 1).." >>]"
end
-- Always need back button
recipe_rp = recipe_rp.."button[12.5,0;2.5,0.5;"..bwd_page_name..";<< "..(pg_num - 1).." Page]"
elseif num_recipe > max_recipe_pp then
recipe_rp = recipe_rp.."button[15,0;2.5,0.5;"..fwd_page_name..";Page "..(pg_num + 1).." >>]"
end
-- Pass craft_description to player recieve fields when fwd/bwd pressed - not visible on formspec
recipe_rp = recipe_rp.."field[10,12;1,0.5;craft_description;;"..craft_description.."]"
local pg_offset = (pg_num-1)*max_recipe_pp
i = i+pg_offset
while i <= (max_recipe_pp + pg_offset) and i <= num_recipe do
recipe_rp = recipe_rp..recipe_list_rdy[i]
i=i+1
end
-------------------------
-- Assemble craft page --
-------------------------
local eletome_craft = heading_lp..head_sub_lp_ov..ov_lp_txt..machines_lp..
head_sub_rp_rec..recipe_rp
return eletome_craft
end

3
elepower_tome/mod.conf Normal file
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name = elepower_tome
description = Elepower Power Network User Guide
depends = elepower_machines

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