3d28ad39b5
Start to remove all default references to default mod into a single file so they can be more easily updated. Add recipes for blue/red paper. Add Silver Wire to internal copy of basic materials
225 lines
6.1 KiB
Lua
225 lines
6.1 KiB
Lua
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-- see elepower_papi >> external_nodes_items.lua for explanation
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-- shorten table ref
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local epr = ele.external.ref
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-- How many seconds there are between runs
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local HARVESTER_TICK = 10
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-- How many plants we can collect in one run
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local HARVESTER_SWEEP = 9
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-- How much sludge is generated as a by-product
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local SLUDGE_PRODUCED = 10
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("dst")
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end
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local fdir_areas = {
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{ -- NEG Z (0)
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{x = -4, z = -8, y = 0},
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{x = 4, z = 0, y = 0},
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},
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{ -- NEG X (1)
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{x = -8, z = -4, y = 0},
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{x = 0, z = 4, y = 0},
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},
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{ -- POS Z (2)
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{x = -4, z = 0, y = 0},
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{x = 4, z = 8, y = 0},
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},
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{ -- POS X (3)
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{x = 0, z = -4, y = 0},
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{x = 8, z = 4, y = 0},
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},
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nil, nil
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}
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local function harvest(pos, harvested, fdir)
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local front = ele.helpers.face_front(pos, fdir)
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local ranges = fdir_areas[fdir + 1]
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if not ranges then return nil end
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local range_st = vector.add(front, ranges[1])
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local range_end = vector.add(front, ranges[2])
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local shots = HARVESTER_SWEEP
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for x = range_st.x, range_end.x do
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for z = range_st.z, range_end.z do
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if shots == 0 then break end
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local check_pos = {x = x, y = range_st.y, z = z}
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local check_node = minetest.get_node_or_nil(check_pos)
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if check_node and ele.helpers.get_item_group(check_node.name, "plant") then
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local nodedef = minetest.registered_nodes[check_node.name]
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if (not nodedef['next_plant'] or not minetest.registered_nodes[nodedef.next_plant])
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and not ele.helpers.get_item_group(check_node.name, "growing") then
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-- Can harvest
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local drop = minetest.get_node_drops(check_node.name)
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if drop then
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for _,item in ipairs(drop) do
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harvested[#harvested + 1] = item
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end
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minetest.remove_node(check_pos)
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shots = shots - 1
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end
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end
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elseif check_node and ele.helpers.get_item_group(check_node.name, "tree") then
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local success = elefarm.tc.capitate_tree(vector.subtract(check_pos, {x=0,y=1,z=0}))
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if success then
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shots = 0
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for _,i in pairs(success) do
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harvested[#harvested + 1] = i
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end
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end
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end
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end
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end
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return harvested
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end
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local function get_formspec(timer, power, sludge, state)
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return "size[8,8.5]"..
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epr.gui_bg..
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epr.gui_bg_img..
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epr.gui_slots..
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ele.formspec.state_switcher(7, 2.5, state)..
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ele.formspec.power_meter(power)..
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ele.formspec.fluid_bar(7, 0, sludge)..
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ele.formspec.create_bar(1, 0, 100 - timer, "#00ff11", true)..
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"list[context;dst;1.5,0;5,3;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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epr.get_hotbar_bg(0, 4.25)
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end
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local function on_timer(pos, elapsed)
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local refresh = false
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local inv = meta:get_inventory()
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
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local usage = ele.helpers.get_node_property(meta, pos, "usage")
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local storage = ele.helpers.get_node_property(meta, pos, "storage")
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local work = meta:get_int("src_time")
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local sludge = fluid_lib.get_buffer_data(pos, "sludge")
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local state = meta:get_int("state")
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local is_enabled = ele.helpers.state_enabled(meta, pos, state)
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local active = "Idle"
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local pow_buffer = {capacity = capacity, storage = storage, usage = 0}
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if pow_buffer.storage > usage and sludge.amount + SLUDGE_PRODUCED < sludge.capacity and is_enabled then
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if work == HARVESTER_TICK then
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local harvested = {}
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harvest(pos, harvested, node.param2)
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work = 0
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if #harvested > 0 then
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pow_buffer.storage = pow_buffer.storage - usage
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sludge.amount = sludge.amount + SLUDGE_PRODUCED
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for _,itm in ipairs(harvested) do
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local stack = ItemStack(itm)
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if inv:room_for_item("dst", stack) then
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inv:add_item("dst", stack)
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end
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end
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end
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else
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work = work + 1
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end
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active = "Active"
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refresh = true
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pow_buffer.usage = usage
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ele.helpers.swap_node(pos, "elepower_farming:harvester_active")
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else
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if not is_enabled then
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active = "Off"
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end
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ele.helpers.swap_node(pos, "elepower_farming:harvester")
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end
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local work_percent = math.floor((work / HARVESTER_TICK)*100)
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meta:set_string("formspec", get_formspec(work_percent, pow_buffer, sludge, state))
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meta:set_string("infotext", ("Harvester %s\n%s"):format(active,
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ele.capacity_text(capacity, storage)))
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meta:set_int("storage", pow_buffer.storage)
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meta:set_int("src_time", work)
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meta:set_string("sludge_fluid", "elepower_farming:sludge_source")
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meta:set_int("sludge_fluid_storage", sludge.amount)
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return refresh
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end
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ele.register_machine("elepower_farming:harvester", {
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description = "Automatic Harvester",
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ele_capacity = 12000,
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ele_inrush = 288,
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ele_usage = 128,
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tiles = {
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"elefarming_machine_base.png", "elefarming_machine_base.png", "elefarming_machine_side.png",
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"elefarming_machine_side.png", "elefarming_machine_side.png", "elefarming_machine_harvester.png",
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},
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groups = {
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oddly_breakable_by_hand = 1,
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ele_machine = 1,
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ele_user = 1,
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cracky = 1,
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tubedevice = 1,
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tubedevice_receiver = 0,
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fluid_container = 1,
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},
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fluid_buffers = {
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sludge = {
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capacity = 8000,
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drainable = true,
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}
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},
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("layout", 9)
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inv:set_size("dst", 15)
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meta:set_int("src_time", 0)
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
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meta:set_string("formspec", get_formspec(0, {capacity = capacity, storage = 0, usage = 0}))
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local node = minetest.get_node(pos)
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end,
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ele_active_node = true,
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ele_active_nodedef = {
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tiles = {
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"elefarming_machine_base.png", "elefarming_machine_base.png", "elefarming_machine_side.png",
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"elefarming_machine_side.png", "elefarming_machine_side.png", {
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name = "elefarming_machine_harvester_animated.png",
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animation = {
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aspect_w = 16,
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aspect_h = 16,
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type = "vertical_frames",
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length = 0.25,
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},
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},
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}
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},
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can_dig = can_dig,
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on_timer = on_timer,
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})
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