Floodlights reverted to Incandescent on active/inactive change - Thanks Yeti
Powercells wouldn't supply to machines in "Out of Power" state - Thanks Meise21
Both issues should now be resolved
Also pushed some changes I made to external_nodes_items.lua doesn't affect functionality purely tidy up
Breaking Update:
~ elepower lighting added
~ light bulbs
~ flood lights
~ led panels
~ decorative shades
~ added to tome
~ improvements to dynamics inventory images
~ improvements to machine recipe storage
~ tome support for new recipes
~ additional elepower conduit types added with lighting and base
~ changes to compressing from 1 recipe slot to 2 slots (potential breaking change)