---------------------- -- Ground materials -- ---------------------- elepd.registered_dusts = {} function elepd.register_dust(mat, data) local mod = minetest.get_current_modname() local itemname = mod..":"..mat.."_dust" data.item = itemname elepd.registered_dusts[mat] = data -- Make descriptions overridable local description = "Pulverized " .. data.description if data.force_description then description = data.description end minetest.register_craftitem(itemname, { description = description, inventory_image = "elepower_dust.png^[multiply:" .. data.color, groups = { ["dust_" .. mat] = 1, dust = 1 } }) end -- Default dust list local dusts = { {"bronze", "Bronze", "#fa7b26"}, {"copper", "Copper", "#fcb15f"}, {"gold", "Gold", "#ffff47"}, {"steel", "Steel", "#ffffff"}, {"tin", "Tin", "#c1c1c1"}, {"mithril", "Mithril", "#8686df"}, {"silver", "Silver", "#d7e2e8"}, {"lead", "Lead", "#aeaedc"}, {"iron", "Iron", "#dddddd"}, {"coal", "Coal", "#222222"}, {"diamond", "Diamond", "#02c1e8"}, {"nickel", "Nickel", "#d6d5ab"}, {"invar", "Invar", "#9fa5b2"}, {"electrum", "Electrum", "#ebeb90"}, {"viridisium", "Viridisium", "#5b9751"}, {"zinc", "Zinc", "#598a9e"}, {"wood", "Sawdust", "#847454", true} } for _,dust in ipairs(dusts) do elepd.register_dust(dust[1], { description = dust[2], color = dust[3], force_description = dust[4], }) end