-- Fluid bar for formspec function ele.formspec.fluid_bar(x, y, fluid_buffer) local texture = "default_water.png" local metric = 0 local tooltip = ("tooltip[%d,%d;1,2.5;%s]"):format(x, y, "Empty Buffer") if fluid_buffer and fluid_buffer.fluid and fluid_buffer.fluid ~= "" and minetest.registered_nodes[fluid_buffer.fluid] ~= nil then texture = minetest.registered_nodes[fluid_buffer.fluid].tiles[1] if type(texture) == "table" then texture = texture.name end local fdesc = fluid_lib.cleanse_node_description(fluid_buffer.fluid) metric = math.floor(100 * fluid_buffer.amount / fluid_buffer.capacity) tooltip = ("tooltip[%d,%d;1,2.5;%s\n%s / %s %s]"):format(x, y, fdesc, ele.helpers.comma_value(fluid_buffer.amount), ele.helpers.comma_value(fluid_buffer.capacity), fluid_lib.unit) end return "image["..x..","..y..";1,2.8;elepower_gui_barbg.png".. "\\^[lowpart\\:"..metric.."\\:"..texture.."\\\\^[resize\\\\:64x128]".. "image["..x..","..y..";1,2.8;elepower_gui_gauge.png]".. tooltip end