elepower/elepower_papi
Sirrobzeroone 2627e0c763 Network fixes - Powercells/Batteries
- Powercells/Batteries now distribute power when Powergen for network is 0
- Powercells/Batteries will only distribute power to "Active" machines lowering network drain
- All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point.
- fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
2021-06-14 08:29:25 +10:00
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textures Some timers changes 2018-08-11 18:36:15 +03:00
conductor.lua Initial commit 2018-06-18 10:09:43 +03:00
formspec.lua spool craft replacements 2020-05-30 09:28:42 +03:00
helpers.lua numerous bug fixes, new machine: Wireless Control Station 2020-05-21 19:19:43 +03:00
init.lua Concept of soldering, tiers of power storage cells 2018-12-12 15:04:53 +02:00
machine.lua Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00
mod.conf Rewrite fluid transfer to use Node IO 2018-08-22 16:41:00 +03:00
network.lua Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00
tool.lua fix tool crash 2018-10-10 18:46:20 +03:00