local tree_fluid_recipes = { ["elepower_farming:tree_sap_source"] = { water = 100, amount = 100, time = 5, output = { fluid = "elepower_farming:biomass_source", amount = 80, }, }, ["elepower_farming:resin_source"] = { water = 100, amount = 100, time = 5, output = { fluid = "elepower_farming:biomass_source", amount = 20, item = "elepower_farming:resin" }, }, } local function get_formspec(timer, power, fluid_buffer, water_buffer, output_buffer) return "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. ele.formspec.power_meter(power).. ele.formspec.create_bar(1, 0, 100 - timer, "#00ff11", true).. ele.formspec.fluid_bar(2, 0, fluid_buffer).. ele.formspec.fluid_bar(3, 0, water_buffer).. ele.formspec.fluid_bar(7, 0, output_buffer).. "list[context;dst;5,1;1,1;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[context;dst]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) end local function on_timer(pos, elapsed) local refresh = false local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local tree_buffer = fluid_lib.get_buffer_data(pos, "tree") local water_buffer = fluid_lib.get_buffer_data(pos, "water") local out_buffer = fluid_lib.get_buffer_data(pos, "output") local capacity = ele.helpers.get_node_property(meta, pos, "capacity") local storage = ele.helpers.get_node_property(meta, pos, "storage") local usage = ele.helpers.get_node_property(meta, pos, "usage") local time = meta:get_int("src_time") local time_max = meta:get_int("src_time_max") local recipe = tree_fluid_recipes[tree_buffer.fluid] while true do if not recipe then break end local conditions = water_buffer.amount >= recipe.water and tree_buffer.amount >= recipe.amount and out_buffer.amount + recipe.output.amount < out_buffer.capacity and storage > usage and (out_buffer.fluid == "" or out_buffer.fluid == recipe.output.fluid) if not conditions then break end if time_max == 0 then time_max = recipe.time meta:set_int("src_time_max", time_max) refresh = true break end storage = storage - usage meta:set_int("storage", storage) if time < time_max then time = time + 1 meta:set_int("src_time", time) refresh = true end if time ~= time_max then break end if recipe.output.item then local room_for_output = true local stack = ItemStack(recipe.output.item) inv:set_size("dst_tmp", inv:get_size("dst")) inv:set_list("dst_tmp", inv:get_list("dst")) if not inv:room_for_item("dst_tmp", stack) then room_for_output = false else inv:add_item("dst_tmp", stack) end if not room_for_output then break end inv:set_list("dst", inv:get_list("dst_tmp")) end local new_tree_amount = tree_buffer.amount - recipe.amount meta:set_int("tree_fluid_storage", new_tree_amount) meta:set_int("output_fluid_storage", out_buffer.amount + recipe.output.amount) meta:set_int("water_fluid_storage", water_buffer.amount - recipe.water) if new_tree_amount == 0 then tree_buffer.fluid = "" end meta:set_string("tree_fluid", tree_buffer.fluid) meta:set_string("output_fluid", recipe.output.fluid) meta:set_int("src_time", 0) meta:set_int("src_time_max", 0) refresh = true break end local timer = 0 local power = {capacity = capacity, storage = storage} if time_max > 0 then timer = math.floor(100 * time / time_max) end meta:set_string("formspec", get_formspec(timer, power, tree_buffer, water_buffer, out_buffer)) return refresh end ele.register_machine("elepower_farming:tree_processor", { description = "Tree Fluid Processor", ele_usage = 8, ele_no_automatic_ports = true, groups = {ele_user = 1, oddly_breakable_by_hand = 1, cracky = 1, fluid_container = 1}, fluid_buffers = { tree = { capacity = 8000, accepts = {"group:tree_fluid"}, drainable = false, }, water = { capacity = 8000, accepts = {"default:water_source"}, drainable = false, }, output = { capacity = 8000 } }, on_timer = on_timer, on_construct = function (pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("dst", 1) local capacity = ele.helpers.get_node_property(meta, pos, "capacity") meta:set_string("formspec", get_formspec(0, {capacity = capacity, storage = 0})) end, tiles = { "elefarming_machine_tree_processor.png", "elefarming_machine_base.png", "elefarming_machine_side.png", "elefarming_machine_side.png", "elefarming_machine_side.png", "elefarming_machine_side.png", }, })