elepower/elepower_tools/armor.lua
Sirrobzeroone 3d28ad39b5 Decouple from default start and fixes
Start to remove all default references to default mod into a single file so they can be more easily updated.
Add recipes for blue/red paper.
Add Silver Wire to internal copy of basic materials
2021-08-11 20:25:00 +10:00

138 lines
4.4 KiB
Lua

local materials = {}
if ele.external.armor.enable_iron_armor == true then
materials.iron = "elepower_dynamics:iron_ingot"
-- Iron Armor
armor:register_armor("elepower_tools:helmet_iron", {
description = "Iron Helmet",
inventory_image = "elepower_armor_inv_helmet.png",
texture = "elepower_armor_helmet.png",
preview = "elepower_armor_helmet_preview.png",
groups = {armor_head=1, armor_heal=0, armor_use=650,
physics_speed=-0.001, physics_gravity=0.001},
armor_groups = {fleshy=8},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("elepower_tools:chestplate_iron", {
description = "Iron Chestplate",
inventory_image = "elepower_armor_inv_chestplate.png",
texture = "elepower_armor_chestplate.png",
preview = "elepower_armor_chestplate_preview.png",
groups = {armor_torso=1, armor_heal=0, armor_use=650,
physics_speed=-0.03, physics_gravity=0.03},
armor_groups = {fleshy=13},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("elepower_tools:leggings_iron", {
description = "Iron Leggings",
inventory_image = "elepower_armor_inv_leggings.png",
texture = "elepower_armor_leggings.png",
preview = "elepower_armor_leggings_preview.png",
groups = {armor_legs=1, armor_heal=0, armor_use=650,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=13},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
armor:register_armor("elepower_tools:boots_iron", {
description = "Iron Boots",
inventory_image = "elepower_armor_inv_boots.png",
texture = "elepower_armor_boots.png",
preview = "elepower_armor_boots_preview.png",
groups = {armor_feet=1, armor_heal=0, armor_use=650,
physics_speed=-0.001, physics_gravity=0.001},
armor_groups = {fleshy=8},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
end
if ele.external.armor.enable_carbon_fiber_armor == true then
materials.carbon = "elepower_dynamics:carbon_sheet"
-- Carbon Fiber Armor
armor:register_armor("elepower_tools:helmet_carbon", {
description = "Carbon Fiber Helmet",
inventory_image = "elepower_armor_inv_helmet_carbon.png",
texture = "elepower_armor_helmet_carbon.png",
preview = "elepower_armor_helmet_carbon_preview.png",
groups = {armor_head=1, armor_heal=0, armor_use=2000,
physics_speed=0.01, physics_gravity=0.01},
armor_groups = {fleshy=9},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
armor:register_armor("elepower_tools:chestplate_carbon", {
description = "Carbon Fiber Chestplate",
inventory_image = "elepower_armor_inv_chestplate_carbon.png",
texture = "elepower_armor_chestplate_carbon.png",
preview = "elepower_armor_chestplate_carbon_preview.png",
groups = {armor_torso=1, armor_heal=0, armor_use=2000,
physics_speed=0.03, physics_gravity=0.03},
armor_groups = {fleshy=14},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
armor:register_armor("elepower_tools:leggings_carbon", {
description = "Carbon Fiber Leggings",
inventory_image = "elepower_armor_inv_leggings_carbon.png",
texture = "elepower_armor_leggings_carbon.png",
preview = "elepower_armor_leggings_carbon_preview.png",
groups = {armor_legs=1, armor_heal=0, armor_use=2000,
physics_speed=0.02, physics_gravity=0.02},
armor_groups = {fleshy=14},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
armor:register_armor("elepower_tools:boots_carbon", {
description = "Carbon Fiber Boots",
inventory_image = "elepower_armor_inv_boots_carbon.png",
texture = "elepower_armor_boots_carbon.png",
preview = "elepower_armor_boots_carbon_preview.png",
groups = {armor_feet=1, armor_heal=0, armor_use=2000,
physics_speed=0.01, physics_gravity=0.01},
armor_groups = {fleshy=9},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
end
for k, v in pairs(materials) do
minetest.register_craft({
output = "elepower_tools:helmet_"..k,
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
})
minetest.register_craft({
output = "elepower_tools:chestplate_"..k,
recipe = {
{v,"", v},
{v, v, v},
{v, v, v},
},
})
minetest.register_craft({
output = "elepower_tools:leggings_"..k,
recipe = {
{v, v , v},
{v, "", v},
{v, "", v},
},
})
minetest.register_craft({
output = "elepower_tools:boots_"..k,
recipe = {
{v, "", v},
{v, "", v},
},
})
end