elepower/elepower_dynamics
Sirrobzeroone 2627e0c763 Network fixes - Powercells/Batteries
- Powercells/Batteries now distribute power when Powergen for network is 0
- Powercells/Batteries will only distribute power to "Active" machines lowering network drain
- All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point.
- fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
2021-06-14 08:29:25 +10:00
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compat add aliases for homedecor plastics 2020-03-22 15:04:46 -07:00
textures PCB Etching plant 2020-05-01 22:50:52 +03:00
components.lua Added brass, changed some textures 2018-12-16 00:26:56 +02:00
conduits.lua Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00
crafting.lua spool craft replacements 2020-05-30 09:28:42 +03:00
craftitems.lua PCB Etching plant 2020-05-01 22:50:52 +03:00
fluids.lua Liquid "alpha" updated to blend 2021-06-10 20:31:53 +10:00
gas_container.lua Fixes here and there, more nuclear work 2019-01-22 05:09:12 +02:00
init.lua Concept of soldering, tiers of power storage cells 2018-12-12 15:04:53 +02:00
mod.conf moved all fluid transfer stuff to fluid_lib 2018-12-12 21:06:41 +02:00
nodes.lua Liquid "alpha" updated to blend 2021-06-10 20:31:53 +10:00
tanks.lua Portable Tank 2018-06-21 13:14:12 +03:00
tools.lua Initial commit 2018-06-18 10:09:43 +03:00
worldgen.lua Remove Viridisium from crafting, for now. 2018-09-20 17:42:27 +03:00