elepower/elepower_nuclear
Sirrobzeroone 2627e0c763 Network fixes - Powercells/Batteries
- Powercells/Batteries now distribute power when Powergen for network is 0
- Powercells/Batteries will only distribute power to "Active" machines lowering network drain
- All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point.
- fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
2021-06-14 08:29:25 +10:00
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machines spool craft replacements 2020-05-30 09:28:42 +03:00
models Fixes here and there, more nuclear work 2019-01-22 05:09:12 +02:00
textures vanity recipe changes, nuclear reactors now mostly use silver instead of graphite 2019-01-27 21:24:12 +02:00
crafting.lua spool craft replacements 2020-05-30 09:28:42 +03:00
craftitems.lua Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00
fluids.lua Liquid "alpha" updated to blend 2021-06-10 20:31:53 +10:00
init.lua Concept of soldering, tiers of power storage cells 2018-12-12 15:04:53 +02:00
mod.conf Initial commit 2018-06-18 10:09:43 +03:00
nodes.lua Get started on a fusion reactor 2018-09-15 21:44:20 +03:00
worldgen.lua Values adjustment 2018-09-28 19:22:02 +03:00