5d14083f2c
Powercells can now power machines so long as they are charged up and connected to a machine/light bulb etc ie powercells can be a provider on there own now. Lighting fixed a few issues: Lights weren't getting power if you added them to a network while it was on powercell power rather than provider power. Floodlights had the wrong drops listed
139 lines
5.2 KiB
Lua
139 lines
5.2 KiB
Lua
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-- ___ _ --
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-- | __| |___ _ __ _____ __ _____ _ _ --
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-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
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-- |___|_\___| .__/\___/\_/\_/\___|_| --
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-- _ _ |_| _ _ _ --
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-- | | (_)__ _| |_| |_(_)_ _ __ _ --
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-- | |__| / _` | ' \ _| | ' \/ _` | --
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-- |____|_\__, |_||_\__|_|_||_\__, | --
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-- |___/ |___/ --
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-- Register Nodes - Flood Lights --
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local flood_light_angles = {
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xp0_yp0 = {groups = {cracky = 1, ele_user = 1, ele_lighting = 1}},
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xp0_yp20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}},
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xp0_yn20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}},
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xp45_yp0 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}},
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xp45_yp20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}},
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xp45_yn20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}},
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xn45_yp0 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}},
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xn45_yp20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}},
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xn45_yn20 = {groups = {cracky = 1, ele_user = 1, not_in_creative_inventory = 1}}
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}
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for angle,def in pairs(flood_light_angles) do
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ele.register_machine("elepower_lighting:incandescent_floodlight_"..angle, {
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description = "Flood Light Incandescent ",
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drawtype = "mesh",
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mesh = "flood_light_"..angle..".obj",
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tiles = {"elepower_lighting_flood_light_off.png"},
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inventory_image = "elepower_lighting_flood_light_inv.png",
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selection_box = {
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type = "fixed",
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fixed = {-0.375, -0.5, -0.375, 0.375, 0.313, 0.5}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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},
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ele_active_node = true,
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ele_active_nodedef = {
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tiles = {"elepower_lighting_flood_light_on.png"},
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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drops = "elepower_lighting:incandescent_floodlight_xp0_yp0",
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groups = def.groups,
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ele_capacity = 64,
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ele_usage = 8,
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ele_inrush = 8,
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ele_light_shape = "flood",
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ele_no_automatic_ports = true,
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on_timer = elepower_lighting.light_timer,
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on_punch = elepower_lighting.light_punch,
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on_construct = elepower_lighting.light_construct,
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on_place = elepower_lighting.light_place,
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on_destruct = elepower_lighting.light_strip_cleanup,
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on_receive_fields = elepower_lighting.flood_on_recieve_fields
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})
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end
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for angle,def in pairs(flood_light_angles) do
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ele.register_machine("elepower_lighting:cf_floodlight_"..angle, {
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description = "Flood Light CF",
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drawtype = "mesh",
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mesh = "flood_light_"..angle..".obj",
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tiles = {"elepower_lighting_flood_light_off.png"},
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inventory_image = "elepower_lighting_cf_flood_light_inv.png",
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selection_box = {
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type = "fixed",
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fixed = {-0.375, -0.5, -0.375, 0.375, 0.313, 0.5}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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},
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ele_active_node = true,
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ele_active_nodedef = {
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tiles = {"elepower_lighting_cf_flood_light_on.png"},
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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drops = "elepower_lighting:cf_floodlight_xp0_yp0",
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groups = def.groups,
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ele_capacity = 128,
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ele_usage = 4,
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ele_inrush = 16,
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ele_light_shape = "flood",
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ele_no_automatic_ports = true,
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on_timer = elepower_lighting.light_timer,
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on_punch = elepower_lighting.light_punch,
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on_construct = elepower_lighting.light_construct,
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on_place = elepower_lighting.light_place,
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on_destruct = elepower_lighting.light_strip_cleanup,
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on_receive_fields = elepower_lighting.flood_on_recieve_fields
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})
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end
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for angle,def in pairs(flood_light_angles) do
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ele.register_machine("elepower_lighting:led_floodlight_"..angle, {
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description = "Flood Light LED",
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drawtype = "mesh",
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mesh = "flood_light_"..angle..".obj",
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tiles = {"elepower_lighting_flood_light_off.png"},
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inventory_image = "elepower_lighting_led_flood_light_inv.png",
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selection_box = {
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type = "fixed",
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fixed = {-0.375, -0.5, -0.375, 0.375, 0.313, 0.5}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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},
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ele_active_node = true,
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ele_active_nodedef = {
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tiles = {"elepower_lighting_flood_light_on.png"},
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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drops = "elepower_lighting:led_floodlight_xp0_yp0",
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groups = def.groups,
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ele_capacity = 192,
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ele_usage = 2,
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ele_inrush = 16,
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ele_light_shape = "flood",
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ele_no_automatic_ports = true,
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on_timer = elepower_lighting.light_timer,
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on_punch = elepower_lighting.light_punch,
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on_construct = elepower_lighting.light_construct,
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on_place = elepower_lighting.light_place,
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on_destruct = elepower_lighting.light_strip_cleanup,
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on_receive_fields = elepower_lighting.flood_on_recieve_fields
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})
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end |