------------------------------------------------------ -- ___ _ -- -- | __| |___ _ __ _____ __ _____ _ _ -- -- | _|| / -_) '_ \/ _ \ V V / -_) '_| -- -- |___|_\___| .__/\___/\_/\_/\___|_| -- -- _ _ |_| _ _ _ -- -- | | (_)__ _| |_| |_(_)_ _ __ _ -- -- | |__| / _` | ' \ _| | ' \/ _` | -- -- |____|_\__, |_||_\__|_|_||_\__, | -- -- |___/ |___/ -- ------------------------------------------------------ -- Register Nodes - Flood Lights -- ------------------------------------------------------ local flood_light_angles = { xp0_yp0 = {groups = {cracky = 1, ele_user = 1, ele_lighting = 1}}, xp0_yp20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}}, xp0_yn20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}}, xp45_yp0 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}}, xp45_yp20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}}, xp45_yn20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}}, xn45_yp0 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}}, xn45_yp20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}}, xn45_yn20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}} } for angle,def in pairs(flood_light_angles) do ele.register_machine("elepower_lighting:incandescent_floodlight_"..angle, { description = "Flood Light Incandescent ", drawtype = "mesh", mesh = "flood_light_"..angle..".obj", tiles = {"elepower_lighting_flood_light_off.png"}, inventory_image = "elepower_lighting_flood_light_inv.png", selection_box = { type = "fixed", fixed = {-0.375, -0.5, -0.375, 0.375, 0.313, 0.5} }, collision_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} }, ele_active_node = true, ele_active_nodedef = { tiles = {"elepower_lighting_flood_light_on.png"}, }, use_texture_alpha = "clip", paramtype = "light", sunlight_propagates = true, drops = "elepower_lighting:incandescent_floodlight_xp0_yp0", groups = def.groups, ele_capacity = 64, ele_usage = 8, ele_inrush = 8, ele_light_shape = "flood", ele_no_automatic_ports = true, on_timer = elepower_lighting.light_timer, on_punch = elepower_lighting.light_punch, on_construct = elepower_lighting.light_construct, on_place = elepower_lighting.light_place, on_destruct = elepower_lighting.light_strip_cleanup, on_receive_fields = elepower_lighting.flood_on_recieve_fields }) end for angle,def in pairs(flood_light_angles) do ele.register_machine("elepower_lighting:cf_floodlight_"..angle, { description = "Flood Light CF", drawtype = "mesh", mesh = "flood_light_"..angle..".obj", tiles = {"elepower_lighting_flood_light_off.png"}, inventory_image = "elepower_lighting_cf_flood_light_inv.png", selection_box = { type = "fixed", fixed = {-0.375, -0.5, -0.375, 0.375, 0.313, 0.5} }, collision_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} }, ele_active_node = true, ele_active_nodedef = { tiles = {"elepower_lighting_cf_flood_light_on.png"}, }, use_texture_alpha = "clip", paramtype = "light", sunlight_propagates = true, drops = "elepower_lighting:cf_floodlight_xp0_yp0", groups = def.groups, ele_capacity = 128, ele_usage = 4, ele_inrush = 16, ele_light_shape = "flood", ele_no_automatic_ports = true, on_timer = elepower_lighting.light_timer, on_punch = elepower_lighting.light_punch, on_construct = elepower_lighting.light_construct, on_place = elepower_lighting.light_place, on_destruct = elepower_lighting.light_strip_cleanup, on_receive_fields = elepower_lighting.flood_on_recieve_fields }) end for angle,def in pairs(flood_light_angles) do ele.register_machine("elepower_lighting:led_floodlight_"..angle, { description = "Flood Light LED", drawtype = "mesh", mesh = "flood_light_"..angle..".obj", tiles = {"elepower_lighting_flood_light_off.png"}, inventory_image = "elepower_lighting_led_flood_light_inv.png", selection_box = { type = "fixed", fixed = {-0.375, -0.5, -0.375, 0.375, 0.313, 0.5} }, collision_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} }, ele_active_node = true, ele_active_nodedef = { tiles = {"elepower_lighting_flood_light_on.png"}, }, use_texture_alpha = "clip", paramtype = "light", sunlight_propagates = true, drops = "elepower_lighting:led_floodlight_xp0_yp0", groups = def.groups, ele_capacity = 192, ele_usage = 2, ele_inrush = 16, ele_light_shape = "flood", ele_no_automatic_ports = true, on_timer = elepower_lighting.light_timer, on_punch = elepower_lighting.light_punch, on_construct = elepower_lighting.light_construct, on_place = elepower_lighting.light_place, on_destruct = elepower_lighting.light_strip_cleanup, on_receive_fields = elepower_lighting.flood_on_recieve_fields }) end