local function get_formspec_default(power, percent, buffer, state) return "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. ele.formspec.power_meter(power).. ele.formspec.state_switcher(7, 2.5, state).. ele.formspec.fluid_bar(7, 0, buffer).. "image[3.5,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. (percent)..":default_furnace_fire_fg.png]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. default.get_hotbar_bg(0, 4.25) end -- A generator that creates power using a fuel function ele.register_fluid_generator(nodename, nodedef) local fuel = nodedef.fuel local btime = nodedef.fuel_burn_time or 60 local buffer_name = nil -- Autodetect fluid buffer and the fuel if necessary if not nodedef.fluid_buffers then return nil end for buf,data in pairs(nodedef.fluid_buffers) do buffer_name = buf if not fuel and data.accepts and type(data.accepts) == "table" then fuel = data.accepts[1] end break end -- Allow for custom formspec local get_formspec = get_formspec_default if nodedef.get_formspec then get_formspec = nodedef.get_formspec nodedef.get_formspec = nil end local defaults = { groups = { fluid_container = 1, ele_provider = 1, oddly_breakable_by_hand = 1, }, tube = false, on_timer = function (pos, elapsed) local refresh = false local meta = minetest.get_meta(pos) local nodename = nodename local burn_time = meta:get_int("burn_time") local burn_totaltime = meta:get_int("burn_totaltime") local capacity = ele.helpers.get_node_property(meta, pos, "capacity") local generation = ele.helpers.get_node_property(meta, pos, "usage") local storage = ele.helpers.get_node_property(meta, pos, "storage") local state = meta:get_int("state") local is_enabled = ele.helpers.state_enabled(meta, pos, state) -- Fluid buffer local flbuffer = fluid_lib.get_buffer_data(pos, buffer_name) local pow_buffer = {capacity = capacity, storage = storage, usage = 0} local status = "Idle" while true do if not flbuffer or flbuffer.fluid == "" then break end if not is_enabled then status = "Off" break end -- If more to burn and the energy produced was used: produce some more if burn_time > 0 then if storage + generation > capacity then break end storage = storage + generation meta:set_int("storage", storage) burn_time = burn_time - 1 meta:set_int("burn_time", burn_time) end status = "Active" -- Burn another bucket of lava if burn_time == 0 then local inv = meta:get_inventory() if flbuffer.amount >= 1000 then meta:set_int("burn_time", btime) meta:set_int("burn_totaltime", btime) -- Take lava flbuffer.amount = flbuffer.amount - 1000 pow_buffer.usage = generation local active_node = nodename.."_active" ele.helpers.swap_node(pos, active_node) refresh = true else status = "Idle" ele.helpers.swap_node(pos, nodename) end end if burn_totaltime == 0 then burn_totaltime = 1 end break end local percent = math.floor((burn_time / burn_totaltime) * 100) meta:set_string("formspec", get_formspec(pow_buffer, percent, flbuffer, state)) meta:set_string("infotext", ("%s %s\n%s\n%s"):format(nodedef.description, status, ele.capacity_text(capacity, storage), fluid_lib.buffer_to_string(flbuffer))) meta:set_int(buffer_name .. "_fluid_storage", flbuffer.amount) return refresh end, on_construct = function (pos) local meta = minetest.get_meta(pos) local capacity = ele.helpers.get_node_property(meta, pos, "capacity") local storage = ele.helpers.get_node_property(meta, pos, "storage") meta:set_string("formspec", get_formspec({capacity = capacity, storage = storage, usage = 0}, 0)) end } nodedef.fuel = nil for key,val in pairs(defaults) do if not nodedef[key] then nodedef[key] = val end end ele.register_machine(nodename, nodedef) end