elepower/elepower_dynamics/components.lua

152 lines
4.9 KiB
Lua

local list_def = {
{material = "bronze", description = "Bronze", color = "#fa7b26", dust = true, plate = true, gear = true},
{material = "copper", description = "Copper", color = "#fcb15f", dust = true, plate = true, gear = true},
{material = "brass", description = "Brass", color = "#cdaf2c", dust = true, plate = true, gear = true},
{material = "gold", description = "Gold", color = "#ffff47", dust = true, plate = true, gear = true},
{material = "steel", description = "Steel", color = "#ffffff", dust = true, plate = true, gear = true},
{material = "tin", description = "Tin", color = "#c1c1c1", dust = true, plate = true, gear = true},
{material = "mithril", description = "Mithril", color = "#8686df", dust = true, plate = true, gear = true},
{material = "silver", description = "Silver", color = "#d7e2e8", dust = true, plate = true, gear = true},
{material = "lead", description = "Lead", color = "#374559", dust = true, plate = true, gear = true},
{material = "iron", description = "Iron", color = "#dddddd", dust = true, plate = true, gear = true},
{material = "diamond", description = "Diamond", color = "#02c1e8", dust = true, plate = true, gear = true},
{material = "nickel", description = "Nickel", color = "#d6d5ab", dust = true, plate = true, gear = true},
{material = "invar", description = "Invar", color = "#71848c", dust = true, plate = true, gear = true},
{material = "electrum", description = "Electrum", color = "#ebeb90", dust = true, plate = true, gear = true},
{material = "viridisium", description = "Viridisium", color = "#5b9751", dust = true, plate = true, gear = true},
{material = "zinc", description = "Zinc", color = "#598a9e", dust = true, plate = true},
{material = "coal", description = "Coal", color = "#1f1f1f", dust = true},
{material = "mese", description = "Mese", color = "#fdff2d99", dust = true},
{material = "wood", description = "Wood", color = "#847454", dust = "Sawdust", gear = true}
}
elepd.registered_gears = {}
elepd.registered_dusts = {}
elepd.registered_plates = {}
function elepd.register_plate(mat, data)
local mod = minetest.get_current_modname()
local itemname = mod..":"..mat.."_plate"
data.item = itemname
elepd.registered_plates[mat] = data
-- Make descriptions overridable
local description = data.description .. " Plate"
if data.force_description then
description = data.description
end
minetest.register_craftitem(itemname, {
description = description,
inventory_image = "elepower_plate.png^[multiply:" .. data.color,
groups = {
["plate_" .. mat] = 1,
plate = 1
}
})
end
function elepd.register_dust(mat, data)
local mod = minetest.get_current_modname()
local itemname = mod..":"..mat.."_dust"
local image = "elepower_dust.png^[multiply:" .. data.color
if mat == "mese" then
image = "elepower_dust.png^[colorize:" .. data.color.."^[multiply:" .. data.color
end
data.item = itemname
elepd.registered_dusts[mat] = data
-- Make descriptions overridable
local description = "Pulverized " .. data.description
if data.force_description then
description = data.description
end
minetest.register_craftitem(itemname, {
description = description,
inventory_image = image,
groups = {
["dust_" .. mat] = 1,
dust = 1
}
})
end
function elepd.register_gear(mat, data)
local mod = minetest.get_current_modname()
local itemname = mod..":"..mat.."_gear"
data.item = itemname
elepd.registered_gears[mat] = data
-- Make descriptions overridable
local description = data.description .. " Gear"
if data.force_description then
description = data.description
end
minetest.register_craftitem(itemname, {
description = description,
inventory_image = "elepower_gear.png^[multiply:" .. data.color,
groups = {
["gear_" .. mat] = 1,
gear = 1
}
})
end
------------------
-- Register all --
------------------
for _,spec in pairs(list_def) do
local desc = spec.description
local name = spec.material
local color = spec.color
if spec.dust ~= nil and spec.dust ~= false then
local fdesc = nil
if spec.dust ~= true then
fdesc = spec.dust
end
elepd.register_dust(name, {
description = fdesc or desc,
color = color,
force_description = fdesc ~= nil,
})
end
if spec.gear ~= nil and spec.gear ~= false then
local fdesc = nil
if spec.gear ~= true then
fdesc = spec.gear
end
elepd.register_gear(name, {
description = fdesc or desc,
color = color,
force_description = fdesc ~= nil,
})
end
if spec.plate ~= nil and spec.plate ~= false then
local fdesc = nil
if spec.plate ~= true then
fdesc = spec.plate
end
elepd.register_plate(name, {
description = fdesc or desc,
color = color,
force_description = fdesc ~= nil,
})
end
end