-- Electric power ele.register_conduit("elepower_dynamics:conduit", { description = "Power Conduit", tiles = {"elepower_conduit.png"}, use_texture_alpha = "clip", groups = {oddly_breakable_by_hand = 1, cracky = 1} }) ele.register_conduit("elepower_dynamics:conduit_wall", { description = "Power Conduit Wall Pass Through", tiles = {"elepower_conduit_wall.png"}, use_texture_alpha = "clip", ele_conductor_density = 4/8, groups = {cracky = 1} }) ele.register_conduit("elepower_dynamics:conduit_dirt_with_grass", { description = "Power Conduit Grass Outlet", tiles = {"default_grass.png^elepower_conduit_node_socket.png", "default_dirt.png", "default_dirt.png^default_grass_side.png" }, use_texture_alpha = "clip", ele_conductor_density = 4/8, groups = {crumbly = 3, soil = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25} }) }) ele.register_conduit("elepower_dynamics:conduit_dirt_with_dry_grass", { description = "Power Conduit Dry Grass Outlet", tiles = {"default_dry_grass.png^elepower_conduit_node_socket.png", "default_dirt.png", "default_dirt.png^default_dry_grass_side.png" }, use_texture_alpha = "clip", ele_conductor_density = 4/8, groups = {crumbly = 3, soil = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25} }) }) ele.register_conduit("elepower_dynamics:conduit_stone_block", { description = "Power Conduit Stone Block", tiles = {"default_stone_block.png^elepower_conduit_node_socket.png", "default_stone_block.png^elepower_conduit_node_socket.png", "default_stone_block.png^elepower_conduit_node_socket.png" }, use_texture_alpha = "clip", ele_conductor_density = 4/8, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) ele.register_conduit("elepower_dynamics:conduit_stone_block_desert", { description = "Power Conduit Desert Stone Block", tiles = {"default_desert_stone_block.png^elepower_conduit_node_socket.png", "default_desert_stone_block.png^elepower_conduit_node_socket.png", "default_desert_stone_block.png^elepower_conduit_node_socket.png" }, use_texture_alpha = "clip", ele_conductor_density = 4/8, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) -- Fluid fluid_lib.register_transfer_node("elepower_dynamics:opaque_duct", { description = "Opaque Fluid Duct", tiles = {"elepower_opaque_duct.png"}, use_texture_alpha = "clip", duct_density = 1/5, groups = {oddly_breakable_by_hand = 1, cracky = 1} })