Commit Graph

12 Commits

Author SHA1 Message Date
Sirrobzeroone
2627e0c763 Network fixes - Powercells/Batteries
- Powercells/Batteries now distribute power when Powergen for network is 0
- Powercells/Batteries will only distribute power to "Active" machines lowering network drain
- All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point.
- fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
2021-06-14 08:29:25 +10:00
Sirrobzeroone
e489f0c714 Update network.lua 2021-06-12 13:51:26 +10:00
Sirrobzeroone
b9de6b6ef6 Power Network Fixes
Fix power distribution so its spread evenly across all machines
Fix glitch when removing machines from network other machines can stop working
2021-06-12 13:47:52 +10:00
70674e2152
Common timer function, fusion reactor fix 2019-11-26 19:42:50 +02:00
b640c54a6a
Save the player's mouse a little.. 2018-09-17 21:30:40 +03:00
7f281eadf0
Fix stupid power transfer calculation error 2018-09-14 14:41:55 +03:00
f8e8538b6e
Some file tree changes 2018-06-22 14:51:27 +03:00
8fdb71a602
Change power network code, add some craftitems 2018-06-21 16:08:32 +03:00
0e9ad60635
Support Farming Redo 2018-06-19 21:08:28 +03:00
cc4da83761
The beginnings of fluid transfer 2018-06-18 19:15:15 +03:00
baff673cb8
Add powered tools, make them charge and dischargable in the power cell 2018-06-18 11:39:17 +03:00
de2c0a15ea
Initial commit 2018-06-18 10:09:43 +03:00