local structures = {} local ores = {} local TIMER = 10 local function determine_structure(controller, player) local below1 = vector.add(controller, {x=0,y=-1,z=0}) local below2 = vector.add(below1, {x=0,y=-1,z=0}) local miners = 0 local nodes = {} local cpos = minetest.pos_to_string(controller) if ele.helpers.node_compare(below1, "elepower_mining:miner_core") and ele.helpers.node_compare(below2, "elepower_mining:miner_drill") then table.insert(nodes, below1) table.insert(nodes, below2) miners = 1 end if miners == 0 then if structures[cpos] then structures[cpos] = nil end return false end for x = -1, 1 do for z = -1, 1 do if not (x == 0 and z == 0) then local duct = vector.add(controller, {x=x,y=-1,z=z}) local appr = vector.add(duct, {x=0,y=-1,z=0}) if ele.helpers.node_compare(appr, "elepower_mining:miner_drill") and ele.helpers.node_compare(duct, "group:fluid_transport") then table.insert(nodes, duct) table.insert(nodes, appr) miners = miners + 1 end end end end structures[cpos] = { miners = miners, nodes = nodes } if player then minetest.chat_send_player(player, string.format("Miner structure complete (detected %d drills)!", miners)) end local t = minetest.get_node_timer(controller) if not t:is_started() then t:start(1.0) end return true, miners, nodes end local function get_mining_results(drills) local results = {} local amount = math.random(0, 1 * drills) for i = 0, amount do local picked = math.random(1, #ores) local count = math.random(1, 3) local drops = minetest.get_node_drops(ores[picked], "elepower_tools:hand_drill") for _,stack in pairs(drops) do stack = ItemStack(stack) stack:set_count(count) table.insert(results, stack) end end return results end local function get_formspec(timer, power, buffer, state) if not timer then timer = 0 end return "size[8,8.5]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. ele.formspec.power_meter(power).. ele.formspec.state_switcher(0, 0, state).. ele.formspec.fluid_bar(7, 0, buffer).. ele.formspec.create_bar(1, 0, 100 - timer, "#00ff11", true).. "list[context;dst;1.5,0;5,3;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "listring[current_player;main]".. "listring[context;dst]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) end local function on_timer(pos, elapsed) local refresh = false local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local buffer = fluid_lib.get_buffer_data(pos, "water") local state = meta:get_int("state") local work = meta:get_int("work") local is_enabled = ele.helpers.state_enabled(meta, pos, state) local capacity = ele.helpers.get_node_property(meta, pos, "capacity") local usage = ele.helpers.get_node_property(meta, pos, "usage") local storage = ele.helpers.get_node_property(meta, pos, "storage") local pow_buffer = {capacity = capacity, storage = storage, usage = 0} local active = "with Invalid structure - Punch to redetect" local miners = 0 local pts = minetest.pos_to_string(pos) while true do if not structures[pts] then break end active = "Idle" miners = structures[pts].miners usage = usage * miners if storage < usage then active = "Out of Power!" break end active = string.format("Mining with %d miners", miners) pow_buffer.usage = usage local coolant = 500 * miners if buffer.amount < coolant then active = "Out of Water!" break end if work < TIMER then work = work + 1 pow_buffer.storage = pow_buffer.storage - usage buffer.amount = buffer.amount - coolant break end -- Get some lumps local added = 0 local itms = get_mining_results(miners) for _,stack in pairs(itms) do if inv:room_for_item("dst", stack) then inv:add_item("dst", stack) added = added + 1 end end if added == 0 then active = "Inventory full!" refresh = false break end pow_buffer.storage = pow_buffer.storage - usage buffer.amount = buffer.amount - coolant work = 0 refresh = true break end local wp = math.floor(work / TIMER * 100) meta:set_string("infotext", ("Miner %s\n%s"):format(active, ele.capacity_text(capacity, storage))) meta:set_string("formspec", get_formspec(wp, pow_buffer, buffer, state)) meta:set_int("storage", pow_buffer.storage) meta:set_int("water_fluid_storage", buffer.amount) meta:set_string("water_fluid", "default:water_source") meta:set_int("work", work) return refresh end local function recalc_on_break(pos) for core,data in pairs(structures) do local cp = minetest.string_to_pos(core) local match = false for _,ipos in pairs(data.nodes) do if vector.equals(pos, ipos) then match = true determine_structure(cp) break end end if match then break end end end ele.register_machine("elepower_mining:miner_controller", { description = "Miner Controller\nMachine Component", tiles = { "elepower_machine_top.png^elepower_power_port.png", "elepower_machine_base.png^elepower_power_port.png", "elepower_machine_side.png^elepower_power_port.png", "elepower_machine_side.png^elepower_power_port.png", "elepower_machine_side.png^elepower_power_port.png", "elepower_machine_side.png^elenuclear_fusion_controller.png", }, fluid_buffers = { water = { capacity = 16000, accepts = {"default:water_source"}, drainable = false, }, }, ele_capacity = 320000, ele_inrush = 1200, ele_usage = 128, paramtype2 = "facedir", groups = {fluid_container = 1, oddly_breakable_by_hand = 1, cracky = 1, tube = 1, ele_user = 1}, on_construct = function (pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("dst", 5*3) meta:set_string("formspec", get_formspec()) end, on_timer = on_timer, on_punch = function (pos, node, puncher, pointed_thing) determine_structure(pos, puncher:get_player_name()) minetest.node_punch(pos, node, puncher, pointed_thing) end, }) minetest.register_node("elepower_mining:miner_core", { description = "Miner Core\nMachine Component", tiles = { "elepower_mining_core.png^elepower_power_port.png", "elepower_mining_core.png^elepower_power_port.png", "elepower_mining_core.png^elepower_power_port.png", "elepower_mining_core.png^elepower_power_port.png", "elepower_mining_core.png^elepower_power_port.png", "elepower_mining_core.png^elepower_power_port.png", }, groups = {fluid_container = 1, oddly_breakable_by_hand = 1, cracky = 1}, after_dig_node = recalc_on_break, }) minetest.register_node("elepower_mining:miner_drill", { description = "Miner Drill\nMachine Component", tiles = { "elepower_machine_top.png^elepower_power_port.png", "elepower_mining_apparatus_base.png", "elepower_mining_apparatus_side.png", "elepower_mining_apparatus_side.png", "elepower_mining_apparatus_side.png", "elepower_mining_apparatus_side.png", }, groups = {fluid_container = 1, oddly_breakable_by_hand = 1, cracky = 1}, after_dig_node = recalc_on_break, }) minetest.register_lbm({ label = "Enable Miners on load", name = "elepower_mining:load_miner_controllers", nodenames = {"elepower_mining:miner_controller"}, run_at_every_load = true, action = function (pos) determine_structure(pos) end, }) minetest.after(1, function () for _,def in pairs(minetest.registered_ores) do table.insert(ores, def.ore) end end)